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ftanim.h File Reference
#include <placeholder.h>
#include "ft/forward.h"
#include "it/forward.h"
#include <baselib/forward.h>

Go to the source code of this file.

Functions

void ftAnim_8006FE08 (Fighter *fp, bool)
 
void ftAnim_GetNextJointInTree (HSD_Joint **pjoint, s32 *pdepth)
 
void ftAnim_8006E9B4 (Fighter_GObj *)
 
void ftAnim_8006EBA4 (Fighter_GObj *)
 
void ftAnim_8006EBE8 (HSD_GObj *gobj, float, float anim_rate, float anim_blend_frames)
 
void ftAnim_8006EED4 (Fighter *, Fighter_Part, Fighter_Part, float, float)
 
void ftAnim_8006F0FC (Fighter_GObj *gobj, float)
 
void ftAnim_SetAnimRate (Fighter_GObj *, float)
 
bool ftAnim_IsFramesRemaining (Fighter_GObj *)
 
float ftAnim_8006F484 (void *)
 
void ftAnim_8006F4C8 (Fighter *fp, int, u32)
 
void ftAnim_8006FA58 (Fighter *fp, bool, HSD_Joint *joint)
 
void ftAnim_8006FB88 (Fighter *fp, bool, HSD_Joint *joint)
 
void ftAnim_8006FE48 (Fighter_GObj *)
 
void ftAnim_8006FE9C (Fighter *fp, int, float, float)
 
void ftAnim_8006FF74 (Fighter *fp, int)
 
void ftAnim_80070010 (Fighter *fp, int, HSD_Joint *joint, float, float)
 
void ftAnim_80070108 (Fighter *fp, int, HSD_Joint *joint, float, float)
 
void ftAnim_80070308 (Fighter_GObj *)
 
void ftAnim_800704F0 (Fighter_GObj *, s32, float)
 
void ftAnim_80070654 (Fighter_GObj *)
 
void ftAnim_80070710 (HSD_JObj *joint, float)
 
void ftAnim_80070734 (HSD_JObj *jobj, float)
 
void ftAnim_80070758 (HSD_JObj *)
 
void ftAnim_8007077C (Fighter_GObj *)
 
void ftAnim_ApplyPartAnim (Fighter_GObj *, s32, s32, float)
 
void ftAnim_80070C48 (Fighter_GObj *, s32)
 
void ftAnim_80070CC4 (Fighter_GObj *, s32)
 
void ftAnim_80070E74 (Fighter_GObj *)
 
void ftAnim_80070F28 (Fighter_GObj *)
 
void ftAnim_80070FB4 (Fighter_GObj *, s32, s32)
 
bool ftAnim_80070FD0 (Fighter *)
 

Function Documentation

◆ ftAnim_8006FE08()

void ftAnim_8006FE08 ( Fighter fp,
bool   
)

◆ ftAnim_GetNextJointInTree()

void ftAnim_GetNextJointInTree ( HSD_Joint **  pjoint,
s32 pdepth 
)

◆ ftAnim_8006E9B4()

void ftAnim_8006E9B4 ( Fighter_GObj *  )

◆ ftAnim_8006EBA4()

void ftAnim_8006EBA4 ( Fighter_GObj *  )

◆ ftAnim_8006EBE8()

void ftAnim_8006EBE8 ( HSD_GObj gobj,
float  arg1,
float  anim_rate,
float  anim_blend_frames 
)

◆ ftAnim_8006EED4()

void ftAnim_8006EED4 ( Fighter ,
Fighter_Part  ,
Fighter_Part  ,
float  ,
float   
)

◆ ftAnim_8006F0FC()

void ftAnim_8006F0FC ( Fighter_GObj *  gobj,
float   
)

◆ ftAnim_SetAnimRate()

void ftAnim_SetAnimRate ( Fighter_GObj *  ,
float   
)

◆ ftAnim_IsFramesRemaining()

bool ftAnim_IsFramesRemaining ( Fighter_GObj *  )

◆ ftAnim_8006F484()

float ftAnim_8006F484 ( void *  )

◆ ftAnim_8006F4C8()

void ftAnim_8006F4C8 ( Fighter fp,
int  ,
u32   
)

◆ ftAnim_8006FA58()

void ftAnim_8006FA58 ( Fighter fp,
bool  ,
HSD_Joint joint 
)

◆ ftAnim_8006FB88()

void ftAnim_8006FB88 ( Fighter fp,
bool  ,
HSD_Joint joint 
)

◆ ftAnim_8006FE48()

void ftAnim_8006FE48 ( Fighter_GObj *  )

◆ ftAnim_8006FE9C()

void ftAnim_8006FE9C ( Fighter fp,
int  ,
float  ,
float   
)

◆ ftAnim_8006FF74()

void ftAnim_8006FF74 ( Fighter fp,
int   
)

◆ ftAnim_80070010()

void ftAnim_80070010 ( Fighter fp,
int  ,
HSD_Joint joint,
float  ,
float   
)

◆ ftAnim_80070108()

void ftAnim_80070108 ( Fighter fp,
int  ,
HSD_Joint joint,
float  ,
float   
)

◆ ftAnim_80070308()

void ftAnim_80070308 ( Fighter_GObj *  )

◆ ftAnim_800704F0()

void ftAnim_800704F0 ( Fighter_GObj *  ,
s32  ,
float   
)

◆ ftAnim_80070654()

void ftAnim_80070654 ( Fighter_GObj *  )

◆ ftAnim_80070710()

void ftAnim_80070710 ( HSD_JObj joint,
float   
)

◆ ftAnim_80070734()

void ftAnim_80070734 ( HSD_JObj jobj,
float   
)

◆ ftAnim_80070758()

void ftAnim_80070758 ( HSD_JObj )

◆ ftAnim_8007077C()

void ftAnim_8007077C ( Fighter_GObj *  )

◆ ftAnim_ApplyPartAnim()

void ftAnim_ApplyPartAnim ( Fighter_GObj *  ,
s32  ,
s32  ,
float   
)

◆ ftAnim_80070C48()

void ftAnim_80070C48 ( Fighter_GObj *  ,
s32   
)

◆ ftAnim_80070CC4()

void ftAnim_80070CC4 ( Fighter_GObj *  ,
s32   
)

◆ ftAnim_80070E74()

void ftAnim_80070E74 ( Fighter_GObj *  )

◆ ftAnim_80070F28()

void ftAnim_80070F28 ( Fighter_GObj *  )

◆ ftAnim_80070FB4()

void ftAnim_80070FB4 ( Fighter_GObj *  ,
s32  ,
s32   
)

◆ ftAnim_80070FD0()

bool ftAnim_80070FD0 ( Fighter )