SSBM Decomp
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gmtiny.h File Reference
#include <melee/gm/forward.h>
#include <melee/mn/forward.h>

Go to the source code of this file.

Functions

void gm_801B8DA8 (GameModeState *)
void gm_801B8DD4 (GameModeState *)
void gm_801B8DFC (GameModeState *)
void gm_801B8E24 (GameModeState *)
void fn_801B8E50 (PlayerInitData *, PlayerInitData *)
void gm_801B8E74 (GameModeState *)
void gm_801B8EA8 (GameModeState *)
void gm_801B8ED0 (GameModeState *)
void gm_801B8F04 (GameModeState *)
void gm_801B8F24 (GameModeState *)
void gm_801B8F44 (GameModeState *)
void gm_Mode_TinyVs_OnInit (void)
void gm_Mode_TinyVs_OnLoad (void)

Function Documentation

◆ gm_801B8DA8()

void gm_801B8DA8 ( GameModeState * scene)

◆ gm_801B8DD4()

void gm_801B8DD4 ( GameModeState * scene)

◆ gm_801B8DFC()

void gm_801B8DFC ( GameModeState * scene)

◆ gm_801B8E24()

void gm_801B8E24 ( GameModeState * scene)

◆ fn_801B8E50()

void fn_801B8E50 ( PlayerInitData * arg0,
PlayerInitData * unused )

◆ gm_801B8E74()

void gm_801B8E74 ( GameModeState * scene)

◆ gm_801B8EA8()

void gm_801B8EA8 ( GameModeState * scene)

◆ gm_801B8ED0()

void gm_801B8ED0 ( GameModeState * scene)

◆ gm_801B8F04()

void gm_801B8F04 ( GameModeState * scene)

◆ gm_801B8F24()

void gm_801B8F24 ( GameModeState * scene)

◆ gm_801B8F44()

void gm_801B8F44 ( GameModeState * scene)

◆ gm_Mode_TinyVs_OnInit()

void gm_Mode_TinyVs_OnInit ( void )

◆ gm_Mode_TinyVs_OnLoad()

void gm_Mode_TinyVs_OnLoad ( void )