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SSBM Decomp
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#include "ftCo_DamageBind.h"#include <melee/ft/forward.h>#include "forward.h"#include "ftCo_DamageFall.h"#include "inlines.h"#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ft_0892.h>#include <melee/ft/ftcommon.h>#include <melee/ft/types.h>#include <melee/pl/player.h>Functions | |
| bool | ftCo_800C44CC (Fighter_GObj *gobj) |
| static void | commonCall (Fighter *fp) |
| void | ftCo_800C4550 (Fighter_GObj *gobj) |
| void | ftCo_DamageBind_Anim (Fighter_GObj *gobj) |
| void | ftCo_DamageBind_IASA (Fighter_GObj *gobj) |
| void | ftCo_DamageBind_Phys (Fighter_GObj *gobj) |
| void | ftCo_DamageBind_Coll (Fighter_GObj *gobj) |
| bool ftCo_800C44CC | ( | Fighter_GObj * | gobj | ) |
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static |
| void ftCo_800C4550 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageBind_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageBind_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageBind_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageBind_Coll | ( | Fighter_GObj * | gobj | ) |