Go to the source code of this file.
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| void | it_80279C48 (Item_GObj *) |
| void | it_80279CDC (Item_GObj *, f32) |
| void | it_80279D38 (Item_GObj *) |
| void | it_80279D5C (Item_GObj *, f32) |
| void | it_80279E24 (Item_GObj *) |
| void | it_80279FF8 (Item_GObj *) |
| bool | it_8027A09C (Item_GObj *) |
| bool | it_8027A118 (Item_GObj *, HSD_GObjEvent) |
| void | it_8027A13C (Item_GObj *) |
| void | it_8027A160 (HSD_JObj *, Item *) |
| void | it_8027A344 (Item_GObj *) |
| s32 | it_8027A364 (Item *) |
| s32 | it_8027A4D4 (Item *) |
| s32 | it_8027A780 (Item *, void *) |
| s32 | it_8027A9B8 (Item *) |
| void | it_8027AAA0 (Item_GObj *, Item *, s32) |
| bool | it_8027AB64 (Item_GObj *) |
| void | it_8027ADEC (int, Item_GObj *, HSD_JObj *, f32) |
| bool | it_8027AE34 (Item_GObj *) |
| bool | it_8027AF50 (Item_GObj *) |
| void | it_8027B070 (Item_GObj *, Fighter_GObj *) |
| void | it_8027B0C4 (Item_GObj *, SpawnItem *) |
| void | it_8027B1F4 (Item_GObj *) |
| void | it_8027B288 (Item_GObj *, u32) |
| void | it_8027B330 (Item_GObj *, u32) |
| void | it_8027B378 (Fighter_GObj *, Item_GObj *, f32) |
| void | it_8027B408 (Item_GObj *, Item_GObj *, f32) |
| void | it_8027B4A4 (Fighter_GObj *, Item_GObj *) |
| void | it_8027B508 (Item_GObj *, Item_GObj *) |
| void | it_8027B564 (Item_GObj *) |
◆ it_80279C48()
◆ it_80279CDC()
| void it_80279CDC |
( |
Item_GObj * | item_gobj, |
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f32 | scale ) |
◆ it_80279D38()
◆ it_80279D5C()
| void it_80279D5C |
( |
Item_GObj * | item_gobj, |
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f32 | scale ) |
◆ it_80279E24()
◆ it_80279FF8()
◆ it_8027A09C()
◆ it_8027A118()
◆ it_8027A13C()
◆ it_8027A160()
◆ it_8027A344()
◆ it_8027A364()
◆ it_8027A4D4()
◆ it_8027A780()
| s32 it_8027A780 |
( |
Item * | item, |
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void * | arg1 ) |
◆ it_8027A9B8()
◆ it_8027AAA0()
◆ it_8027AB64()
◆ it_8027ADEC()
◆ it_8027AE34()
◆ it_8027AF50()
◆ it_8027B070()
| void it_8027B070 |
( |
Item_GObj * | item_gobj, |
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Fighter_GObj * | owner_gobj ) |
◆ it_8027B0C4()
◆ it_8027B1F4()
◆ it_8027B288()
| void it_8027B288 |
( |
Item_GObj * | item_gobj, |
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u32 | arg1 ) |
◆ it_8027B330()
| void it_8027B330 |
( |
Item_GObj * | item_gobj, |
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u32 | arg1 ) |
◆ it_8027B378()
| void it_8027B378 |
( |
Fighter_GObj * | fighter_gobj, |
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Item_GObj * | item_gobj, |
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f32 | arg2 ) |
◆ it_8027B408()
◆ it_8027B4A4()
| void it_8027B4A4 |
( |
Fighter_GObj * | item_gobj1, |
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Item_GObj * | item_gobj2 ) |
◆ it_8027B508()
◆ it_8027B564()
◆ it_803F2310
◆ it_803F23CC
◆ it_803F2ED0
◆ it_803F2F28
Character-specific items.
◆ it_803F3100
◆ it_803F4CA8
Monster and Stage-specific Items.
◆ it_803F4D20