SSBM Decomp
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gmresultplayer.h File Reference

Go to the source code of this file.

Functions

void gm_80177724 (struct ResultsMatchInfo *)
void fn_80177748 (void)
void fn_80177920 (HSD_GObj *)
bool fn_80177B7C (int slot)
 Handles result screen controller input for a given player slot.
bool fn_80177DD0 (int slot)
void fn_80178050 (HSD_GObj *)
void fn_801785B0 (HSD_GObj *)
void fn_80178BB4 (HSD_GObj *)
bool fn_801791E4 (void)
void fn_80179350 (HSD_GObj *)
int fn_801795D4 (void)
int fn_801796F0 (int)

Function Documentation

◆ gm_80177724()

void gm_80177724 ( struct ResultsMatchInfo * arg0)
Todo
.sdata2 order hack

◆ fn_80177748()

void fn_80177748 ( void )

◆ fn_80177920()

void fn_80177920 ( HSD_GObj * gobj)

◆ fn_80177B7C()

bool fn_80177B7C ( int slot)

Handles result screen controller input for a given player slot.

Pressing triggers moves to next/previous page, and moving the stick up/down scrolls within the current page.

Returns
True if the input was handled and the screen needs updating; false if nothing changed.

◆ fn_80177DD0()

bool fn_80177DD0 ( int slot)

◆ fn_80178050()

void fn_80178050 ( HSD_GObj * arg0)

◆ fn_801785B0()

void fn_801785B0 ( HSD_GObj * gobj)
Remarks
This type seems suspicious because the use of sd_penalty as a frame value

◆ fn_80178BB4()

void fn_80178BB4 ( HSD_GObj * gobj)

◆ fn_801791E4()

bool fn_801791E4 ( void )

◆ fn_80179350()

void fn_80179350 ( HSD_GObj * arg0)

◆ fn_801795D4()

int fn_801795D4 ( void )

◆ fn_801796F0()

int fn_801796F0 ( int arg0)