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SSBM Decomp
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#include "ftmasterhandbackcrush0.h"#include <Runtime/platform.h>#include "ftmasterhandwait12.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/fighter.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftbosslib.h>#include <melee/ft/types.h>#include <melee/pl/player.h>#include <sysdolphin/baselib/jobj.h>Functions | |
| void | ftMh_BackPunch_Coll (HSD_GObj *gobj) |
| static HSD_JObj * | get_jobj (HSD_GObj *gobj) |
| void | ftMh_MS_370_80153D2C (HSD_GObj *gobj) |
| void | ftMh_BackCrush_Anim (HSD_GObj *gobj) |
| void | ftMh_BackCrush_IASA (HSD_GObj *gobj) |
| void | ftMh_BackCrush_Phys (HSD_GObj *gobj) |
| void ftMh_BackPunch_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_370_80153D2C | ( | HSD_GObj * | gobj | ) |
| void ftMh_BackCrush_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMh_BackCrush_Phys | ( | HSD_GObj * | gobj | ) |