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SSBM Decomp
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#include "ftCo_TurnRun.h"#include <melee/ft/forward.h>#include <placeholder.h>#include "forward.h"#include "ftCo_Fall.h"#include "ftCo_Jump.h"#include "ftCo_Run.h"#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ft_0892.h>#include <melee/ft/ftcommon.h>#include <melee/ft/inlines.h>#include <melee/ft/types.h>Functions | |
| bool | fn_800C9CEC (Fighter_GObj *gobj) |
| bool | fn_800C9D40 (Fighter_GObj *gobj) |
| void | ftCo_TurnRun_Enter (Fighter_GObj *gobj, float anim_start) |
| void | ftCo_TurnRun_Anim (Fighter_GObj *gobj) |
| void | ftCo_TurnRun_IASA (Fighter_GObj *gobj) |
| void | ftCo_TurnRun_Phys (Fighter_GObj *gobj) |
| void | ftCo_TurnRun_Coll (Fighter_GObj *gobj) |
| bool fn_800C9CEC | ( | Fighter_GObj * | gobj | ) |
| bool fn_800C9D40 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_TurnRun_Enter | ( | Fighter_GObj * | gobj, |
| float | anim_start ) |
| void ftCo_TurnRun_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_TurnRun_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_TurnRun_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_TurnRun_Coll | ( | Fighter_GObj * | gobj | ) |