SSBM Decomp
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ft_0CE3.c File Reference
#include "ft_0CDD.h"
#include <melee/ef/efsync.h>
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0892.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/inlines.h>
#include <melee/it/items/itfflower.h>
#include <melee/lb/lb_00B0.h>

Functions

void ftCo_800CE620 (HSD_GObj *fighter_gobj)
 Local function?
void ftCo_800CE3E0 (Fighter_GObj *fighter_gobj)
void ftCo_800CE480 (Fighter_GObj *fighter_gobj)
void ft_800CE528 (Fighter_GObj *fighter_gobj)
void ft_800CE5A0 (Fighter_GObj *fighter_gobj)
void ftCo_800CE650 (HSD_GObj *gobj)
void ftCo_FireFlowerShoot_Anim (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShootAir_Anim (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShoot_IASA (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShootAir_IASA (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShoot_Phys (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShootAir_Phys (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShoot_Coll (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShootAir_Coll (Fighter_GObj *fighter_gobj)

Function Documentation

◆ ftCo_800CE620()

void ftCo_800CE620 ( HSD_GObj * fighter_gobj)

Local function?

◆ ftCo_800CE3E0()

void ftCo_800CE3E0 ( Fighter_GObj * fighter_gobj)

◆ ftCo_800CE480()

void ftCo_800CE480 ( Fighter_GObj * fighter_gobj)

◆ ft_800CE528()

void ft_800CE528 ( Fighter_GObj * fighter_gobj)

◆ ft_800CE5A0()

void ft_800CE5A0 ( Fighter_GObj * fighter_gobj)

◆ ftCo_800CE650()

void ftCo_800CE650 ( HSD_GObj * gobj)

◆ ftCo_FireFlowerShoot_Anim()

void ftCo_FireFlowerShoot_Anim ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShootAir_Anim()

void ftCo_FireFlowerShootAir_Anim ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShoot_IASA()

void ftCo_FireFlowerShoot_IASA ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShootAir_IASA()

void ftCo_FireFlowerShootAir_IASA ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShoot_Phys()

void ftCo_FireFlowerShoot_Phys ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShootAir_Phys()

void ftCo_FireFlowerShootAir_Phys ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShoot_Coll()

void ftCo_FireFlowerShoot_Coll ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShootAir_Coll()

void ftCo_FireFlowerShootAir_Coll ( Fighter_GObj * fighter_gobj)