SSBM Decomp
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ftMh_BackCrush_0.c File Reference
#include <platform.h>
#include "ftMh_BackCrush_0.h"
#include "ftMh_Wait1_2.h"
#include "ft/fighter.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "pl/player.h"
#include <dolphin/mtx/types.h>
#include <baselib/jobj.h>

Functions

void ftMh_BackPunch_Coll (HSD_GObj *gobj)
 
static HSD_JObjget_jobj (HSD_GObj *gobj)
 
void ftMh_MS_370_80153D2C (HSD_GObj *gobj)
 
void ftMh_BackCrush_Anim (HSD_GObj *gobj)
 
void ftMh_BackCrush_IASA (HSD_GObj *gobj)
 
void ftMh_BackCrush_Phys (HSD_GObj *gobj)
 

Function Documentation

◆ ftMh_BackPunch_Coll()

void ftMh_BackPunch_Coll ( HSD_GObj gobj)

◆ get_jobj()

static HSD_JObj * get_jobj ( HSD_GObj gobj)
inlinestatic
Todo:
Figure out how to use GET_JOBJ instead.

◆ ftMh_MS_370_80153D2C()

void ftMh_MS_370_80153D2C ( HSD_GObj gobj)
Todo:
GET_FIGHTER and GET_JOBJ both cause regswaps here, but they probably shouldn't.

◆ ftMh_BackCrush_Anim()

void ftMh_BackCrush_Anim ( HSD_GObj gobj)

◆ ftMh_BackCrush_IASA()

void ftMh_BackCrush_IASA ( HSD_GObj gobj)

◆ ftMh_BackCrush_Phys()

void ftMh_BackCrush_Phys ( HSD_GObj gobj)