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SSBM Decomp
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#include <sysdolphin/baselib/forward.h>Go to the source code of this file.
Functions | |
| void | gm_80177724 (struct ResultsMatchInfo *) |
| void | fn_80177748 (void) |
| void | fn_80177920 (HSD_GObj *) |
| bool | fn_80177B7C (int slot) |
| Handles result screen controller input for a given player slot. | |
| bool | fn_80177DD0 (int slot) |
| void | fn_80178050 (HSD_GObj *) |
| void | fn_801785B0 (HSD_GObj *) |
| void | fn_80178BB4 (HSD_GObj *) |
| bool | fn_801791E4 (void) |
| void | fn_80179350 (HSD_GObj *) |
| int | fn_801795D4 (void) |
| int | fn_801796F0 (int) |
| void gm_80177724 | ( | struct ResultsMatchInfo * | arg0 | ) |
| void fn_80177748 | ( | void | ) |
| void fn_80177920 | ( | HSD_GObj * | gobj | ) |
| bool fn_80177B7C | ( | int | slot | ) |
Handles result screen controller input for a given player slot.
Pressing triggers moves to next/previous page, and moving the stick up/down scrolls within the current page.
| bool fn_80177DD0 | ( | int | slot | ) |
| void fn_80178050 | ( | HSD_GObj * | arg0 | ) |
| void fn_801785B0 | ( | HSD_GObj * | gobj | ) |
| void fn_80178BB4 | ( | HSD_GObj * | gobj | ) |
| bool fn_801791E4 | ( | void | ) |
| void fn_80179350 | ( | HSD_GObj * | arg0 | ) |
| int fn_801795D4 | ( | void | ) |
| int fn_801796F0 | ( | int | arg0 | ) |