SSBM Decomp
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#include <platform.h>
#include "ft/forward.h"
#include <dolphin/mtx/forward.h>
#include "ftPe_Float.h"
#include "ftPe_FloatAttack.h"
#include "ftPe_FloatFall.h"
#include "ef/efasync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "ftCommon/ftCo_SpecialAir.h"
#include "ftPeach/types.h"
#include <common_structs.h>
Functions | |
bool | ftPe_Float_CheckContinueInput (Fighter *fp) |
static bool | checkStartFloatInput (HSD_GObj *gobj) |
bool | ftPe_8011BA54 (HSD_GObj *gobj) |
bool | ftPe_8011BAD8 (HSD_GObj *gobj) |
static void | spawnParticle (HSD_GObj *gobj, HSD_JObj *joint) |
void | ftPe_8011BB6C (HSD_GObj *gobj, bool arg1) |
void | ftPe_Float_Anim (HSD_GObj *gobj) |
void | ftPe_Float_IASA (HSD_GObj *gobj) |
void | ftPe_Float_Phys (HSD_GObj *gobj) |
void | ftPe_Float_Coll (HSD_GObj *gobj) |
void ftPe_Float_Anim | ( | HSD_GObj * | gobj | ) |
void ftPe_Float_Phys | ( | HSD_GObj * | gobj | ) |
void ftPe_Float_Coll | ( | HSD_GObj * | gobj | ) |