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SSBM Decomp
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#include <melee/ft/forward.h>#include "gm_1601.h"#include "gm_16F1.h"#include "gm_unsplit.h"#include "gmevent.h"#include "types.h"#include <melee/lb/lbmthp.h>Functions | |
| static void | gm_801BEE9C (GameModeState *) |
| static void | gm_801BEF84 (GameModeState *) |
| static int | gm_801BEFF0 (void) |
| static int | gm_801BF030 (void) |
| void | gm_801BEFA4 (int ckind) |
| CharacterKind | gm_801BEFB0 (void) |
| void | gm_801BEFC0 (int arg0) |
| int | gm_801BEFD0 (void) |
| void | gm_801BEFE0 (s8 arg0) |
| void | gm_801BF000 (s8 arg0) |
| int | gm_801BF010 (void) |
| void | gm_801BF020 (s8 arg0) |
| void | gm_801BF040 (s8 arg0) |
| int | gm_801BF050 (void) |
Variables | |
| static u8 | gm_8049C178 [16] |
| static UNK_T | gm_804D6920 [2] |
| GameModeState | gm_Mode_GOver_States [] |
| GameModeState | gm_Mode_DebugGOver_States [] |
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| void gm_801BEFA4 | ( | int | ckind | ) |
| CharacterKind gm_801BEFB0 | ( | void | ) |
| void gm_801BEFC0 | ( | int | arg0 | ) |
| int gm_801BEFD0 | ( | void | ) |
| void gm_801BEFE0 | ( | s8 | arg0 | ) |
| void gm_801BF000 | ( | s8 | arg0 | ) |
| int gm_801BF010 | ( | void | ) |
| void gm_801BF020 | ( | s8 | arg0 | ) |
| void gm_801BF040 | ( | s8 | arg0 | ) |
| int gm_801BF050 | ( | void | ) |
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| GameModeState gm_Mode_GOver_States[] |