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SSBM Decomp
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#include "ftMh_BackCrush_0.h"#include "ftMh_Wait1_2.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ftanim.h"#include "ft/ftbosslib.h"#include "ft/types.h"#include "ftMasterHand/types.h"#include "pl/player.h"#include <dolphin/mtx.h>#include <baselib/jobj.h>Functions | |
| void | ftMh_BackPunch_Coll (HSD_GObj *gobj) |
| static HSD_JObj * | get_jobj (HSD_GObj *gobj) |
| void | ftMh_MS_370_80153D2C (HSD_GObj *gobj) |
| void | ftMh_BackCrush_Anim (HSD_GObj *gobj) |
| void | ftMh_BackCrush_IASA (HSD_GObj *gobj) |
| void | ftMh_BackCrush_Phys (HSD_GObj *gobj) |
| void ftMh_BackPunch_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_370_80153D2C | ( | HSD_GObj * | gobj | ) |
| void ftMh_BackCrush_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMh_BackCrush_Phys | ( | HSD_GObj * | gobj | ) |