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SSBM Decomp
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#include "ftmasterhandentry.h"#include <Runtime/platform.h>#include <math.h>#include "ftmasterhanddamage0.h"#include "ftmasterhandwait12.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/cm/camera.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_0881.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftbosslib.h>#include <melee/ft/ftlib.h>#include <melee/ft/types.h>#include <melee/pl/player.h>Functions | |
| static void | ftMh_MS_343_801511FC (HSD_GObj *gobj) |
| void | ftMh_MS_343_801510B0 (HSD_GObj *gobj) |
| void | ftMh_Entry_Anim (HSD_GObj *gobj) |
| void | ftMh_Entry_IASA (HSD_GObj *gobj) |
| void | ftMh_Entry_Phys (HSD_GObj *gobj) |
| void | ftMh_Entry_Coll (HSD_GObj *gobj) |
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static |
| void ftMh_MS_343_801510B0 | ( | HSD_GObj * | gobj | ) |
| void ftMh_Entry_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMh_Entry_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMh_Entry_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMh_Entry_Coll | ( | HSD_GObj * | gobj | ) |