|
SSBM Decomp
|
#include "ftpeachfloat.h"#include <Runtime/platform.h>#include <melee/ft/forward.h>#include "ftpeachfloatattack.h"#include "ftpeachfloatfall.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ef/efasync.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ftcommon.h>#include <melee/ft/ftparts.h>#include <melee/ft/kinds/ftCommon/ftCo_FallSpecial.h>#include <melee/ft/kinds/ftCommon/ftCo_SpecialAir.h>#include <melee/ft/types.h>Functions | |
| bool | ftPe_Float_CheckContinueInput (Fighter *fp) |
| static bool | checkStartFloatInput (HSD_GObj *gobj) |
| bool | ftPe_8011BA54 (HSD_GObj *gobj) |
| bool | ftPe_8011BAD8 (HSD_GObj *gobj) |
| static void | spawnParticle (HSD_GObj *gobj, HSD_JObj *joint) |
| void | ftPe_8011BB6C (HSD_GObj *gobj, bool arg1) |
| void | ftPe_Float_Anim (HSD_GObj *gobj) |
| void | ftPe_Float_IASA (HSD_GObj *gobj) |
| void | ftPe_Float_Phys (HSD_GObj *gobj) |
| void | ftPe_Float_Coll (HSD_GObj *gobj) |
| void ftPe_Float_Anim | ( | HSD_GObj * | gobj | ) |
| void ftPe_Float_Phys | ( | HSD_GObj * | gobj | ) |
| void ftPe_Float_Coll | ( | HSD_GObj * | gobj | ) |