SSBM Decomp
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ftkirbyspecialcaptain.c File Reference
#include <melee/ft/forward.h>
#include <math.h>
#include <placeholder.h>
#include <stddef.h>
#include "forward.h"
#include "ftkirby.h"
#include "types.h"
#include <melee/ef/efsync.h>
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_084E.h>
#include <melee/ft/ft_0892.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/inlines.h>
#include <melee/ft/kinds/ftCommon/ftCo_Fall.h>
#include <melee/ft/types.h>

Functions

void ftKb_SpecialNCa_800F99BC (Fighter_GObj *gobj)
void ftKb_SpecialNCa_800F9A54 (Fighter_GObj *gobj)
void ftKb_CaSpecialN_Anim (Fighter_GObj *gobj)
void ftKb_CaSpecialAirN_Anim (Fighter_GObj *gobj)
void ftKb_CaSpecialN_IASA (Fighter_GObj *gobj)
void ftKb_CaSpecialAirN_IASA (Fighter_GObj *gobj)
void ftKb_CaSpecialN_Phys (Fighter_GObj *gobj)
void ftKb_CaSpecialAirN_Phys (Fighter_GObj *gobj)
void ftKb_CaSpecialN_Coll (Fighter_GObj *gobj)
void ftKb_CaSpecialAirN_Coll (Fighter_GObj *gobj)

Variables

static u32 const ftKb_Ca_transition_flags

Function Documentation

◆ ftKb_SpecialNCa_800F99BC()

void ftKb_SpecialNCa_800F99BC ( Fighter_GObj * gobj)

◆ ftKb_SpecialNCa_800F9A54()

void ftKb_SpecialNCa_800F9A54 ( Fighter_GObj * gobj)

◆ ftKb_CaSpecialN_Anim()

void ftKb_CaSpecialN_Anim ( Fighter_GObj * gobj)

◆ ftKb_CaSpecialAirN_Anim()

void ftKb_CaSpecialAirN_Anim ( Fighter_GObj * gobj)

◆ ftKb_CaSpecialN_IASA()

void ftKb_CaSpecialN_IASA ( Fighter_GObj * gobj)

◆ ftKb_CaSpecialAirN_IASA()

void ftKb_CaSpecialAirN_IASA ( Fighter_GObj * gobj)

◆ ftKb_CaSpecialN_Phys()

void ftKb_CaSpecialN_Phys ( Fighter_GObj * gobj)

◆ ftKb_CaSpecialAirN_Phys()

void ftKb_CaSpecialAirN_Phys ( Fighter_GObj * gobj)

◆ ftKb_CaSpecialN_Coll()

void ftKb_CaSpecialN_Coll ( Fighter_GObj * gobj)

◆ ftKb_CaSpecialAirN_Coll()

void ftKb_CaSpecialAirN_Coll ( Fighter_GObj * gobj)

Variable Documentation

◆ ftKb_Ca_transition_flags

u32 const ftKb_Ca_transition_flags
static
Initial value:
=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:172
static MotionFlags const Ft_MF_SkipRumble
Ignore rumble update?
Definition forward.h:199
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:207
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:217
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:235
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:227
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of Fighter::x2222_flag?
Definition forward.h:220
static MotionFlags const Ft_MF_Unk27
Definition forward.h:237
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:201
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:188