SSBM Decomp
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ftMr_Init.h File Reference
#include <platform.h>
#include "ft/types.h"
#include "ftMario/forward.h"
#include <baselib/forward.h>

Go to the source code of this file.

Functions

void ftMr_Init_OnDeath (HSD_GObj *gobj)
void ftMr_Init_OnLoadForDrMario (Fighter *)
void ftMr_Init_OnLoad (HSD_GObj *gobj)
void ftMr_Init_OnTakeDamage (HSD_GObj *gobj)
void ftMr_Init_OnItemPickup (HSD_GObj *gobj, bool flag)
void ftMr_Init_OnItemInvisible (HSD_GObj *gobj)
void ftMr_Init_OnItemVisible (HSD_GObj *gobj)
void ftMr_Init_OnItemDrop (HSD_GObj *gobj, bool flag)
void ftMr_Init_LoadSpecialAttrs (HSD_GObj *gobj)
void ftMr_Init_OnKnockbackEnter (HSD_GObj *gobj)
void ftMr_Init_OnKnockbackExit (HSD_GObj *gobj)
void ftMr_Init_UnkDemoCallbacks0 (int, int *, int *)
char * ftMr_Init_GetMotionFileString (enum_t)

Variables

static usize_t const aux_states_count = 2
MotionState ftMr_Init_MotionStateTable [ftMr_MS_SelfCount]
MotionState ftMr_Init_UnkMotionStates0 [aux_states_count]

Function Documentation

◆ ftMr_Init_OnDeath()

void ftMr_Init_OnDeath ( HSD_GObj * gobj)

◆ ftMr_Init_OnLoadForDrMario()

void ftMr_Init_OnLoadForDrMario ( Fighter * fp)

◆ ftMr_Init_OnLoad()

void ftMr_Init_OnLoad ( HSD_GObj * gobj)
Todo
GET_FIGHTER is too much stack. Problem with PUSH_ATTRS?

◆ ftMr_Init_OnTakeDamage()

void ftMr_Init_OnTakeDamage ( HSD_GObj * gobj)

◆ ftMr_Init_OnItemPickup()

void ftMr_Init_OnItemPickup ( HSD_GObj * gobj,
bool flag )

◆ ftMr_Init_OnItemInvisible()

void ftMr_Init_OnItemInvisible ( HSD_GObj * gobj)

◆ ftMr_Init_OnItemVisible()

void ftMr_Init_OnItemVisible ( HSD_GObj * gobj)

◆ ftMr_Init_OnItemDrop()

void ftMr_Init_OnItemDrop ( HSD_GObj * gobj,
bool flag )

◆ ftMr_Init_LoadSpecialAttrs()

void ftMr_Init_LoadSpecialAttrs ( HSD_GObj * gobj)

◆ ftMr_Init_OnKnockbackEnter()

void ftMr_Init_OnKnockbackEnter ( HSD_GObj * gobj)

◆ ftMr_Init_OnKnockbackExit()

void ftMr_Init_OnKnockbackExit ( HSD_GObj * gobj)

◆ ftMr_Init_UnkDemoCallbacks0()

void ftMr_Init_UnkDemoCallbacks0 ( int arg0,
int * arg1,
int * arg2 )

◆ ftMr_Init_GetMotionFileString()

char * ftMr_Init_GetMotionFileString ( enum_t arg0)

Variable Documentation

◆ aux_states_count

usize_t const aux_states_count = 2
static

◆ ftMr_Init_MotionStateTable

MotionState ftMr_Init_MotionStateTable[ftMr_MS_SelfCount]
extern

◆ ftMr_Init_UnkMotionStates0

MotionState ftMr_Init_UnkMotionStates0[aux_states_count]
extern