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ftanim.h File Reference
#include <melee/ft/forward.h>
#include <melee/it/forward.h>
#include <melee/lb/forward.h>

Go to the source code of this file.

Functions

void ftAnim_8006DBF4 (HSD_AnimJoint **, int *)
 
void ftAnim_8006DCF4 (HSD_MatAnimJoint **, int *)
 
void ftAnim_GetNextJointInTree (HSD_Joint **, s32 *pdepth)
 
void ftAnim_8006DF0C (Fighter *)
 
void ftAnim_8006E054 (Fighter *, HSD_JObj *, HSD_JObj *, HSD_JObj *)
 
void ftAnim_8006E7B8 (Fighter *, int)
 
void ftAnim_8006E9B4 (Fighter_GObj *)
 
void ftAnim_8006EBA4 (Fighter_GObj *)
 
void ftAnim_8006EBE8 (HSD_GObj *, float, float anim_rate, float anim_blend_frames)
 
void ftAnim_8006EDD0 (Fighter *, int, float, float)
 
void ftAnim_8006EED4 (Fighter *, Fighter_Part, FigaTree *, float, float)
 
void ftAnim_8006F0FC (Fighter_GObj *, float anim_rate)
 
void ftAnim_SetAnimRate (Fighter_GObj *, float)
 ftAnim_SetAnimRate
 
bool ftAnim_IsFramesRemaining (Fighter_GObj *)
 
bool ftAnim_8006F368 (Fighter *, Fighter_Part)
 
float ftAnim_8006F3DC (Fighter_GObj *)
 
float ftAnim_8006F484 (Fighter_GObj *)
 
void ftAnim_8006F4C8 (Fighter *, int, FigaTree *)
 
void ftAnim_8006F628 (Fighter *, Fighter_Part, int)
 
void ftAnim_8006F7C8 (Fighter *, Fighter_Part, int, FigaTree *)
 
void ftAnim_8006F954 (Fighter *, Fighter_Part, int, FigaTree *unused)
 ftAnim_8006F7C8
 
HSD_JointftAnim_8006F994 (Fighter *, HSD_JObj *, HSD_Joint *)
 
void ftAnim_8006FA58 (Fighter *, bool, HSD_Joint *)
 
void ftAnim_8006FB88 (Fighter *, bool, HSD_Joint *)
 
void ftAnim_8006FCE4 (Fighter *, int)
 
void ftAnim_8006FE08 (Fighter *, bool)
 ftAnim_8006F994
 
void ftAnim_8006FE48 (Fighter_GObj *)
 
void ftAnim_8006FE9C (Fighter *, int start_idx, float, float)
 
void ftAnim_8006FF74 (Fighter *, int start_idx)
 
void ftAnim_80070010 (Fighter *, int, HSD_Joint *, float, float)
 
void ftAnim_80070108 (Fighter *, int, HSD_Joint *, float, float)
 
UNK_RET ftAnim_80070200 (UNK_PARAMS)
 
void ftAnim_80070308 (Fighter_GObj *)
 ftAnim_8006FF74
 
UNK_RET ftAnim_80070458 (UNK_PARAMS)
 
void ftAnim_800704F0 (Fighter_GObj *, s32, float)
 
UNK_RET ftAnim_800705E0 (UNK_PARAMS)
 
void ftAnim_80070654 (Fighter_GObj *)
 
void ftAnim_80070710 (HSD_JObj *, float frame)
 
void ftAnim_80070734 (HSD_JObj *, float frame)
 
void ftAnim_80070758 (HSD_JObj *)
 
void ftAnim_8007077C (Fighter_GObj *)
 
void ftAnim_800707B0 (Fighter_GObj *)
 
void ftAnim_80070904 (Fighter *, int start_idx, HSD_AnimJoint *)
 
void ftAnim_80070A10 (Fighter *, int, FigaTree *)
 
void ftAnim_ApplyPartAnim (Fighter_GObj *, s32, s32, float)
 
void ftAnim_80070C48 (Fighter_GObj *, s32)
 
void ftAnim_80070CC4 (Fighter_GObj *, s32)
 
void ftAnim_80070E74 (Fighter_GObj *)
 
void ftAnim_80070F28 (Fighter_GObj *)
 
void ftAnim_80070FB4 (Fighter_GObj *, s32, s32)
 
bool ftAnim_80070FD0 (Fighter *)
 ftAnim_800707B0
 

Function Documentation

◆ ftAnim_8006DBF4()

void ftAnim_8006DBF4 ( HSD_AnimJoint **  panimjoint,
int *  arg1 
)

◆ ftAnim_8006DCF4()

void ftAnim_8006DCF4 ( HSD_MatAnimJoint **  pjoint,
int *  pdepth 
)

◆ ftAnim_GetNextJointInTree()

void ftAnim_GetNextJointInTree ( HSD_Joint **  pjoint,
s32 *  pdepth 
)

◆ ftAnim_8006DF0C()

void ftAnim_8006DF0C ( Fighter fp)

◆ ftAnim_8006E054()

void ftAnim_8006E054 ( Fighter fp,
HSD_JObj jobj,
HSD_JObj arg2,
HSD_JObj arg3 
)

◆ ftAnim_8006E7B8()

void ftAnim_8006E7B8 ( Fighter fp,
int  arg1 
)

◆ ftAnim_8006E9B4()

void ftAnim_8006E9B4 ( Fighter_GObj *  fighter_gobj)

◆ ftAnim_8006EBA4()

void ftAnim_8006EBA4 ( Fighter_GObj *  gobj)

◆ ftAnim_8006EBE8()

void ftAnim_8006EBE8 ( HSD_GObj gobj,
float  arg1,
float  anim_rate,
float  anim_blend_frames 
)

◆ ftAnim_8006EDD0()

void ftAnim_8006EDD0 ( Fighter fp,
int  arg1,
float  arg8,
float  arg9 
)

◆ ftAnim_8006EED4()

void ftAnim_8006EED4 ( Fighter fp,
Fighter_Part  arg1,
FigaTree arg2,
float  arg3,
float  arg4 
)

◆ ftAnim_8006F0FC()

void ftAnim_8006F0FC ( Fighter_GObj *  gobj,
float  anim_rate 
)

◆ ftAnim_SetAnimRate()

void ftAnim_SetAnimRate ( Fighter_GObj *  gobj,
float  anim_rate 
)

◆ ftAnim_IsFramesRemaining()

bool ftAnim_IsFramesRemaining ( Fighter_GObj *  gobj)

◆ ftAnim_8006F368()

bool ftAnim_8006F368 ( Fighter fp,
Fighter_Part  part 
)

◆ ftAnim_8006F3DC()

float ftAnim_8006F3DC ( Fighter_GObj *  fighter_gobj)

◆ ftAnim_8006F484()

float ftAnim_8006F484 ( Fighter_GObj *  fighter_gobj)

◆ ftAnim_8006F4C8()

void ftAnim_8006F4C8 ( Fighter fp,
int  arg1,
FigaTree arg2 
)

◆ ftAnim_8006F628()

void ftAnim_8006F628 ( Fighter fp,
Fighter_Part  arg1,
int  arg2 
)

◆ ftAnim_8006F7C8()

void ftAnim_8006F7C8 ( Fighter ,
Fighter_Part  ,
int  ,
FigaTree  
)

◆ ftAnim_8006F954()

void ftAnim_8006F954 ( Fighter fp,
Fighter_Part  arg1,
int  arg2,
FigaTree unused 
)

◆ ftAnim_8006F994()

HSD_Joint * ftAnim_8006F994 ( Fighter ,
HSD_JObj ,
HSD_Joint  
)

◆ ftAnim_8006FA58()

void ftAnim_8006FA58 ( Fighter ,
bool  ,
HSD_Joint  
)

◆ ftAnim_8006FB88()

void ftAnim_8006FB88 ( Fighter ,
bool  ,
HSD_Joint  
)

◆ ftAnim_8006FCE4()

void ftAnim_8006FCE4 ( Fighter ,
int   
)

◆ ftAnim_8006FE08()

void ftAnim_8006FE08 ( Fighter fp,
int  arg1 
)

◆ ftAnim_8006FE48()

void ftAnim_8006FE48 ( Fighter_GObj *  fighter_gobj)

◆ ftAnim_8006FE9C()

void ftAnim_8006FE9C ( Fighter fp,
int  start_idx,
float  arg2,
float  arg3 
)

◆ ftAnim_8006FF74()

void ftAnim_8006FF74 ( Fighter fp,
int  start_idx 
)

◆ ftAnim_80070010()

void ftAnim_80070010 ( Fighter ,
int  ,
HSD_Joint ,
float  ,
float   
)

◆ ftAnim_80070108()

void ftAnim_80070108 ( Fighter ,
int  ,
HSD_Joint ,
float  ,
float   
)

◆ ftAnim_80070200()

UNK_RET ftAnim_80070200 ( UNK_PARAMS  )

◆ ftAnim_80070308()

void ftAnim_80070308 ( Fighter_GObj *  fighter_gobj)

◆ ftAnim_80070458()

UNK_RET ftAnim_80070458 ( UNK_PARAMS  )

◆ ftAnim_800704F0()

void ftAnim_800704F0 ( Fighter_GObj *  ,
s32  ,
float   
)

◆ ftAnim_800705E0()

UNK_RET ftAnim_800705E0 ( UNK_PARAMS  )

◆ ftAnim_80070654()

void ftAnim_80070654 ( Fighter_GObj *  fighter_gobj)

◆ ftAnim_80070710()

void ftAnim_80070710 ( HSD_JObj jobj,
float  frame 
)

◆ ftAnim_80070734()

void ftAnim_80070734 ( HSD_JObj jobj,
float  frame 
)

◆ ftAnim_80070758()

void ftAnim_80070758 ( HSD_JObj jobj)

◆ ftAnim_8007077C()

void ftAnim_8007077C ( Fighter_GObj *  )

◆ ftAnim_800707B0()

void ftAnim_800707B0 ( Fighter_GObj *  )

◆ ftAnim_80070904()

void ftAnim_80070904 ( Fighter fp,
int  start_idx,
HSD_AnimJoint animjoint 
)

◆ ftAnim_80070A10()

void ftAnim_80070A10 ( Fighter ,
int  ,
FigaTree  
)

◆ ftAnim_ApplyPartAnim()

void ftAnim_ApplyPartAnim ( Fighter_GObj *  ,
s32  ,
s32  ,
float   
)

◆ ftAnim_80070C48()

void ftAnim_80070C48 ( Fighter_GObj *  ,
s32   
)

◆ ftAnim_80070CC4()

void ftAnim_80070CC4 ( Fighter_GObj *  ,
s32   
)

◆ ftAnim_80070E74()

void ftAnim_80070E74 ( Fighter_GObj *  )

◆ ftAnim_80070F28()

void ftAnim_80070F28 ( Fighter_GObj *  )

◆ ftAnim_80070FB4()

void ftAnim_80070FB4 ( Fighter_GObj *  ,
s32  ,
s32   
)

◆ ftAnim_80070FD0()