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| void | ftAnim_GetNextAnimJointInTree (HSD_AnimJoint **, int *) |
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| void | ftAnim_GetNextMatAnimJointInTree (HSD_MatAnimJoint **, int *) |
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| void | ftAnim_GetNextJointInTree (HSD_Joint **, s32 *pdepth) |
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| void | ftAnim_8006DF0C (Fighter *) |
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| void | ftAnim_8006E054 (Fighter *, HSD_JObj *, HSD_JObj *, HSD_JObj *) |
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| void | ftAnim_8006E7B8 (Fighter *, Fighter_Part) |
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| void | ftAnim_8006E9B4 (Fighter_GObj *) |
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| void | ftAnim_8006EBA4 (Fighter_GObj *) |
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| void | ftAnim_8006EBE8 (HSD_GObj *, float anim_start, float anim_rate, float anim_blend_frames) |
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| void | ftAnim_8006EDD0 (Fighter *, int, float, float) |
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| void | ftAnim_8006EED4 (Fighter *, Fighter_Part, FigaTree *, float, float) |
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| void | ftAnim_8006F0FC (Fighter_GObj *, float anim_rate) |
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| void | ftAnim_SetAnimRate (Fighter_GObj *, float) |
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| bool | ftAnim_IsFramesRemaining (Fighter_GObj *) |
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| bool | ftAnim_8006F368 (Fighter *, Fighter_Part) |
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| float | ftAnim_8006F3DC (Fighter_GObj *) |
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| float | ftAnim_8006F484 (Fighter_GObj *) |
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| void | ftAnim_8006F4C8 (Fighter *, bool, FigaTree *) |
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| void | ftAnim_8006F628 (Fighter *, Fighter_Part, bool) |
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| void | ftAnim_8006F7C8 (Fighter *, Fighter_Part, int, FigaTree *) |
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| void | ftAnim_8006F954 (Fighter *, Fighter_Part, bool, FigaTree *unused) |
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| HSD_Joint * | ftAnim_8006F994 (Fighter *, HSD_JObj *, HSD_Joint *) |
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| void | ftAnim_8006FA58 (Fighter *, Fighter_Part, HSD_Joint *) |
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| void | ftAnim_8006FB88 (Fighter *, Fighter_Part, HSD_Joint *) |
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| void | ftAnim_8006FCE4 (Fighter *, bool) |
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| void | ftAnim_8006FE08 (Fighter *, bool) |
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| void | ftAnim_8006FE48 (Fighter_GObj *) |
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| void | ftAnim_8006FE9C (Fighter *, Fighter_Part start, float, float) |
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| void | ftAnim_8006FF74 (Fighter *, Fighter_Part start) |
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| void | ftAnim_80070010 (Fighter *, Fighter_Part, float, float, HSD_Joint *) |
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| void | ftAnim_80070108 (Fighter *, Fighter_Part, float, float, HSD_Joint *) |
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| void | ftAnim_80070200 (Fighter *, ftData_x8_x8 *, CostumeTObjList *, DObjList *) |
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| void | ftAnim_80070308 (Fighter_GObj *) |
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| void | ftAnim_80070458 (Fighter *, CostumeTObjList *, u32 tobj_idx, float frame) |
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| void | ftAnim_800704F0 (Fighter_GObj *, int tobj_idx, float frame) |
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| void | ftAnim_800705E0 (CostumeTObjList *tobj_list) |
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| void | ftAnim_80070654 (Fighter_GObj *) |
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| void | ftAnim_80070710 (HSD_JObj *, float frame) |
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| void | ftAnim_80070734 (HSD_JObj *, float frame) |
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| void | ftAnim_80070758 (HSD_JObj *) |
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| void | ftAnim_8007077C (Fighter_GObj *) |
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| void | ftAnim_800707B0 (Fighter_GObj *) |
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| void | ftAnim_80070904 (Fighter *, Fighter_Part start, HSD_AnimJoint *) |
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| void | ftAnim_80070A10 (Fighter *, Fighter_Part, FigaTree *) |
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| void | ftAnim_ApplyPartAnim (Fighter_GObj *, s32, s32, float) |
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| void | ftAnim_80070C48 (Fighter_GObj *, s32) |
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| void | ftAnim_80070CC4 (Fighter_GObj *, int) |
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| void | ftAnim_80070E74 (Fighter_GObj *) |
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| void | ftAnim_80070F28 (Fighter_GObj *) |
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| void | ftAnim_80070FB4 (Fighter_GObj *, s32, s32) |
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| bool | ftAnim_80070FD0 (Fighter *) |
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