SSBM Decomp
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gmgover.c File Reference
#include <melee/ft/forward.h>
#include "gm_1601.h"
#include "gm_16F1.h"
#include "gm_unsplit.h"
#include "gmevent.h"
#include "types.h"
#include <melee/lb/lbmthp.h>

Functions

static void gm_801BEE9C (GameModeState *)
static void gm_801BEF84 (GameModeState *)
static int gm_801BEFF0 (void)
static int gm_801BF030 (void)
void gm_801BEFA4 (int ckind)
CharacterKind gm_801BEFB0 (void)
void gm_801BEFC0 (int arg0)
int gm_801BEFD0 (void)
void gm_801BEFE0 (s8 arg0)
void gm_801BF000 (s8 arg0)
int gm_801BF010 (void)
void gm_801BF020 (s8 arg0)
void gm_801BF040 (s8 arg0)
int gm_801BF050 (void)

Variables

static u8 gm_8049C178 [16]
static UNK_T gm_804D6920 [2]
GameModeState gm_Mode_GOver_States []
GameModeState gm_Mode_DebugGOver_States []

Function Documentation

◆ gm_801BEE9C()

void gm_801BEE9C ( GameModeState * arg0)
static

◆ gm_801BEF84()

void gm_801BEF84 ( GameModeState * arg)
static

◆ gm_801BEFF0()

int gm_801BEFF0 ( void )
static

◆ gm_801BF030()

int gm_801BF030 ( void )
static

◆ gm_801BEFA4()

void gm_801BEFA4 ( int ckind)

◆ gm_801BEFB0()

CharacterKind gm_801BEFB0 ( void )

◆ gm_801BEFC0()

void gm_801BEFC0 ( int arg0)

◆ gm_801BEFD0()

int gm_801BEFD0 ( void )

◆ gm_801BEFE0()

void gm_801BEFE0 ( s8 arg0)

◆ gm_801BF000()

void gm_801BF000 ( s8 arg0)

◆ gm_801BF010()

int gm_801BF010 ( void )

◆ gm_801BF020()

void gm_801BF020 ( s8 arg0)

◆ gm_801BF040()

void gm_801BF040 ( s8 arg0)

◆ gm_801BF050()

int gm_801BF050 ( void )

Variable Documentation

◆ gm_8049C178

u8 gm_8049C178[16]
static

◆ gm_804D6920

UNK_T gm_804D6920[2]
static

◆ gm_Mode_GOver_States

GameModeState gm_Mode_GOver_States[]

◆ gm_Mode_DebugGOver_States

GameModeState gm_Mode_DebugGOver_States[]
Initial value:
= {
{
0,
0,
{
},
},
{
1,
0,
{
},
},
{ -1 },
}
static void gm_801BEE9C(GameModeState *)
Definition gmgover.c:97
static UNK_T gm_804D6920[2]
Definition gmgover.c:15
@ GS_REGEND_CONGRATS
"REG" may refer to any 1p mode
Definition forward.h:83
@ GS_REGEND_TOYFALL
Trophy fall scene that happens when you win in 1p mode.
Definition forward.h:81
@ lbDvdPreload_2
Definition forward.h:128
#define NULL
Definition stddef.h:14