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types.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "cm/forward.h"
#include "ft/types.h"
#include "it/forward.h"
#include "it/itCharItems.h"
#include "it/itCommonItems.h"
#include "it/items/forward.h"
#include "it/itPKFlash.h"
#include "it/itPKThunder.h"
#include "lb/types.h"
#include <baselib/forward.h>
#include <common_structs.h>
#include <dolphin/gx.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Data Structures

struct  CameraBoxFlags
struct  flag32
struct  DynamicBoneTable
struct  Item_DynamicBones
struct  ItemAttr
struct  ItemDynamics
struct  ItemStateDesc
struct  ItemStateArray
struct  ItemModelDesc
struct  ItHurtBoneDesc
struct  ItHurtBoneList
struct  Article
struct  it_266F_ItemVars
struct  ItemModStruct
struct  Item
struct  Item::ItemHitbox
struct  Item::xB6C_t
union  Item::Item_ItemVars
struct  r13_ItemTable
struct  BobOmbRain
struct  SpawnItem
struct  ItemCommonData
struct  Item_r13_Data
struct  Item_FtTrack
struct  x1C_struct
struct  HSD_ObjAllocUnk
struct  ItemPickTable
struct  RandomItemSpawner
struct  HSD_ObjAllocUnk5
struct  DamageLogEntry
struct  it_8026C47C_arg0_t
struct  it_8026F3D4_arg1_t

Functions

 STATIC_ASSERT (sizeof(struct DynamicBoneTable)==0x190)
 STATIC_ASSERT (sizeof(struct Item_DynamicBones)==0x1C)
 STATIC_ASSERT (sizeof(struct Item)==0xFCC)

Function Documentation

◆ STATIC_ASSERT() [1/3]

STATIC_ASSERT ( sizeof(struct DynamicBoneTable) = =0x190)

◆ STATIC_ASSERT() [2/3]

STATIC_ASSERT ( sizeof(struct Item_DynamicBones) = =0x1C)

◆ STATIC_ASSERT() [3/3]

STATIC_ASSERT ( sizeof(struct Item) = =0xFCC)