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ftCo_DamageSong.c File Reference
#include "ftCo_DamageSong.h"
#include <melee/ft/forward.h>
#include "ftCo_0C35.h"
#include "inlines.h"
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_084E.h>
#include <melee/ft/ft_0892.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/types.h>
#include <melee/pl/player.h>

Functions

static void ftCo_800C3390 (Fighter_GObj *gobj)
static void ftCo_800C3480 (Fighter_GObj *gobj)
static float inlineA0 (Fighter *fp, bool arg1)
void ftCo_800C318C (Fighter_GObj *gobj, bool arg1)
static bool inlineB0 (Fighter_GObj *gobj)
void ftCo_DamageSong_Anim (Fighter_GObj *gobj)
void ftCo_DamageSong_IASA (Fighter_GObj *gobj)
void ftCo_DamageSong_Phys (Fighter_GObj *gobj)
void ftCo_DamageSong_Coll (Fighter_GObj *gobj)
void ftCo_DamageSongWait_Anim (Fighter_GObj *gobj)
void ftCo_DamageSongWait_IASA (Fighter_GObj *gobj)
void ftCo_DamageSongWait_Phys (Fighter_GObj *gobj)
void ftCo_DamageSongWait_Coll (Fighter_GObj *gobj)
void ftCo_DamageSongRv_Anim (Fighter_GObj *gobj)
void ftCo_DamageSongRv_IASA (Fighter_GObj *gobj)
void ftCo_DamageSongRv_Phys (Fighter_GObj *gobj)
void ftCo_DamageSongRv_Coll (Fighter_GObj *gobj)
bool ftCo_800C3538 (Fighter_GObj *gobj)

Function Documentation

◆ ftCo_800C3390()

void ftCo_800C3390 ( Fighter_GObj * gobj)
static

◆ ftCo_800C3480()

void ftCo_800C3480 ( Fighter_GObj * gobj)
static

◆ inlineA0()

float inlineA0 ( Fighter * fp,
bool arg1 )
static

◆ ftCo_800C318C()

void ftCo_800C318C ( Fighter_GObj * gobj,
bool arg1 )

◆ inlineB0()

bool inlineB0 ( Fighter_GObj * gobj)
inlinestatic

◆ ftCo_DamageSong_Anim()

void ftCo_DamageSong_Anim ( Fighter_GObj * gobj)

◆ ftCo_DamageSong_IASA()

void ftCo_DamageSong_IASA ( Fighter_GObj * gobj)

◆ ftCo_DamageSong_Phys()

void ftCo_DamageSong_Phys ( Fighter_GObj * gobj)

◆ ftCo_DamageSong_Coll()

void ftCo_DamageSong_Coll ( Fighter_GObj * gobj)

◆ ftCo_DamageSongWait_Anim()

void ftCo_DamageSongWait_Anim ( Fighter_GObj * gobj)

◆ ftCo_DamageSongWait_IASA()

void ftCo_DamageSongWait_IASA ( Fighter_GObj * gobj)

◆ ftCo_DamageSongWait_Phys()

void ftCo_DamageSongWait_Phys ( Fighter_GObj * gobj)

◆ ftCo_DamageSongWait_Coll()

void ftCo_DamageSongWait_Coll ( Fighter_GObj * gobj)

◆ ftCo_DamageSongRv_Anim()

void ftCo_DamageSongRv_Anim ( Fighter_GObj * gobj)

◆ ftCo_DamageSongRv_IASA()

void ftCo_DamageSongRv_IASA ( Fighter_GObj * gobj)

◆ ftCo_DamageSongRv_Phys()

void ftCo_DamageSongRv_Phys ( Fighter_GObj * gobj)

◆ ftCo_DamageSongRv_Coll()

void ftCo_DamageSongRv_Coll ( Fighter_GObj * gobj)

◆ ftCo_800C3538()

bool ftCo_800C3538 ( Fighter_GObj * gobj)