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gmresultplayer.h File Reference
#include <placeholder.h>
#include "baselib/forward.h"
#include <melee/ft/forward.h>

Go to the source code of this file.

Functions

void gm_80177724 (struct ResultsMatchInfo *)
void fn_80177748 (void)
void fn_80177920 (HSD_GObj *)
bool fn_80177B7C (int slot)
 Handles result screen controller input for a given player slot.
bool fn_80177DD0 (int slot)
void fn_80178050 (HSD_GObj *)
void fn_801785B0 (HSD_GObj *)
void fn_80178BB4 (HSD_GObj *)
bool fn_801791E4 (void)
void fn_80179350 (HSD_GObj *)
int fn_801795D4 (void)
int fn_801796F0 (int)
int fn_80179854 (void)
void fn_80179990 (HSD_GObj *, int, int)
void fn_80179D3C (HSD_GObj *, int)
void fn_80179D60 (HSD_GObj *, int)
void fn_80179D84 (HSD_GObj *, int)
void fn_80179DA8 (HSD_GObj *, int)
void fn_80179DCC (HSD_GObj *, int)
void fn_80179E34 (HSD_GObj *, int)
void fn_80179E9C (HSD_GObj *, int)
void fn_80179F04 (HSD_GObj *, int)
UNK_RET fn_80179F6C (int idx, int value)
void fn_80179F84 (HSD_JObj *)
UNK_RET fn_8017A004 (UNK_PARAMS)
void fn_8017A078 (s32)
HSD_GObjfn_8017A318 (s32)
Fighter_GObj * fn_8017A67C (CharacterKind c_kind, int, int)
void fn_8017A9B4 (int)
void fn_8017AA78 (u8 *)

Function Documentation

◆ gm_80177724()

void gm_80177724 ( struct ResultsMatchInfo * arg0)

◆ fn_80177748()

void fn_80177748 ( void )

◆ fn_80177920()

void fn_80177920 ( HSD_GObj * gobj)

◆ fn_80177B7C()

bool fn_80177B7C ( int slot)

Handles result screen controller input for a given player slot.

Pressing triggers moves to next/previous page, and moving the stick up/down scrolls within the current page.

Returns
True if the input was handled and the screen needs updating; false if nothing changed.

◆ fn_80177DD0()

bool fn_80177DD0 ( int slot)

◆ fn_80178050()

void fn_80178050 ( HSD_GObj * arg0)

◆ fn_801785B0()

void fn_801785B0 ( HSD_GObj * gobj)

◆ fn_80178BB4()

void fn_80178BB4 ( HSD_GObj * gobj)

◆ fn_801791E4()

bool fn_801791E4 ( void )

◆ fn_80179350()

void fn_80179350 ( HSD_GObj * arg0)

◆ fn_801795D4()

int fn_801795D4 ( void )

◆ fn_801796F0()

int fn_801796F0 ( int arg0)

◆ fn_80179854()

int fn_80179854 ( void )

◆ fn_80179990()

void fn_80179990 ( HSD_GObj * arg0,
int arg1,
int arg2 )

◆ fn_80179D3C()

void fn_80179D3C ( HSD_GObj * gobj,
int arg1 )

◆ fn_80179D60()

void fn_80179D60 ( HSD_GObj * gobj,
int arg1 )

◆ fn_80179D84()

void fn_80179D84 ( HSD_GObj * gobj,
int arg1 )

◆ fn_80179DA8()

void fn_80179DA8 ( HSD_GObj * gobj,
int arg1 )

◆ fn_80179DCC()

void fn_80179DCC ( HSD_GObj * gobj,
int arg1 )

◆ fn_80179E34()

void fn_80179E34 ( HSD_GObj * gobj,
int arg1 )

◆ fn_80179E9C()

void fn_80179E9C ( HSD_GObj * gobj,
int arg1 )

◆ fn_80179F04()

void fn_80179F04 ( HSD_GObj * gobj,
int arg1 )

◆ fn_80179F6C()

UNK_RET fn_80179F6C ( int idx,
int value )

◆ fn_80179F84()

void fn_80179F84 ( HSD_JObj * jobj)

◆ fn_8017A004()

UNK_RET fn_8017A004 ( UNK_PARAMS )

◆ fn_8017A078()

void fn_8017A078 ( s32 arg0)

◆ fn_8017A318()

HSD_GObj * fn_8017A318 ( s32 arg0)

◆ fn_8017A67C()

Fighter_GObj * fn_8017A67C ( CharacterKind c_kind,
int arg1,
int arg2 )

◆ fn_8017A9B4()

void fn_8017A9B4 ( int slot)

◆ fn_8017AA78()

void fn_8017AA78 ( u8 * arg0)