void it_802C9B20(Item_GObj *)
Definition itchicoritaleaf.c:17
bool itChicoritaleaf_UnkMotion0_Anim(HSD_GObj *)
Definition itchicoritaleaf.c:78
void it_802C9CC0(Item_GObj *)
Definition itchicoritaleaf.c:73
ItemStateTable it_803F7AC8[]
Definition itchicoritaleaf.c:12
bool it_2725_Logic30_Reflected(Item_GObj *)
Definition itchicoritaleaf.c:68
bool itChicoritaleaf_UnkMotion0_Coll(HSD_GObj *)
Definition itchicoritaleaf.c:92
void it_2725_Logic30_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itchicoritaleaf.c:63
bool it_2725_Logic30_HitShield(Item_GObj *)
Definition itchicoritaleaf.c:58
void it_2725_Logic30_Spawned(Item_GObj *)
Definition itchicoritaleaf.c:43
void itChicoritaleaf_UnkMotion0_Phys(HSD_GObj *)
Definition itchicoritaleaf.c:90
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26