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SSBM Decomp
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#include "gmsupersudden.h"#include "gm_unsplit.h"#include "gmmain_lib.h"#include "gmmovieend.h"#include "gmvsmelee.h"#include "types.h"#include <melee/if/if_2FD9.h>#include <melee/mn/types.h>Functions | |
| void | gm_801B8BB4 (GameModeState *scene) |
| void | gm_801B8BE0 (GameModeState *scene) |
| void | gm_801B8C08 (GameModeState *scene) |
| void | gm_801B8C30 (GameModeState *scene) |
| void | fn_801B8C5C (PlayerInitData *arg0, PlayerInitData *unused) |
| void | gm_801B8C68 (GameModeState *scene) |
| void | gm_801B8C9C (GameModeState *scene) |
| void | gm_801B8CC4 (GameModeState *scene) |
| void | gm_801B8CF4 (GameModeState *scene) |
| void | gm_801B8D14 (GameModeState *scene) |
| void | gm_801B8D34 (GameModeState *scene) |
| void | gm_Mode_SuperSuddenDeath_OnInit (void) |
| void | gm_Mode_SuperSuddenDeath_OnLoad (void) |
Variables | |
| GameModeState | gm_Mode_SuperSuddenDeath_States [] |
| void gm_801B8BB4 | ( | GameModeState * | scene | ) |
| void gm_801B8BE0 | ( | GameModeState * | scene | ) |
| void gm_801B8C08 | ( | GameModeState * | scene | ) |
| void gm_801B8C30 | ( | GameModeState * | scene | ) |
| void fn_801B8C5C | ( | PlayerInitData * | arg0, |
| PlayerInitData * | unused ) |
| void gm_801B8C68 | ( | GameModeState * | scene | ) |
| void gm_801B8C9C | ( | GameModeState * | scene | ) |
| void gm_801B8CC4 | ( | GameModeState * | scene | ) |
| void gm_801B8CF4 | ( | GameModeState * | scene | ) |
| void gm_801B8D14 | ( | GameModeState * | scene | ) |
| void gm_801B8D34 | ( | GameModeState * | scene | ) |
| void gm_Mode_SuperSuddenDeath_OnInit | ( | void | ) |
| void gm_Mode_SuperSuddenDeath_OnLoad | ( | void | ) |
| GameModeState gm_Mode_SuperSuddenDeath_States[] |