|
SSBM Decomp
|
#include "ft_0CDD.h"#include <sysdolphin/baselib/gobj.h>#include <melee/ef/efsync.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ftcommon.h>#include <melee/ft/inlines.h>#include <melee/ft/types.h>#include <melee/it/items/itlgun.h>Functions | |
| void | ftCo_800CE1D4 (HSD_GObj *fighter_gobj) |
| LGun accessory4 callback function (ran after fire input already processed). | |
| void | ftCo_800CDF5C (Fighter_GObj *fighter_gobj) |
| grounded | |
| void | ftCo_800CE010 (Fighter_GObj *fighter_gobj) |
| in air | |
| void | ftCo_800CE0CC (HSD_GObj *fighter_gobj) |
| landing? | |
| void | ftCo_800CE14C (HSD_GObj *fighter_gobj) |
| Entering air? | |
| void | ftCo_LGunShoot_Anim (Fighter_GObj *fighter_gobj) |
| void | ftCo_LGunShootAir_Anim (Fighter_GObj *fighter_gobj) |
| void | ftCo_LGunShoot_IASA (Fighter_GObj *fighter_gobj) |
| void | ftCo_LGunShootAir_IASA (Fighter_GObj *fighter_gobj) |
| void | ftCo_LGunShoot_Phys (Fighter_GObj *fighter_gobj) |
| void | ftCo_LGunShootAir_Phys (Fighter_GObj *fighter_gobj) |
| void | ftCo_LGunShoot_Coll (Fighter_GObj *fighter_gobj) |
| void | ftCo_LGunShootAir_Coll (Fighter_GObj *fighter_gobj) |
| void ftCo_800CE1D4 | ( | HSD_GObj * | fighter_gobj | ) |
LGun accessory4 callback function (ran after fire input already processed).
| void ftCo_800CDF5C | ( | Fighter_GObj * | fighter_gobj | ) |
grounded
| void ftCo_800CE010 | ( | Fighter_GObj * | fighter_gobj | ) |
in air
| void ftCo_800CE0CC | ( | HSD_GObj * | fighter_gobj | ) |
landing?
| void ftCo_800CE14C | ( | HSD_GObj * | fighter_gobj | ) |
Entering air?
| void ftCo_LGunShoot_Anim | ( | Fighter_GObj * | fighter_gobj | ) |
| void ftCo_LGunShootAir_Anim | ( | Fighter_GObj * | fighter_gobj | ) |
| void ftCo_LGunShoot_IASA | ( | Fighter_GObj * | fighter_gobj | ) |
| void ftCo_LGunShootAir_IASA | ( | Fighter_GObj * | fighter_gobj | ) |
| void ftCo_LGunShoot_Phys | ( | Fighter_GObj * | fighter_gobj | ) |
| void ftCo_LGunShootAir_Phys | ( | Fighter_GObj * | fighter_gobj | ) |
| void ftCo_LGunShoot_Coll | ( | Fighter_GObj * | fighter_gobj | ) |
| void ftCo_LGunShootAir_Coll | ( | Fighter_GObj * | fighter_gobj | ) |