|
SSBM Decomp
|
#include "gmsupersudden.h"#include "gm_unsplit.h"#include "gmmovieend.h"#include "gmvsdata.h"#include <melee/gm/gmmain_lib.h>#include <melee/gm/gmvsmelee.h>#include <melee/gm/types.h>#include <melee/mn/types.h>Functions | |
| void | gm_801B8BB4 (GameScene *scene) |
| void | gm_801B8BE0 (GameScene *scene) |
| void | gm_801B8C08 (GameScene *scene) |
| void | gm_801B8C30 (GameScene *scene) |
| void | fn_801B8C5C (PlayerInitData *arg0, PlayerInitData *unused) |
| void | gm_801B8C68 (GameScene *scene) |
| void | gm_801B8C9C (GameScene *scene) |
| void | gm_801B8CC4 (GameScene *scene) |
| void | gm_801B8CF4 (GameScene *scene) |
| void | gm_801B8D14 (GameScene *scene) |
| void | gm_801B8D34 (GameScene *scene) |
| void | gm_801B8D60_OnInit (void) |
| void | gm_801B8D88_OnLoad (void) |
Variables | |
| GameScene | gm_803DEEB0_Scenes [] |
| void gm_801B8BB4 | ( | GameScene * | scene | ) |
| void gm_801B8BE0 | ( | GameScene * | scene | ) |
| void gm_801B8C08 | ( | GameScene * | scene | ) |
| void gm_801B8C30 | ( | GameScene * | scene | ) |
| void fn_801B8C5C | ( | PlayerInitData * | arg0, |
| PlayerInitData * | unused ) |
| void gm_801B8C68 | ( | GameScene * | scene | ) |
| void gm_801B8C9C | ( | GameScene * | scene | ) |
| void gm_801B8CC4 | ( | GameScene * | scene | ) |
| void gm_801B8CF4 | ( | GameScene * | scene | ) |
| void gm_801B8D14 | ( | GameScene * | scene | ) |
| void gm_801B8D34 | ( | GameScene * | scene | ) |
| void gm_801B8D60_OnInit | ( | void | ) |
| void gm_801B8D88_OnLoad | ( | void | ) |
| GameScene gm_803DEEB0_Scenes[] |