SSBM Decomp
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gmfixedcamera.c File Reference
#include "gmfixedcamera.h"
#include "gm_unsplit.h"
#include "gmmain_lib.h"
#include "gmmovieend.h"
#include "gmvsmelee.h"
#include "types.h"
#include <melee/if/if_2FD9.h>
#include <melee/mn/types.h>

Functions

void gm_801B9F10 (GameModeState *scene)
void gm_801B9F3C (GameModeState *scene)
void gm_801B9F64 (GameModeState *scene)
void gm_801B9F8C (GameModeState *scene)
void fn_801B9FB8 (StartMeleeData *start, UNUSED StartMeleeData *vs)
void gm_801B9FC8 (GameModeState *scene)
void gm_801B9FFC (GameModeState *scene)
void gm_801BA024 (GameModeState *scene)
void gm_801BA058 (GameModeState *scene)
void gm_801BA078 (GameModeState *scene)
void gm_801BA098 (GameModeState *scene)
void gm_Mode_CameraVs_OnInit (void)
void gm_Mode_CameraVs_OnLoad (void)

Variables

GameModeState gm_Mode_CameraVs_States []

Function Documentation

◆ gm_801B9F10()

void gm_801B9F10 ( GameModeState * scene)

◆ gm_801B9F3C()

void gm_801B9F3C ( GameModeState * scene)

◆ gm_801B9F64()

void gm_801B9F64 ( GameModeState * scene)

◆ gm_801B9F8C()

void gm_801B9F8C ( GameModeState * scene)

◆ fn_801B9FB8()

void fn_801B9FB8 ( StartMeleeData * start,
UNUSED StartMeleeData * vs )

◆ gm_801B9FC8()

void gm_801B9FC8 ( GameModeState * scene)

◆ gm_801B9FFC()

void gm_801B9FFC ( GameModeState * scene)

◆ gm_801BA024()

void gm_801BA024 ( GameModeState * scene)

◆ gm_801BA058()

void gm_801BA058 ( GameModeState * scene)

◆ gm_801BA078()

void gm_801BA078 ( GameModeState * scene)

◆ gm_801BA098()

void gm_801BA098 ( GameModeState * scene)

◆ gm_Mode_CameraVs_OnInit()

void gm_Mode_CameraVs_OnInit ( void )

◆ gm_Mode_CameraVs_OnLoad()

void gm_Mode_CameraVs_OnLoad ( void )

Variable Documentation

◆ gm_Mode_CameraVs_States

GameModeState gm_Mode_CameraVs_States[]