SSBM Decomp
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gmtiny.c File Reference
#include "gmtiny.h"
#include "gm_unsplit.h"
#include "gmmovieend.h"
#include "gmvsdata.h"
#include <melee/gm/gmmain_lib.h>
#include <melee/gm/gmvsmelee.h>
#include <melee/gm/types.h>

Functions

void gm_801B8DA8 (GameScene *scene)
void gm_801B8DD4 (GameScene *scene)
void gm_801B8DFC (GameScene *scene)
void gm_801B8E24 (GameScene *scene)
void fn_801B8E50 (PlayerInitData *arg0, PlayerInitData *unused)
void gm_801B8E74 (GameScene *scene)
void gm_801B8EA8 (GameScene *scene)
void gm_801B8ED0 (GameScene *scene)
void gm_801B8F04 (GameScene *scene)
void gm_801B8F24 (GameScene *scene)
void gm_801B8F44 (GameScene *scene)
void gm_801B8F70_OnInit (void)
void gm_801B8F98_OnLoad (void)

Variables

GameScene gm_803DEF88_Scenes []

Function Documentation

◆ gm_801B8DA8()

void gm_801B8DA8 ( GameScene * scene)

◆ gm_801B8DD4()

void gm_801B8DD4 ( GameScene * scene)

◆ gm_801B8DFC()

void gm_801B8DFC ( GameScene * scene)

◆ gm_801B8E24()

void gm_801B8E24 ( GameScene * scene)

◆ fn_801B8E50()

void fn_801B8E50 ( PlayerInitData * arg0,
PlayerInitData * unused )

◆ gm_801B8E74()

void gm_801B8E74 ( GameScene * scene)

◆ gm_801B8EA8()

void gm_801B8EA8 ( GameScene * scene)

◆ gm_801B8ED0()

void gm_801B8ED0 ( GameScene * scene)

◆ gm_801B8F04()

void gm_801B8F04 ( GameScene * scene)

◆ gm_801B8F24()

void gm_801B8F24 ( GameScene * scene)

◆ gm_801B8F44()

void gm_801B8F44 ( GameScene * scene)

◆ gm_801B8F70_OnInit()

void gm_801B8F70_OnInit ( void )

◆ gm_801B8F98_OnLoad()

void gm_801B8F98_OnLoad ( void )

Variable Documentation

◆ gm_803DEF88_Scenes

GameScene gm_803DEF88_Scenes[]