void ftCo_TurnRun_Coll(Fighter_GObj *gobj)
Definition ftCo_TurnRun.c:123
bool fn_800C9D40(Fighter_GObj *gobj)
Definition ftCo_TurnRun.c:34
void ftCo_TurnRun_Enter(Fighter_GObj *gobj, float anim_start)
Definition ftCo_TurnRun.c:47
void ftCo_TurnRun_IASA(Fighter_GObj *gobj)
Definition ftCo_TurnRun.c:82
void ftCo_TurnRun_Phys(Fighter_GObj *gobj)
Definition ftCo_TurnRun.c:87
bool fn_800C9CEC(Fighter_GObj *gobj)
Definition ftCo_TurnRun.c:22
void ftCo_TurnRun_Anim(Fighter_GObj *gobj)
Definition ftCo_TurnRun.c:60