SSBM Decomp
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#include "itchicoritaleaf.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
Functions | |
void | it_802C9B20 (Item_GObj *chicorita_gobj) |
void | it_2725_Logic30_Spawned (Item_GObj *item_gobj) |
bool | it_2725_Logic30_HitShield (Item_GObj *item_gobj) |
void | it_2725_Logic30_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref_gobj) |
bool | it_2725_Logic30_Reflected (Item_GObj *item_gobj) |
void | it_802C9CC0 (Item_GObj *item_gobj) |
bool | itChicoritaleaf_UnkMotion0_Anim (HSD_GObj *item_gobj) |
void | itChicoritaleaf_UnkMotion0_Phys (HSD_GObj *item_gobj) |
bool | itChicoritaleaf_UnkMotion0_Coll (HSD_GObj *item_gobj) |
Variables | |
ItemStateTable | it_803F7AC8 [] |
void it_802C9B20 | ( | Item_GObj * | chicorita_gobj | ) |
void it_2725_Logic30_Spawned | ( | Item_GObj * | item_gobj | ) |
void it_802C9CC0 | ( | Item_GObj * | item_gobj | ) |
void itChicoritaleaf_UnkMotion0_Phys | ( | HSD_GObj * | item_gobj | ) |
ItemStateTable it_803F7AC8[] |