1#ifndef MELEE_FT_CHARA_FTMARIO_FORWARD_H
2#define MELEE_FT_CHARA_FTMARIO_FORWARD_H
@ ftCo_SM_Count
Definition forward.h:922
@ ftCo_MS_Count
Definition forward.h:622
static MotionFlags const ftMr_MF_SpecialHi
Definition forward.h:14
static MotionFlags const ftMr_MF_Special
Definition forward.h:7
static MotionFlags const ftMr_MF_SpecialAirN
Definition forward.h:20
static MotionFlags const ftMr_MF_SpecialS
Definition forward.h:29
static MotionFlags const ftMr_MF_SpecialAirLw
Definition forward.h:26
static MotionFlags const ftMr_MF_SpecialAirHi
Definition forward.h:23
static MotionFlags const ftMr_MF_SpecialN
Definition forward.h:11
static MotionFlags const ftMr_MF_SpecialLw
Definition forward.h:17
ftMr_Submotion
Definition forward.h:47
@ ftMr_SM_SpecialAirLw
Definition forward.h:55
@ ftMr_SM_SpecialAirN
Definition forward.h:49
@ ftMr_SM_SpecialLw
Definition forward.h:54
@ ftMr_SM_SpecialS
Definition forward.h:50
@ ftMr_SM_SpecialN
Definition forward.h:48
@ ftMr_SM_Count
Definition forward.h:56
@ ftMr_SM_SelfCount
Definition forward.h:57
@ ftMr_SM_SpecialAirHi
Definition forward.h:53
@ ftMr_SM_SpecialAirS
Definition forward.h:51
@ ftMr_SM_SpecialHi
Definition forward.h:52
ftMario_MotionState
Definition forward.h:32
@ ftMr_MS_SpecialHi
Definition forward.h:39
@ ftMr_MS_AppealSL
Definition forward.h:34
@ ftMr_MS_AppealSR
Definition forward.h:33
@ ftMr_MS_SelfCount
Definition forward.h:44
@ ftMr_MS_SpecialAirHi
Definition forward.h:40
@ ftMr_MS_Count
Definition forward.h:43
@ ftMr_MS_SpecialAirN
Definition forward.h:36
@ ftMr_MS_SpecialAirLw
Definition forward.h:42
@ ftMr_MS_SpecialAirS
Definition forward.h:38
@ ftMr_MS_SpecialLw
Definition forward.h:41
@ ftMr_MS_SpecialN
Definition forward.h:35
@ ftMr_MS_SpecialS
Definition forward.h:37
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:203
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:174
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:200
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:159
static MotionFlags const Ft_MF_SkipThrowException
Resets thrower GObj pointer to NULL if false?
Definition forward.h:169
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:171
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:148
u32 MotionFlags
Definition forward.h:33
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179