SSBM Decomp
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#include <platform.h>
#include "ftMh_BackCrush_0.h"
#include "ftMh_Wait1_2.h"
#include "ft/fighter.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "pl/player.h"
#include <dolphin/mtx/types.h>
#include <baselib/jobj.h>
Functions | |
void | ftMh_BackPunch_Coll (HSD_GObj *gobj) |
static HSD_JObj * | get_jobj (HSD_GObj *gobj) |
void | ftMh_MS_370_80153D2C (HSD_GObj *gobj) |
void | ftMh_BackCrush_Anim (HSD_GObj *gobj) |
void | ftMh_BackCrush_IASA (HSD_GObj *gobj) |
void | ftMh_BackCrush_Phys (HSD_GObj *gobj) |
void ftMh_BackPunch_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_370_80153D2C | ( | HSD_GObj * | gobj | ) |
void ftMh_BackCrush_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_BackCrush_Phys | ( | HSD_GObj * | gobj | ) |