SSBM Decomp
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gmsupersudden.c File Reference
#include "gmsupersudden.h"
#include "gm_unsplit.h"
#include "gmmovieend.h"
#include "gmvsdata.h"
#include <melee/gm/gmmain_lib.h>
#include <melee/gm/gmvsmelee.h>
#include <melee/gm/types.h>
#include <melee/mn/types.h>

Functions

void gm_801B8BB4 (GameScene *scene)
void gm_801B8BE0 (GameScene *scene)
void gm_801B8C08 (GameScene *scene)
void gm_801B8C30 (GameScene *scene)
void fn_801B8C5C (PlayerInitData *arg0, PlayerInitData *unused)
void gm_801B8C68 (GameScene *scene)
void gm_801B8C9C (GameScene *scene)
void gm_801B8CC4 (GameScene *scene)
void gm_801B8CF4 (GameScene *scene)
void gm_801B8D14 (GameScene *scene)
void gm_801B8D34 (GameScene *scene)
void gm_801B8D60_OnInit (void)
void gm_801B8D88_OnLoad (void)

Variables

GameScene gm_803DEEB0_Scenes []

Function Documentation

◆ gm_801B8BB4()

void gm_801B8BB4 ( GameScene * scene)

◆ gm_801B8BE0()

void gm_801B8BE0 ( GameScene * scene)

◆ gm_801B8C08()

void gm_801B8C08 ( GameScene * scene)

◆ gm_801B8C30()

void gm_801B8C30 ( GameScene * scene)

◆ fn_801B8C5C()

void fn_801B8C5C ( PlayerInitData * arg0,
PlayerInitData * unused )

◆ gm_801B8C68()

void gm_801B8C68 ( GameScene * scene)

◆ gm_801B8C9C()

void gm_801B8C9C ( GameScene * scene)

◆ gm_801B8CC4()

void gm_801B8CC4 ( GameScene * scene)

◆ gm_801B8CF4()

void gm_801B8CF4 ( GameScene * scene)

◆ gm_801B8D14()

void gm_801B8D14 ( GameScene * scene)

◆ gm_801B8D34()

void gm_801B8D34 ( GameScene * scene)

◆ gm_801B8D60_OnInit()

void gm_801B8D60_OnInit ( void )

◆ gm_801B8D88_OnLoad()

void gm_801B8D88_OnLoad ( void )

Variable Documentation

◆ gm_803DEEB0_Scenes

GameScene gm_803DEEB0_Scenes[]