Go to the source code of this file.
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static void | ftCo_SpawnEf (Fighter_GObj *gobj, HSD_JObj *joint, u32 arg2, enum_t arg3) |
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static void | ftCo_Thrown_Enter (Fighter_GObj *gobj, FtMotionId msid, MotionFlags mf, float anim_start) |
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static void | ftCo_Barrel_ApplyKnockback (Fighter *fp, float kb_angle, HitCapsule *hit) |
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static FtMotionId | ftCo_ItemParasolGetFallMotionId (Fighter_GObj *gobj, ftPeach_MotionState pe_msid, FtMotionId co_msid) |
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static void | ftCo_ItemParasol_Phys (Fighter_GObj *gobj) |
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◆ ftCo_SpawnEf()
static void ftCo_SpawnEf |
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Fighter_GObj * |
gobj, |
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HSD_JObj * |
joint, |
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u32 |
arg2, |
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enum_t |
arg3 |
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) |
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inlinestatic |
◆ ftCo_Thrown_Enter()
◆ ftCo_Barrel_ApplyKnockback()
static void ftCo_Barrel_ApplyKnockback |
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Fighter * |
fp, |
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float |
kb_angle, |
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HitCapsule * |
hit |
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) |
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inlinestatic |
◆ ftCo_ItemParasolGetFallMotionId()
◆ ftCo_ItemParasol_Phys()
static void ftCo_ItemParasol_Phys |
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Fighter_GObj * |
gobj | ) |
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inlinestatic |