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ftCo_CapturePulled.c File Reference
#include "ftCo_Attack100.h"
#include "ftCo_Lift.h"
#include "ftCo_Throw.h"
#include "inlines.h"
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ftparts.h>
#include <melee/ft/inlines.h>
#include <melee/lb/lb_00B0.h>
#include <melee/pl/player.h>

Functions

static void fn_800DAECC (Fighter_GObj *gobj)
static void fn_800DAEEC (Fighter_GObj *gobj)
static void fn_800DB230_inline (Fighter_GObj *gobj)
static void fn_800DB230 (Fighter_GObj *gobj)
float ftCo_800DA824 (Fighter *fp)
void fn_800DA8E4 (Fighter_GObj *gobj, Fighter_GObj *victim_gobj, s32 arg2)
void fn_800DAA40 (Fighter_GObj *arg0, Fighter_GObj *arg1)
static void fn_800DAADC_applyMotion (s32 msid, Fighter_GObj *arg1, Fighter_GObj *arg0, Vec3 *sp24)
void fn_800DAADC (Fighter_GObj *arg0, Fighter_GObj *arg1)
void ftCo_CapturePulledHi_Anim (Fighter_GObj *gobj)
void ftCo_CapturePulledHi_IASA (Fighter_GObj *gobj)
void fn_800DAC78 (Fighter_GObj *gobj, Vec3 *arg1)
bool fn_800DAD18 (Fighter_GObj *gobj)
void ftCo_CapturePulledHi_Phys (Fighter_GObj *gobj)
void ftCo_CapturePulledHi_Coll (Fighter_GObj *gobj)
void ftCo_CapturePulledLw_Anim (Fighter_GObj *gobj)
void ftCo_CapturePulledLw_IASA (Fighter_GObj *gobj)
void ftCo_CapturePulledLw_Phys (Fighter_GObj *gobj)
void ftCo_CapturePulledLw_Coll (Fighter_GObj *gobj)
void ftCo_800DB368 (Fighter *attacker_fp, Fighter *fp)
void ftCo_800DB464 (Fighter_GObj *gobj)
void ftCo_800DB500 (Fighter_GObj *gobj)

Function Documentation

◆ fn_800DAECC()

void fn_800DAECC ( Fighter_GObj * gobj)
static

◆ fn_800DAEEC()

void fn_800DAEEC ( Fighter_GObj * gobj)
static

◆ fn_800DB230_inline()

void fn_800DB230_inline ( Fighter_GObj * gobj)
inlinestatic

◆ fn_800DB230()

void fn_800DB230 ( Fighter_GObj * gobj)
static

◆ ftCo_800DA824()

float ftCo_800DA824 ( Fighter * fp)

◆ fn_800DA8E4()

void fn_800DA8E4 ( Fighter_GObj * gobj,
Fighter_GObj * victim_gobj,
s32 arg2 )

◆ fn_800DAA40()

void fn_800DAA40 ( Fighter_GObj * arg0,
Fighter_GObj * arg1 )

◆ fn_800DAADC_applyMotion()

void fn_800DAADC_applyMotion ( s32 msid,
Fighter_GObj * arg1,
Fighter_GObj * arg0,
Vec3 * sp24 )
inlinestatic

◆ fn_800DAADC()

void fn_800DAADC ( Fighter_GObj * arg0,
Fighter_GObj * arg1 )

◆ ftCo_CapturePulledHi_Anim()

void ftCo_CapturePulledHi_Anim ( Fighter_GObj * gobj)

◆ ftCo_CapturePulledHi_IASA()

void ftCo_CapturePulledHi_IASA ( Fighter_GObj * gobj)

◆ fn_800DAC78()

void fn_800DAC78 ( Fighter_GObj * gobj,
Vec3 * arg1 )

◆ fn_800DAD18()

bool fn_800DAD18 ( Fighter_GObj * gobj)

◆ ftCo_CapturePulledHi_Phys()

void ftCo_CapturePulledHi_Phys ( Fighter_GObj * gobj)

◆ ftCo_CapturePulledHi_Coll()

void ftCo_CapturePulledHi_Coll ( Fighter_GObj * gobj)

◆ ftCo_CapturePulledLw_Anim()

void ftCo_CapturePulledLw_Anim ( Fighter_GObj * gobj)

◆ ftCo_CapturePulledLw_IASA()

void ftCo_CapturePulledLw_IASA ( Fighter_GObj * gobj)

◆ ftCo_CapturePulledLw_Phys()

void ftCo_CapturePulledLw_Phys ( Fighter_GObj * gobj)

◆ ftCo_CapturePulledLw_Coll()

void ftCo_CapturePulledLw_Coll ( Fighter_GObj * gobj)

◆ ftCo_800DB368()

void ftCo_800DB368 ( Fighter * attacker_fp,
Fighter * fp )

◆ ftCo_800DB464()

void ftCo_800DB464 ( Fighter_GObj * gobj)

◆ ftCo_800DB500()

void ftCo_800DB500 ( Fighter_GObj * gobj)