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ftmasterhandwalk.c File Reference
#include "ftmasterhandwalk.h"
#include <placeholder.h>
#include "forward.h"
#include "ftmasterhandslap.h"
#include "ftmasterhandwait12.h"
#include <dolphin/mtx.h>
#include <melee/ft/fighter.h>
#include <melee/ft/ft_084E.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftbosslib.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/types.h>
#include <melee/lb/lbvector.h>
#include <melee/mp/mplib.h>
#include <melee/pl/player.h>

Functions

void ftMh_WalkShoot_Anim (HSD_GObj *gobj)
void ftMh_WalkShoot_IASA (HSD_GObj *gobj)
void ftMh_WalkShoot_Phys (HSD_GObj *gobj)
void ftMh_WalkShoot_Coll (HSD_GObj *gobj)
void ftMh_MS_353_80151DC4 (HSD_GObj *gobj)
void ftMh_Walk2_Anim (HSD_GObj *gobj)
void ftMh_Walk2_IASA (HSD_GObj *gobj)
void ftMh_Walk2_Phys (HSD_GObj *gobj)
void ftMh_Walk2_Coll (HSD_GObj *gobj)
void ftMh_MS_350_80151EB4 (HSD_GObj *gobj)
static float my_sqrtf (float x)
static float my_lbVector_Len (Vec3 *vec)
void ftMh_WalkLoop_Anim (HSD_GObj *gobj)
void ftMh_WalkLoop_IASA (HSD_GObj *gobj)
void ftMh_WalkLoop_Phys (HSD_GObj *gobj)
void ftMh_WalkLoop_Coll (HSD_GObj *gobj)
void ftMh_MS_351_801520D8 (HSD_GObj *gobj)

Function Documentation

◆ ftMh_WalkShoot_Anim()

void ftMh_WalkShoot_Anim ( HSD_GObj * gobj)

◆ ftMh_WalkShoot_IASA()

void ftMh_WalkShoot_IASA ( HSD_GObj * gobj)

◆ ftMh_WalkShoot_Phys()

void ftMh_WalkShoot_Phys ( HSD_GObj * gobj)

◆ ftMh_WalkShoot_Coll()

void ftMh_WalkShoot_Coll ( HSD_GObj * gobj)

◆ ftMh_MS_353_80151DC4()

void ftMh_MS_353_80151DC4 ( HSD_GObj * gobj)

◆ ftMh_Walk2_Anim()

void ftMh_Walk2_Anim ( HSD_GObj * gobj)

◆ ftMh_Walk2_IASA()

void ftMh_Walk2_IASA ( HSD_GObj * gobj)

◆ ftMh_Walk2_Phys()

void ftMh_Walk2_Phys ( HSD_GObj * gobj)

◆ ftMh_Walk2_Coll()

void ftMh_Walk2_Coll ( HSD_GObj * gobj)

◆ ftMh_MS_350_80151EB4()

void ftMh_MS_350_80151EB4 ( HSD_GObj * gobj)

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

◆ my_lbVector_Len()

float my_lbVector_Len ( Vec3 * vec)
inlinestatic

◆ ftMh_WalkLoop_Anim()

void ftMh_WalkLoop_Anim ( HSD_GObj * gobj)
Todo
GET_FIGHTER uses slightly too much stack; inline issue.

◆ ftMh_WalkLoop_IASA()

void ftMh_WalkLoop_IASA ( HSD_GObj * gobj)

◆ ftMh_WalkLoop_Phys()

void ftMh_WalkLoop_Phys ( HSD_GObj * gobj)

◆ ftMh_WalkLoop_Coll()

void ftMh_WalkLoop_Coll ( HSD_GObj * gobj)

◆ ftMh_MS_351_801520D8()

void ftMh_MS_351_801520D8 ( HSD_GObj * gobj)