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gmresult.h File Reference
#include <placeholder.h>
#include "baselib/forward.h"
#include "dolphin/gx/GXStruct.h"
#include "gm/forward.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

MatchEndfn_80174274 (void)
s32 fn_80174284 (u8)
void fn_80174338 (void)
void fn_8017435C (void)
void fn_80174380 (void)
bool gm_801743A4 (u8)
bool fn_801743C4 (s32, struct StatsEntry *)
void fn_80174468 (u8 slot, HSD_Text *text1, HSD_Text *text2, HSD_Text *text3, struct StatsList *list, s32 entry_idx)
void * fn_801748EC (void *, s32, s32)
void fn_80174920 (struct ResultsPlayerData *data)
void fn_801749B8 (HSD_GObj *)
s32 fn_80174A60 (struct StatsList *, s32)
void fn_80174B4C (struct ResultsData *, s32)
void fn_80174FD0 (HSD_JObj *, s32)
void fn_80175038 (HSD_GObj *, int)
GXColor fn_8017507C (s32)
void fn_80175240 (s32)
void fn_8017556C (s32)
void fn_801756E0 (s32)
void fn_80175880 (s32)
void fn_80175A94 (s32, Vec3 *)
void fn_80175C5C (void)
void fn_80175D34 (void)
void fn_80175DC8 (HSD_GObj *)
void fn_80176A6C (void)
void fn_80176BCC (HSD_GObj *)
HSD_JObjfn_80176BF0 (HSD_JObj *, u8, int)
void fn_80176D18 (HSD_GObj *)
UNK_RET fn_80176D3C (Vec3 *)
UNK_RET fn_80176F60 (UNK_PARAMS)
UNK_RET fn_801771C0 (ResultsData *)
void gm_80177368_OnEnter (void *)
void gm_80177704_OnLeave (void *)

Function Documentation

◆ fn_80174274()

MatchEnd * fn_80174274 ( void )

◆ fn_80174284()

s32 fn_80174284 ( u8 slot)

◆ fn_80174338()

void fn_80174338 ( void )

◆ fn_8017435C()

void fn_8017435C ( void )

◆ fn_80174380()

void fn_80174380 ( void )

◆ gm_801743A4()

bool gm_801743A4 ( u8 outcome)

◆ fn_801743C4()

bool fn_801743C4 ( s32 slot,
struct StatsEntry * entry )

◆ fn_80174468()

void fn_80174468 ( u8 slot,
HSD_Text * text1,
HSD_Text * text2,
HSD_Text * text3,
struct StatsList * list,
s32 entry_idx )

Mode 2: special handling for pairs

◆ fn_801748EC()

void * fn_801748EC ( void * list_,
s32 mode,
s32 idx )

◆ fn_80174920()

void fn_80174920 ( struct ResultsPlayerData * data)

◆ fn_801749B8()

void fn_801749B8 ( HSD_GObj * unused)

◆ fn_80174A60()

s32 fn_80174A60 ( struct StatsList * list,
s32 slot )

◆ fn_80174B4C()

void fn_80174B4C ( struct ResultsData * data,
s32 slot )

Clear existing stats text

Look up stats list

Set flags

Count visible entries

Set more flags based on scroll position

Create text objects for visible entries

◆ fn_80174FD0()

void fn_80174FD0 ( HSD_JObj * jobj,
s32 arg1 )

◆ fn_80175038()

void fn_80175038 ( HSD_GObj * gobj,
int flag )

◆ fn_8017507C()

GXColor fn_8017507C ( s32 slot)

◆ fn_80175240()

void fn_80175240 ( s32 slot)

maybe x4C is an array of Vec2's

◆ fn_8017556C()

void fn_8017556C ( s32 slot)

◆ fn_801756E0()

void fn_801756E0 ( s32 slot)

◆ fn_80175880()

void fn_80175880 ( s32 slot)

◆ fn_80175A94()

void fn_80175A94 ( s32 slot,
Vec3 * position )

◆ fn_80175C5C()

void fn_80175C5C ( void )

◆ fn_80175D34()

void fn_80175D34 ( void )

<

Todo
:: why does this have so much stack space

◆ fn_80175DC8()

void fn_80175DC8 ( HSD_GObj * gobj)

◆ fn_80176A6C()

void fn_80176A6C ( void )

◆ fn_80176BCC()

void fn_80176BCC ( HSD_GObj * gobj)

◆ fn_80176BF0()

HSD_JObj * fn_80176BF0 ( HSD_JObj * arg0,
u8 arg1,
int arg2 )

◆ fn_80176D18()

void fn_80176D18 ( HSD_GObj * gobj)

◆ fn_80176D3C()

UNK_RET fn_80176D3C ( Vec3 * positions)

◆ fn_80176F60()

UNK_RET fn_80176F60 ( UNK_PARAMS )

◆ fn_801771C0()

UNK_RET fn_801771C0 ( ResultsData * data)

◆ gm_80177368_OnEnter()

void gm_80177368_OnEnter ( void * arg0_)

◆ gm_80177704_OnLeave()

void gm_80177704_OnLeave ( void * unused)