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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | gm_801A3EF4 (void) |
| void | gm_801A3F48 (GameScene *) |
| void | gm_801A4014 (GameMode *) |
| void * | gm_801A427C (GameScene *) |
| void * | gm_801A4284 (GameScene *) |
| void | gm_SetScene (u8 arg0) |
| void | gm_SetPendingScene (u8 pending_scene) |
| u8 | gm_801A42B4 (void) |
| get previous scene | |
| u8 | gm_801A42C4 (void) |
| get current scene | |
| UNK_RET | gm_801A42D4 (UNK_PARAMS) |
| void | gm_801A42E8 (s8 pending_mode) |
| void | gm_801A42F8 (int pending_mode) |
| u8 | gm_801A4310 (void) |
| get current mode | |
| u8 | gm_801A4320 (void) |
| get previous mode | |
| void | gm_801A4330 (u8(*)(void)) |
| bool | gm_801A4340 (u8 mode) |
| u8 | gm_801A43A0 (u8 arg0) |
| void | gm_801A4510 (void) |
| UnclePunch: Scene_Main. | |
| void gm_801A3EF4 | ( | void | ) |
| void gm_801A3F48 | ( | GameScene * | scene | ) |
| void gm_801A4014 | ( | GameMode * | mode | ) |
| void * gm_801A427C | ( | GameScene * | scene | ) |
| void * gm_801A4284 | ( | GameScene * | scene | ) |
| void gm_SetScene | ( | u8 | arg0 | ) |
| void gm_SetPendingScene | ( | u8 | pending_scene | ) |
| u8 gm_801A42B4 | ( | void | ) |
get previous scene
| u8 gm_801A42C4 | ( | void | ) |
get current scene
| UNK_RET gm_801A42D4 | ( | UNK_PARAMS | ) |
| void gm_801A42E8 | ( | s8 | pending_mode | ) |
| void gm_801A42F8 | ( | int | pending_mode | ) |
| u8 gm_801A4310 | ( | void | ) |
get current mode
| u8 gm_801A4320 | ( | void | ) |
get previous mode
| void gm_801A4330 | ( | u8(* | arg0 )(void) | ) |
| void gm_801A4510 | ( | void | ) |
UnclePunch: Scene_Main.