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SSBM Decomp
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#include "gmtiny.h"#include "gm_unsplit.h"#include "gmmain_lib.h"#include "gmmovieend.h"#include "gmvsmelee.h"#include "types.h"#include <melee/if/if_2FD9.h>Functions | |
| void | gm_801B8DA8 (GameModeState *scene) |
| void | gm_801B8DD4 (GameModeState *scene) |
| void | gm_801B8DFC (GameModeState *scene) |
| void | gm_801B8E24 (GameModeState *scene) |
| void | fn_801B8E50 (PlayerInitData *arg0, PlayerInitData *unused) |
| void | gm_801B8E74 (GameModeState *scene) |
| void | gm_801B8EA8 (GameModeState *scene) |
| void | gm_801B8ED0 (GameModeState *scene) |
| void | gm_801B8F04 (GameModeState *scene) |
| void | gm_801B8F24 (GameModeState *scene) |
| void | gm_801B8F44 (GameModeState *scene) |
| void | gm_Mode_TinyVs_OnInit (void) |
| void | gm_Mode_TinyVs_OnLoad (void) |
Variables | |
| GameModeState | gm_Mode_TinyVs_States [] |
| void gm_801B8DA8 | ( | GameModeState * | scene | ) |
| void gm_801B8DD4 | ( | GameModeState * | scene | ) |
| void gm_801B8DFC | ( | GameModeState * | scene | ) |
| void gm_801B8E24 | ( | GameModeState * | scene | ) |
| void fn_801B8E50 | ( | PlayerInitData * | arg0, |
| PlayerInitData * | unused ) |
| void gm_801B8E74 | ( | GameModeState * | scene | ) |
| void gm_801B8EA8 | ( | GameModeState * | scene | ) |
| void gm_801B8ED0 | ( | GameModeState * | scene | ) |
| void gm_801B8F04 | ( | GameModeState * | scene | ) |
| void gm_801B8F24 | ( | GameModeState * | scene | ) |
| void gm_801B8F44 | ( | GameModeState * | scene | ) |
| void gm_Mode_TinyVs_OnInit | ( | void | ) |
| void gm_Mode_TinyVs_OnLoad | ( | void | ) |
| GameModeState gm_Mode_TinyVs_States[] |