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SSBM Decomp
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#include "ftmasterhandpoke.h"#include <Runtime/platform.h>#include "ftmasterhandwait12.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftbosslib.h>#include <melee/ft/types.h>#include <melee/lb/lbvector.h>#include <melee/pl/player.h>#include <sysdolphin/baselib/random.h>Functions | |
| void | ftMh_PaperCrush_Coll (HSD_GObj *gobj) |
| void | ftMh_MS_358_80152880 (HSD_GObj *gobj) |
| void | ftMh_Poke1_Anim (HSD_GObj *gobj) |
| void | ftMh_Poke2_Anim (HSD_GObj *arg0) |
| void | ftMh_Poke1_IASA (HSD_GObj *gobj) |
| static float | my_sqrtf (float x) |
| static float | my_lbVector_Len (Vec3 *vec) |
| void | ftMh_Poke1_Phys (HSD_GObj *gobj) |
| void ftMh_PaperCrush_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_358_80152880 | ( | HSD_GObj * | gobj | ) |
| void ftMh_Poke1_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMh_Poke2_Anim | ( | HSD_GObj * | arg0 | ) |
| void ftMh_Poke1_IASA | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
| void ftMh_Poke1_Phys | ( | HSD_GObj * | gobj | ) |