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SSBM Decomp
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#include "it_2F2B.h"#include <platform.h>#include "ft/chara/ftYoshi/ftYs_Guard.h"#include "ft/ftlib.h"#include "ftYoshi/forward.h"#include "ftYoshi/ftYs_SpecialN.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "lb/lb_00B0.h"#include <common_structs.h>Functions | |
| static bool | it_2F2B_UnkMotion0_Anim (Item_GObj *gobj) |
| static void | it_2F2B_UnkMotion0_Phys (Item_GObj *gobj) |
| static bool | it_2F2B_UnkMotion0_Coll (Item_GObj *gobj) |
| void | it_802F2BFC (Item_GObj *gobj, Fighter_GObj *owner_gobj) |
| void | it_802F2CE0 (Item_GObj *gobj, bool clear_destroy_type) |
Variables | |
| ItemStateTable | it_803F9480 [] |
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static |
| void it_802F2BFC | ( | Item_GObj * | gobj, |
| Fighter_GObj * | owner_gobj | ||
| ) |
| ItemStateTable it_803F9480[] |