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ftCo_TurnRun.h
Go to the documentation of this file.
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#ifndef GALE01_0C9CEC
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#define GALE01_0C9CEC
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#include <
melee/ft/forward.h
>
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/* 0C9CEC */
bool
fn_800C9CEC
(Fighter_GObj*
gobj
);
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/* 0C9D40 */
bool
fn_800C9D40
(Fighter_GObj*
gobj
);
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/* 0C9D94 */
void
ftCo_TurnRun_Enter
(Fighter_GObj*
gobj
,
float
anim_start);
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/* 0C9E10 */
void
ftCo_TurnRun_Anim
(Fighter_GObj*
gobj
);
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/* 0C9ED8 */
void
ftCo_TurnRun_IASA
(Fighter_GObj*
gobj
);
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/* 0C9EFC */
void
ftCo_TurnRun_Phys
(Fighter_GObj*
gobj
);
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/* 0CA024 */
void
ftCo_TurnRun_Coll
(Fighter_GObj*
gobj
);
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#endif
ftCo_TurnRun_Coll
void ftCo_TurnRun_Coll(Fighter_GObj *gobj)
Definition
ftCo_TurnRun.c:122
fn_800C9D40
bool fn_800C9D40(Fighter_GObj *gobj)
Definition
ftCo_TurnRun.c:31
ftCo_TurnRun_Enter
void ftCo_TurnRun_Enter(Fighter_GObj *gobj, float anim_start)
Definition
ftCo_TurnRun.c:44
ftCo_TurnRun_IASA
void ftCo_TurnRun_IASA(Fighter_GObj *gobj)
Definition
ftCo_TurnRun.c:79
ftCo_TurnRun_Phys
void ftCo_TurnRun_Phys(Fighter_GObj *gobj)
Definition
ftCo_TurnRun.c:84
fn_800C9CEC
bool fn_800C9CEC(Fighter_GObj *gobj)
Definition
ftCo_TurnRun.c:19
ftCo_TurnRun_Anim
void ftCo_TurnRun_Anim(Fighter_GObj *gobj)
Definition
ftCo_TurnRun.c:57
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
src
melee
ft
kinds
ftCommon
ftCo_TurnRun.h
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