SSBM Decomp
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ftPe_Float.c File Reference
#include <platform.h>
#include "ft/forward.h"
#include <dolphin/mtx/forward.h>
#include "ftPe_Float.h"
#include "ftPe_FloatAttack.h"
#include "ftPe_FloatFall.h"
#include "ef/efasync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "ftCommon/ftCo_SpecialAir.h"
#include "ftPeach/types.h"
#include <common_structs.h>

Functions

bool ftPe_Float_CheckContinueInput (Fighter *fp)
 
static bool checkStartFloatInput (HSD_GObj *gobj)
 
bool ftPe_8011BA54 (HSD_GObj *gobj)
 
bool ftPe_8011BAD8 (HSD_GObj *gobj)
 
static void spawnParticle (HSD_GObj *gobj, HSD_JObj *joint)
 
void ftPe_8011BB6C (HSD_GObj *gobj, bool arg1)
 
void ftPe_Float_Anim (HSD_GObj *gobj)
 
void ftPe_Float_IASA (HSD_GObj *gobj)
 
void ftPe_Float_Phys (HSD_GObj *gobj)
 
void ftPe_Float_Coll (HSD_GObj *gobj)
 

Function Documentation

◆ ftPe_Float_CheckContinueInput()

bool ftPe_Float_CheckContinueInput ( Fighter fp)

◆ checkStartFloatInput()

static bool checkStartFloatInput ( HSD_GObj gobj)
static

◆ ftPe_8011BA54()

bool ftPe_8011BA54 ( HSD_GObj gobj)

◆ ftPe_8011BAD8()

bool ftPe_8011BAD8 ( HSD_GObj gobj)

◆ spawnParticle()

static void spawnParticle ( HSD_GObj gobj,
HSD_JObj joint 
)
static

◆ ftPe_8011BB6C()

void ftPe_8011BB6C ( HSD_GObj gobj,
bool  arg1 
)

◆ ftPe_Float_Anim()

void ftPe_Float_Anim ( HSD_GObj gobj)

◆ ftPe_Float_IASA()

void ftPe_Float_IASA ( HSD_GObj gobj)
Todo:
Call #checkContinueFloatInput

◆ ftPe_Float_Phys()

void ftPe_Float_Phys ( HSD_GObj gobj)

◆ ftPe_Float_Coll()

void ftPe_Float_Coll ( HSD_GObj gobj)