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it_2F2B.h
Go to the documentation of this file.
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#ifndef GALE01_2F2BFC
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#define GALE01_2F2BFC
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#include <
platform.h
>
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#include "
ft/chara/ftYoshi/forward.h
"
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#include "
it/forward.h
"
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#include "
it/items/types.h
"
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/* 2F2BFC */
void
it_802F2BFC
(
Item_GObj
* gobj, ftYs_GObj* owner_gobj);
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/* 2F2CE0 */
void
it_802F2CE0
(
Item_GObj
* gobj,
bool
clear_destroy_type);
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/* 3F9480 */
extern
ItemStateTable
it_803F9480
[];
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#endif
it_802F2CE0
void it_802F2CE0(Item_GObj *gobj, bool clear_destroy_type)
Definition
it_2F2B.c:57
it_802F2BFC
void it_802F2BFC(Item_GObj *gobj, ftYs_GObj *owner_gobj)
Definition
it_2F2B.c:26
it_803F9480
ItemStateTable it_803F9480[]
Definition
it_2F2B.c:22
forward.h
forward.h
types.h
platform.h
HSD_GObj
Definition
gobj.h:25
ItemStateTable
Definition
types.h:11
src
melee
it
items
it_2F2B.h
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