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SSBM Decomp
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#include "ftPe_Float.h"#include "ftPe_FloatAttack.h"#include "ftPe_FloatFall.h"#include <platform.h>#include "ef/efasync.h"#include "ft/fighter.h"#include "ft/forward.h"#include "ft/ft_081B.h"#include "ft/ftcommon.h"#include "ft/ftparts.h"#include "ft/types.h"#include "ftCommon/ftCo_FallSpecial.h"#include "ftCommon/ftCo_SpecialAir.h"#include "ftPeach/types.h"#include <common_structs.h>#include <dolphin/mtx.h>Functions | |
| bool | ftPe_Float_CheckContinueInput (Fighter *fp) |
| static bool | checkStartFloatInput (HSD_GObj *gobj) |
| bool | ftPe_8011BA54 (HSD_GObj *gobj) |
| bool | ftPe_8011BAD8 (HSD_GObj *gobj) |
| static void | spawnParticle (HSD_GObj *gobj, HSD_JObj *joint) |
| void | ftPe_8011BB6C (HSD_GObj *gobj, bool arg1) |
| void | ftPe_Float_Anim (HSD_GObj *gobj) |
| void | ftPe_Float_IASA (HSD_GObj *gobj) |
| void | ftPe_Float_Phys (HSD_GObj *gobj) |
| void | ftPe_Float_Coll (HSD_GObj *gobj) |
| void ftPe_Float_Anim | ( | HSD_GObj * | gobj | ) |
| void ftPe_Float_Phys | ( | HSD_GObj * | gobj | ) |
| void ftPe_Float_Coll | ( | HSD_GObj * | gobj | ) |