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gmfixedcamera.c File Reference

Functions

void gm_801BFA6C (GameScene *)
void gm_801BFABC (GameScene *)
void gm_801BFCFC (GameScene *)
void gm_801A6254 (GameScene *)
void gm_801A6308 (GameScene *)
void gm_801B9F10 (GameScene *scene)
void gm_801B9F3C (GameScene *scene)
void gm_801B9F64 (GameScene *scene)
void gm_801B9F8C (GameScene *scene)
void fn_801B9FB8 (StartMeleeData *arg0, StartMeleeData *arg1)
void gm_801B9FC8 (GameScene *scene)
void gm_801B9FFC (GameScene *scene)
void gm_801BA024 (GameScene *scene)
void gm_801BA058 (GameScene *scene)
void gm_801BA078 (GameScene *scene)
void gm_801BA098 (GameScene *scene)
void gm_801BA0C4_OnInit (void)
void gm_801BA0EC_OnLoad (void)

Variables

GameScene gm_803DF1E0_Scenes []

Function Documentation

◆ gm_801BFA6C()

void gm_801BFA6C ( GameScene * arg0)
extern

◆ gm_801BFABC()

void gm_801BFABC ( GameScene * arg0)
extern

◆ gm_801BFCFC()

void gm_801BFCFC ( GameScene * arg0)
extern
Remarks
these for loops were converted from the do-whiles with very little scrutiny... take them with a grain of salt

◆ gm_801A6254()

void gm_801A6254 ( GameScene * arg0)
extern
Todo
this file also contains the OnEnter callback for GS_DEBUG_MENU, which should probably be split out into a separate file

◆ gm_801A6308()

void gm_801A6308 ( GameScene * arg0)
extern

◆ gm_801B9F10()

void gm_801B9F10 ( GameScene * scene)

◆ gm_801B9F3C()

void gm_801B9F3C ( GameScene * scene)

◆ gm_801B9F64()

void gm_801B9F64 ( GameScene * scene)

◆ gm_801B9F8C()

void gm_801B9F8C ( GameScene * scene)

◆ fn_801B9FB8()

void fn_801B9FB8 ( StartMeleeData * arg0,
StartMeleeData * arg1 )

◆ gm_801B9FC8()

void gm_801B9FC8 ( GameScene * scene)

◆ gm_801B9FFC()

void gm_801B9FFC ( GameScene * scene)

◆ gm_801BA024()

void gm_801BA024 ( GameScene * scene)

◆ gm_801BA058()

void gm_801BA058 ( GameScene * scene)

◆ gm_801BA078()

void gm_801BA078 ( GameScene * scene)

◆ gm_801BA098()

void gm_801BA098 ( GameScene * scene)

◆ gm_801BA0C4_OnInit()

void gm_801BA0C4_OnInit ( void )

◆ gm_801BA0EC_OnLoad()

void gm_801BA0EC_OnLoad ( void )

Variable Documentation

◆ gm_803DF1E0_Scenes

GameScene gm_803DF1E0_Scenes[]