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it_279C.h File Reference
#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/types.h"
#include "it/items/types.h"
#include <baselib/forward.h>

Go to the source code of this file.

Functions

void it_80279C48 (Item_GObj *)
void it_80279CDC (Item_GObj *, f32)
void it_80279D38 (Item_GObj *)
void it_80279D5C (Item_GObj *, f32)
void it_80279E24 (Item_GObj *)
void it_80279FF8 (Item_GObj *)
bool it_8027A09C (Item_GObj *)
bool it_8027A118 (Item_GObj *, HSD_GObjEvent)
void it_8027A13C (Item_GObj *)
void it_8027A160 (HSD_JObj *, Item *)
void it_8027A344 (Item_GObj *)
s32 it_8027A364 (Item *)
s32 it_8027A4D4 (Item *)
s32 it_8027A780 (Item *, void *)
s32 it_8027A9B8 (Item *)
void it_8027AAA0 (Item_GObj *, Item *, s32)
bool it_8027AB64 (Item_GObj *)
void it_8027ADEC (int, Item_GObj *, HSD_JObj *, f32)
bool it_8027AE34 (Item_GObj *)
bool it_8027AF50 (Item_GObj *)
void it_8027B070 (Item_GObj *, Fighter_GObj *)
void it_8027B0C4 (Item_GObj *, SpawnItem *)
void it_8027B1F4 (Item_GObj *)
void it_8027B288 (Item_GObj *, u32)
void it_8027B330 (Item_GObj *, u32)
void it_8027B378 (Fighter_GObj *, Item_GObj *, f32)
void it_8027B408 (Item_GObj *, Item_GObj *, f32)
void it_8027B4A4 (Fighter_GObj *, Item_GObj *)
void it_8027B508 (Item_GObj *, Item_GObj *)
void it_8027B564 (Item_GObj *)

Variables

struct sdata_ItemGXLink it_803F2310 [47]
 Pokemon items.
struct ItemLogicTable it_803F23CC [47]
ItemKind it_803F2ED0 [22]
struct sdata_ItemGXLink it_803F2F28 [118]
 Character-specific items.
struct ItemLogicTable it_803F3100 [118]
struct sdata_ItemGXLink it_803F4CA8 [30]
 Monster and Stage-specific Items.
struct ItemLogicTable it_803F4D20 [30]

Function Documentation

◆ it_80279C48()

void it_80279C48 ( Item_GObj * item_gobj)

◆ it_80279CDC()

void it_80279CDC ( Item_GObj * item_gobj,
f32 scale )

◆ it_80279D38()

void it_80279D38 ( Item_GObj * item_gobj)

◆ it_80279D5C()

void it_80279D5C ( Item_GObj * item_gobj,
f32 scale )

◆ it_80279E24()

void it_80279E24 ( Item_GObj * item_gobj)

◆ it_80279FF8()

void it_80279FF8 ( Item_GObj * item_gobj)

◆ it_8027A09C()

bool it_8027A09C ( Item_GObj * item_gobj)

◆ it_8027A118()

bool it_8027A118 ( Item_GObj * item_gobj,
HSD_GObjEvent arg1 )

◆ it_8027A13C()

void it_8027A13C ( Item_GObj * item_gobj)

◆ it_8027A160()

void it_8027A160 ( HSD_JObj * bone,
Item * item )

◆ it_8027A344()

void it_8027A344 ( Item_GObj * item_gobj)

◆ it_8027A364()

s32 it_8027A364 ( Item * item)

◆ it_8027A4D4()

s32 it_8027A4D4 ( Item * item)

◆ it_8027A780()

s32 it_8027A780 ( Item * item,
void * arg1 )

◆ it_8027A9B8()

s32 it_8027A9B8 ( Item * item)

◆ it_8027AAA0()

void it_8027AAA0 ( Item_GObj * item1_gobj,
Item * item2,
s32 arg2 )

◆ it_8027AB64()

bool it_8027AB64 ( Item_GObj * item_gobj)

◆ it_8027ADEC()

void it_8027ADEC ( int arg0,
Item_GObj * item_gobj,
HSD_JObj * arg2,
f32 arg3 )

◆ it_8027AE34()

bool it_8027AE34 ( Item_GObj * item_gobj)

◆ it_8027AF50()

bool it_8027AF50 ( Item_GObj * item_gobj)

◆ it_8027B070()

void it_8027B070 ( Item_GObj * item_gobj,
Fighter_GObj * owner_gobj )

◆ it_8027B0C4()

void it_8027B0C4 ( Item_GObj * item_gobj,
SpawnItem * spawn )

◆ it_8027B1F4()

void it_8027B1F4 ( Item_GObj * item_gobj)

◆ it_8027B288()

void it_8027B288 ( Item_GObj * item_gobj,
u32 arg1 )

◆ it_8027B330()

void it_8027B330 ( Item_GObj * item_gobj,
u32 arg1 )

◆ it_8027B378()

void it_8027B378 ( Fighter_GObj * fighter_gobj,
Item_GObj * item_gobj,
f32 arg2 )

◆ it_8027B408()

void it_8027B408 ( Item_GObj * item_gobj1,
Item_GObj * item_gobj2,
f32 arg8 )

◆ it_8027B4A4()

void it_8027B4A4 ( Fighter_GObj * item_gobj1,
Item_GObj * item_gobj2 )

◆ it_8027B508()

void it_8027B508 ( Item_GObj * item_gobj1,
Item_GObj * item_gobj2 )

◆ it_8027B564()

void it_8027B564 ( Item_GObj * item_gobj)

Variable Documentation

◆ it_803F2310

struct sdata_ItemGXLink it_803F2310[47]
extern

Pokemon items.

◆ it_803F23CC

struct ItemLogicTable it_803F23CC[47]
extern

◆ it_803F2ED0

ItemKind it_803F2ED0[22]
extern

◆ it_803F2F28

struct sdata_ItemGXLink it_803F2F28[118]
extern

Character-specific items.

◆ it_803F3100

struct ItemLogicTable it_803F3100[118]
extern

◆ it_803F4CA8

struct sdata_ItemGXLink it_803F4CA8[30]
extern

Monster and Stage-specific Items.

◆ it_803F4D20

struct ItemLogicTable it_803F4D20[30]
extern