= {
}
void itBombhei_UnkMotion11_Phys(Item_GObj *gobj)
Definition itbombhei.c:686
void itBombhei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itbombhei.c:459
bool itBombhei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itbombhei.c:564
bool itBombhei_UnkMotion4_Anim(Item_GObj *gobj)
Definition itbombhei.c:399
bool itBombhei_UnkMotion12_Coll(Item_GObj *gobj)
Definition itbombhei.c:716
bool itBombhei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itbombhei.c:461
bool itBombhei_UnkMotion12_Anim(Item_GObj *gobj)
Definition itbombhei.c:709
bool itBombhei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itbombhei.c:615
void itBombhei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itbombhei.c:368
bool itBombhei_UnkMotion1_Coll(Item_GObj *igp)
Definition itbombhei.c:229
void itBombhei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itbombhei.c:274
bool itBombhei_UnkMotion3_Anim(Item_GObj *gobj)
Definition itbombhei.c:309
void itBombhei_UnkMotion4_Phys(Item_GObj *gobj)
Definition itbombhei.c:419
bool itBombhei_UnkMotion5_Anim(Item_GObj *gobj)
Definition itbombhei.c:450
void itBombhei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itbombhei.c:222
bool itBombhei_UnkMotion3_Coll(Item_GObj *gobj)
Definition itbombhei.c:331
void itBombhei_UnkMotion3_Phys(Item_GObj *gobj)
Definition itbombhei.c:329
void itBombhei_UnkMotion0_Phys(Item_GObj *gobj)
Definition itbombhei.c:188
bool itBombhei_UnkMotion2_Anim(Item_GObj *gobj)
Definition itbombhei.c:350
bool itBombhei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itbombhei.c:688
bool itBombhei_UnkMotion6_Anim(Item_GObj *gobj)
Definition itbombhei.c:488
void itBombhei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itbombhei.c:494
bool itBombhei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itbombhei.c:190
bool itBombhei_UnkMotion0_Anim(Item_GObj *igp)
Definition itbombhei.c:180
bool itBombhei_UnkMotion4_Coll(Item_GObj *gobj)
Definition itbombhei.c:421
bool itBombhei_UnkMotion1_Anim(Item_GObj *gobj)
Definition itbombhei.c:217
bool itBombhei_UnkMotion8_Anim(Item_GObj *igp)
Definition itbombhei.c:260
void itBombhei_UnkMotion12_Phys(Item_GObj *gobj)
Definition itbombhei.c:714
bool itBombhei_UnkMotion2_Coll(Item_GObj *gobj)
Definition itbombhei.c:370
bool itBombhei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itbombhei.c:532
bool itBombhei_UnkMotion11_Anim(Item_GObj *gobj)
Definition itbombhei.c:681
void itBombhei_UnkMotion10_Phys(Item_GObj *gobj)
Definition itbombhei.c:594
#define NULL
Definition stddef.h:19