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ftCh_Init.c File Reference
#include <platform.h>
#include <placeholder.h>
#include "ftCrazyHand/forward.h"
#include <dolphin/mtx/forward.h>
#include "ftCh_Init.h"
#include "types.h"
#include "ft/ftbosslib.h"
#include "ft/ftcamera.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "it/it_26B1.h"
#include <common_structs.h>

Functions

void ftCh_Init_801566B4 (void)
 
void ftCh_Init_80156A5C (void)
 
void ftCh_Init_80156688 (void)
 
void ftCh_Init_801566E0 (void)
 
void ftCh_Init_80156710 (void)
 
void ftCh_Init_80156740 (void)
 
void ftCh_Init_80156770 (void)
 
void ftCh_Init_801567A0 (void)
 
void ftCh_Init_801567AC (void)
 
void ftCh_Init_801567DC (void)
 
void ftCh_Init_8015683C (void)
 
void ftCh_Init_8015686C (void)
 
void ftCh_Init_80156878 (void)
 
void ftCh_Init_80156884 (void)
 
void ftCh_Init_80156898 (void)
 
void ftCh_Init_801568AC (void)
 
void ftCh_Init_801568B8 (void)
 
void ftCh_Init_801568E8 (void)
 
void ftCh_Init_80156918 (void)
 
void ftCh_Init_80156948 (void)
 
void ftCh_GrabUnk1_8015B2FC (void)
 
void ftCh_GrabUnk1_8015B35C (void)
 
void ftCh_GrabUnk1_8015B390 (void)
 
void ftCh_GrabUnk1_8015B3B8 (void)
 
void ftCh_GrabUnk1_8015B3EC (void)
 
void ftCh_GrabUnk1_8015B404 (void)
 
void ftCh_GrabUnk1_8015B43C (void)
 
void ftCh_GrabUnk1_8015B46C (void)
 
void ftCh_GrabUnk1_8015B4AC (void)
 
void ftCh_GrabUnk1_8015B4BC (void)
 
void ftCh_Init_OnDeath (HSD_GObj *gobj)
 
void ftCh_Init_OnLoad (HSD_GObj *gobj)
 
void ftCh_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 
void ftCh_Init_80156014 (HSD_GObj *gobj)
 ftCh_Init_80155FCC
 
void ftCh_Wait1_0_Coll (HSD_GObj *gobj)
 #ftCh_Init_80156018
 
void ftCh_Entry_Coll (HSD_GObj *gobj)
 #ftCh_Init_80156AD8
 
void ftCh_Damage_Coll (HSD_GObj *gobj)
 #fn_80157080
 
void ftCh_Damage2_Coll (HSD_GObj *gobj)
 #ftCh_Init_80157170
 
void ftCh_WaitSweep_Coll (HSD_GObj *gobj)
 #ftCh_Init_8015737C
 
void ftCh_SweepLoop_Coll (HSD_GObj *gobj)
 #fn_8015746C
 
void ftCh_SweepWait_Coll (HSD_GObj *gobj)
 #fn_8015755C
 
void ftCh_Slap_Coll (HSD_GObj *gobj)
 #ftCh_Init_8015764C
 
void ftCh_WalkLoop_Coll (HSD_GObj *gobj)
 #fn_801578E8
 
void ftCh_WalkWait_Coll (HSD_GObj *gobj)
 #ftCh_Init_801579F4
 
void ftCh_WalkShoot_Coll (HSD_GObj *gobj)
 #ftCh_Init_80157B58
 
void ftCh_Drill_Coll (HSD_GObj *gobj)
 #fn_80157C50
 
void ftCh_RockCrushUp_Coll (HSD_GObj *gobj)
 #ftCh_Init_80157DF8
 
void ftCh_RockCrushDown_Coll (HSD_GObj *gobj)
 #fn_80158144
 
void ftCh_PaperCrush_Coll (HSD_GObj *gobj)
 #fn_801582D8
 
void ftCh_Poke1_Coll (HSD_GObj *gobj)
 #ftCh_Init_801583E4
 
void ftCh_Poke2_Coll (HSD_GObj *gobj)
 #fn_80158534
 
void ftCh_FingerBeamStart_Coll (HSD_GObj *gobj)
 #fn_801587B0
 
void ftCh_FingerBeamLoop_Coll (HSD_GObj *gobj)
 #fn_801588B8
 
void ftCh_FingerBeamEnd_Coll (HSD_GObj *gobj)
 #ftCh_Init_80158DFC
 
void ftCh_BackPunch_Coll (HSD_GObj *gobj)
 #ftCh_Init_80158F34
 
void ftCh_BackAirplane2_Coll (HSD_GObj *gobj)
 #ftCh_Init_80159098
 
void ftCh_BackAirplane3_Coll (HSD_GObj *gobj)
 #ftCh_Init_80159670
 
void ftCh_BackCrush_Coll (HSD_GObj *gobj)
 #ftCh_Init_801597F0
 
void ftCh_BackDisappear_Coll (HSD_GObj *gobj)
 #fn_80159908
 
void ftCh_Wait1_1_Coll (HSD_GObj *gobj)
 #fn_80159AA4
 
void ftCh_Grab_Coll (HSD_GObj *gobj)
 #ftCh_Init_80159F40
 
void ftCh_Cancel_Coll (HSD_GObj *gobj)
 #ftCh_Init_8015A030
 
void ftCh_Squeezing0_Coll (HSD_GObj *gobj)
 #ftCh_Init_8015A184
 
void ftCh_Squeezing1_Coll (HSD_GObj *gobj)
 ftCh_Init_8015A2B0
 
void ftCh_Squeeze_Coll (HSD_GObj *gobj)
 ftCh_Init_8015A3F4
 
void ftCh_Throw_Coll (HSD_GObj *gobj)
 ftCh_Init_8015A560
 
void ftCh_Slam_Coll (HSD_GObj *gobj)
 ftCh_Slam_Anim
 
void ftCh_Fail_Coll (HSD_GObj *gobj)
 ftCh_Fail_Anim
 
void ftCh_TagCrush_Coll (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015A888
 
void ftCh_TagRockPaper_Phys (HSD_GObj *gobj)
 ftCh_TagApplaud_Anim
 
void ftCh_TagRockPaper_Coll (HSD_GObj *gobj)
 
void ftCh_FingerGun2_Coll (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015ABD0
 
void ftCh_TagGrab_Coll (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015ADD0
 
void ftCh_TagFail_Phys (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015B174
 
void ftCh_TagFail_Coll (HSD_GObj *gobj)
 
void ftCo_CaptureCrazyHand_Anim (HSD_GObj *gobj)
 #fn_8015B2C0
 
void ftCo_CaptureCrazyHand_IASA (HSD_GObj *gobj)
 
void ftCo_CaptureCrazyHand_Phys (HSD_GObj *gobj)
 
void ftCo_CaptureCrazyHand_Coll (HSD_GObj *gobj)
 
void ftCo_CaptureDamageCrazyHand_IASA (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015B670
 
void ftCo_CaptureDamageCrazyHand_Phys (HSD_GObj *gobj)
 
void ftCo_CaptureDamageCrazyHand_Coll (HSD_GObj *gobj)
 
void ftCo_CaptureWaitCrazyHand_Anim (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015B778
 
void ftCo_CaptureWaitCrazyHand_IASA (HSD_GObj *gobj)
 
void ftCo_CaptureWaitCrazyHand_Phys (HSD_GObj *gobj)
 
void ftCo_CaptureWaitCrazyHand_Coll (HSD_GObj *gobj)
 
void ftCo_ThrownCrazyHand_Anim (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015B850
 
void ftCo_ThrownCrazyHand_IASA (HSD_GObj *gobj)
 
void ftCo_ThrownCrazyHand_Phys (HSD_GObj *gobj)
 
void ftCo_ThrownCrazyHand_Coll (HSD_GObj *gobj)
 

Variables

MotionState ftCh_Init_MotionStateTable [ftCh_MS_SelfCount]
 
char ftCh_Init_DatFilename [] = "PlCh.dat"
 
char ftCh_Init_DataName [] = "ftDataCrazyhand"
 
char ftCh_Init_803D4834 [] = "PlChNr.dat"
 
char ftCh_Init_803D4840 [] = "PlyCrazyhand_Share_joint"
 
char ftCh_Init_AnimDatFilename [] = "PlChAJ.dat"
 
Fighter_CostumeStrings ftCh_Init_CostumeStrings []
 
jtbl_t ftCh_Init_803D4900
 
jtbl_t ftCh_Init_803D4998
 
struct { 
 
   enum_t   asids [18] 
 
   s8   bytes [64] 
 
ftCh_Init_803D4878 
 #ftCh_GrabUnk1_8015B8FC
 

Function Documentation

◆ ftCh_Init_801566B4()

void ftCh_Init_801566B4 ( void  )

◆ ftCh_Init_80156A5C()

void ftCh_Init_80156A5C ( void  )

◆ ftCh_Init_80156688()

void ftCh_Init_80156688 ( void  )

◆ ftCh_Init_801566E0()

void ftCh_Init_801566E0 ( void  )

◆ ftCh_Init_80156710()

void ftCh_Init_80156710 ( void  )

◆ ftCh_Init_80156740()

void ftCh_Init_80156740 ( void  )

◆ ftCh_Init_80156770()

void ftCh_Init_80156770 ( void  )

◆ ftCh_Init_801567A0()

void ftCh_Init_801567A0 ( void  )

◆ ftCh_Init_801567AC()

void ftCh_Init_801567AC ( void  )

◆ ftCh_Init_801567DC()

void ftCh_Init_801567DC ( void  )

◆ ftCh_Init_8015683C()

void ftCh_Init_8015683C ( void  )

◆ ftCh_Init_8015686C()

void ftCh_Init_8015686C ( void  )

◆ ftCh_Init_80156878()

void ftCh_Init_80156878 ( void  )

◆ ftCh_Init_80156884()

void ftCh_Init_80156884 ( void  )

◆ ftCh_Init_80156898()

void ftCh_Init_80156898 ( void  )

◆ ftCh_Init_801568AC()

void ftCh_Init_801568AC ( void  )

◆ ftCh_Init_801568B8()

void ftCh_Init_801568B8 ( void  )

◆ ftCh_Init_801568E8()

void ftCh_Init_801568E8 ( void  )

◆ ftCh_Init_80156918()

void ftCh_Init_80156918 ( void  )

◆ ftCh_Init_80156948()

void ftCh_Init_80156948 ( void  )

◆ ftCh_GrabUnk1_8015B2FC()

void ftCh_GrabUnk1_8015B2FC ( void  )

◆ ftCh_GrabUnk1_8015B35C()

void ftCh_GrabUnk1_8015B35C ( void  )

◆ ftCh_GrabUnk1_8015B390()

void ftCh_GrabUnk1_8015B390 ( void  )

◆ ftCh_GrabUnk1_8015B3B8()

void ftCh_GrabUnk1_8015B3B8 ( void  )

◆ ftCh_GrabUnk1_8015B3EC()

void ftCh_GrabUnk1_8015B3EC ( void  )

◆ ftCh_GrabUnk1_8015B404()

void ftCh_GrabUnk1_8015B404 ( void  )

◆ ftCh_GrabUnk1_8015B43C()

void ftCh_GrabUnk1_8015B43C ( void  )

◆ ftCh_GrabUnk1_8015B46C()

void ftCh_GrabUnk1_8015B46C ( void  )

◆ ftCh_GrabUnk1_8015B4AC()

void ftCh_GrabUnk1_8015B4AC ( void  )

◆ ftCh_GrabUnk1_8015B4BC()

void ftCh_GrabUnk1_8015B4BC ( void  )

◆ ftCh_Init_OnDeath()

void ftCh_Init_OnDeath ( HSD_GObj gobj)

◆ ftCh_Init_OnLoad()

void ftCh_Init_OnLoad ( HSD_GObj gobj)

◆ ftCh_Init_LoadSpecialAttrs()

void ftCh_Init_LoadSpecialAttrs ( HSD_GObj gobj)

◆ ftCh_Init_80156014()

void ftCh_Init_80156014 ( HSD_GObj gobj)

◆ ftCh_Wait1_0_Coll()

void ftCh_Wait1_0_Coll ( HSD_GObj gobj)

#ftCh_Init_80156018

#ftCh_Init_801560D8 #ftCh_Init_80156198 #ftCh_Init_80156310 ftCh_Wait1_0_Anim ftCh_Wait1_0_IASA ftCh_Wait1_0_Phys

◆ ftCh_Entry_Coll()

void ftCh_Entry_Coll ( HSD_GObj gobj)

#ftCh_Init_80156AD8

#fn_80156F6C ftCh_Entry_Anim ftCh_Entry_IASA ftCh_Entry_Phys

◆ ftCh_Damage_Coll()

void ftCh_Damage_Coll ( HSD_GObj gobj)

◆ ftCh_Damage2_Coll()

void ftCh_Damage2_Coll ( HSD_GObj gobj)

◆ ftCh_WaitSweep_Coll()

void ftCh_WaitSweep_Coll ( HSD_GObj gobj)

◆ ftCh_SweepLoop_Coll()

void ftCh_SweepLoop_Coll ( HSD_GObj gobj)

◆ ftCh_SweepWait_Coll()

void ftCh_SweepWait_Coll ( HSD_GObj gobj)

◆ ftCh_Slap_Coll()

void ftCh_Slap_Coll ( HSD_GObj gobj)

#ftCh_Init_8015764C

ftCh_Slap_Anim ftCh_Slap_IASA ftCh_Slap_Phys #fn_801577B4 #ftCh_Init_801577F8 ftCh_Walk2_Anim ftCh_Walk2_IASA ftCh_Walk2_Phys

◆ ftCh_WalkLoop_Coll()

void ftCh_WalkLoop_Coll ( HSD_GObj gobj)

◆ ftCh_WalkWait_Coll()

void ftCh_WalkWait_Coll ( HSD_GObj gobj)

◆ ftCh_WalkShoot_Coll()

void ftCh_WalkShoot_Coll ( HSD_GObj gobj)

◆ ftCh_Drill_Coll()

void ftCh_Drill_Coll ( HSD_GObj gobj)

◆ ftCh_RockCrushUp_Coll()

void ftCh_RockCrushUp_Coll ( HSD_GObj gobj)

◆ ftCh_RockCrushDown_Coll()

void ftCh_RockCrushDown_Coll ( HSD_GObj gobj)

◆ ftCh_PaperCrush_Coll()

void ftCh_PaperCrush_Coll ( HSD_GObj gobj)

◆ ftCh_Poke1_Coll()

void ftCh_Poke1_Coll ( HSD_GObj gobj)

◆ ftCh_Poke2_Coll()

void ftCh_Poke2_Coll ( HSD_GObj gobj)

#fn_80158534

#ftCh_Init_8015868C ftCh_Poke2_Anim ftCh_Poke2_IASA ftCh_Poke2_Phys

◆ ftCh_FingerBeamStart_Coll()

void ftCh_FingerBeamStart_Coll ( HSD_GObj gobj)

◆ ftCh_FingerBeamLoop_Coll()

void ftCh_FingerBeamLoop_Coll ( HSD_GObj gobj)

◆ ftCh_FingerBeamEnd_Coll()

void ftCh_FingerBeamEnd_Coll ( HSD_GObj gobj)

◆ ftCh_BackPunch_Coll()

void ftCh_BackPunch_Coll ( HSD_GObj gobj)

◆ ftCh_BackAirplane2_Coll()

◆ ftCh_BackAirplane3_Coll()

void ftCh_BackAirplane3_Coll ( HSD_GObj gobj)

◆ ftCh_BackCrush_Coll()

void ftCh_BackCrush_Coll ( HSD_GObj gobj)

◆ ftCh_BackDisappear_Coll()

void ftCh_BackDisappear_Coll ( HSD_GObj gobj)

◆ ftCh_Wait1_1_Coll()

void ftCh_Wait1_1_Coll ( HSD_GObj gobj)

◆ ftCh_Grab_Coll()

void ftCh_Grab_Coll ( HSD_GObj gobj)

◆ ftCh_Cancel_Coll()

void ftCh_Cancel_Coll ( HSD_GObj gobj)

◆ ftCh_Squeezing0_Coll()

void ftCh_Squeezing0_Coll ( HSD_GObj gobj)

◆ ftCh_Squeezing1_Coll()

◆ ftCh_Squeeze_Coll()

◆ ftCh_Throw_Coll()

◆ ftCh_Slam_Coll()

void ftCh_Slam_Coll ( HSD_GObj gobj)

◆ ftCh_Fail_Coll()

void ftCh_Fail_Coll ( HSD_GObj gobj)

◆ ftCh_TagCrush_Coll()

void ftCh_TagCrush_Coll ( HSD_GObj gobj)

◆ ftCh_TagRockPaper_Phys()

◆ ftCh_TagRockPaper_Coll()

void ftCh_TagRockPaper_Coll ( HSD_GObj gobj)

◆ ftCh_FingerGun2_Coll()

void ftCh_FingerGun2_Coll ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015ABD0

#ftCh_GrabUnk1_8015AC50 ftCh_FingerGun2_Anim ftCh_FingerGun2_IASA ftCh_FingerGun2_Phys

◆ ftCh_TagGrab_Coll()

void ftCh_TagGrab_Coll ( HSD_GObj gobj)

◆ ftCh_TagFail_Phys()

void ftCh_TagFail_Phys ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015B174

ftCh_TagFail_Anim ftCh_TagFail_IASA

◆ ftCh_TagFail_Coll()

void ftCh_TagFail_Coll ( HSD_GObj gobj)

◆ ftCo_CaptureCrazyHand_Anim()

void ftCo_CaptureCrazyHand_Anim ( HSD_GObj gobj)

#fn_8015B2C0

#fn_8015B4EC #fn_8015B548

◆ ftCo_CaptureCrazyHand_IASA()

void ftCo_CaptureCrazyHand_IASA ( HSD_GObj gobj)

◆ ftCo_CaptureCrazyHand_Phys()

void ftCo_CaptureCrazyHand_Phys ( HSD_GObj gobj)

◆ ftCo_CaptureCrazyHand_Coll()

void ftCo_CaptureCrazyHand_Coll ( HSD_GObj gobj)

◆ ftCo_CaptureDamageCrazyHand_IASA()

void ftCo_CaptureDamageCrazyHand_IASA ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015B670

ftCo_CaptureDamageCrazyHand_Anim

◆ ftCo_CaptureDamageCrazyHand_Phys()

void ftCo_CaptureDamageCrazyHand_Phys ( HSD_GObj gobj)

◆ ftCo_CaptureDamageCrazyHand_Coll()

void ftCo_CaptureDamageCrazyHand_Coll ( HSD_GObj gobj)

◆ ftCo_CaptureWaitCrazyHand_Anim()

void ftCo_CaptureWaitCrazyHand_Anim ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015B778

#ftCh_GrabUnk1_8015B800

◆ ftCo_CaptureWaitCrazyHand_IASA()

void ftCo_CaptureWaitCrazyHand_IASA ( HSD_GObj gobj)

◆ ftCo_CaptureWaitCrazyHand_Phys()

void ftCo_CaptureWaitCrazyHand_Phys ( HSD_GObj gobj)

◆ ftCo_CaptureWaitCrazyHand_Coll()

void ftCo_CaptureWaitCrazyHand_Coll ( HSD_GObj gobj)

◆ ftCo_ThrownCrazyHand_Anim()

void ftCo_ThrownCrazyHand_Anim ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015B850

◆ ftCo_ThrownCrazyHand_IASA()

void ftCo_ThrownCrazyHand_IASA ( HSD_GObj gobj)

◆ ftCo_ThrownCrazyHand_Phys()

void ftCo_ThrownCrazyHand_Phys ( HSD_GObj gobj)

◆ ftCo_ThrownCrazyHand_Coll()

void ftCo_ThrownCrazyHand_Coll ( HSD_GObj gobj)

Variable Documentation

◆ ftCh_Init_MotionStateTable

MotionState ftCh_Init_MotionStateTable[ftCh_MS_SelfCount]

◆ ftCh_Init_DatFilename

char ftCh_Init_DatFilename[] = "PlCh.dat"

◆ ftCh_Init_DataName

char ftCh_Init_DataName[] = "ftDataCrazyhand"

◆ ftCh_Init_803D4834

char ftCh_Init_803D4834[] = "PlChNr.dat"

◆ ftCh_Init_803D4840

char ftCh_Init_803D4840[] = "PlyCrazyhand_Share_joint"

◆ ftCh_Init_AnimDatFilename

char ftCh_Init_AnimDatFilename[] = "PlChAJ.dat"

◆ ftCh_Init_CostumeStrings

Fighter_CostumeStrings ftCh_Init_CostumeStrings[]
Initial value:
= {
}
char ftCh_Init_803D4840[]
Definition ftCh_Init.c:604
char ftCh_Init_803D4834[]
Definition ftCh_Init.c:603
#define NULL
A null pointer.
Definition stddef.h:19

◆ ftCh_Init_803D4900

jtbl_t ftCh_Init_803D4900
Initial value:
= {
}
void ftCh_Init_80156688(void)
void ftCh_Init_8015686C(void)
void ftCh_Init_80156898(void)
void ftCh_Init_80156710(void)
void ftCh_Init_80156740(void)
void ftCh_Init_801567A0(void)
void ftCh_Init_801568E8(void)
void ftCh_Init_801568AC(void)
void ftCh_Init_80156884(void)
void ftCh_Init_80156A5C(void)
void ftCh_Init_801566E0(void)
void ftCh_Init_801567AC(void)
void ftCh_Init_80156878(void)
void ftCh_Init_80156918(void)
void ftCh_Init_8015683C(void)
void ftCh_Init_80156770(void)
void ftCh_Init_801568B8(void)
void ftCh_Init_801566B4(void)
void ftCh_Init_80156948(void)
void ftCh_Init_801567DC(void)

◆ ftCh_Init_803D4998

jtbl_t ftCh_Init_803D4998
Initial value:
= {
}
void ftCh_GrabUnk1_8015B35C(void)
void ftCh_GrabUnk1_8015B4AC(void)
void ftCh_GrabUnk1_8015B390(void)
void ftCh_GrabUnk1_8015B3B8(void)
void ftCh_GrabUnk1_8015B2FC(void)
void ftCh_GrabUnk1_8015B3EC(void)
void ftCh_GrabUnk1_8015B43C(void)
void ftCh_GrabUnk1_8015B404(void)
void ftCh_GrabUnk1_8015B4BC(void)
void ftCh_GrabUnk1_8015B46C(void)

◆ asids

enum_t asids[18]

◆ bytes

s8 bytes[64]

◆ [struct]

struct { ... } ftCh_Init_803D4878
Initial value:
= {
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 0, 0, 0, 4, 4, 4, 8, 3, 11, 2, 13, 2, 15, 3,
1, 2, 3, 4, 5, 0, 2, 3, 4, 5, 0, 1, 3, 4, 5, 0,
1, 2, 4, 5, 0, 1, 2, 3, 5, 0, 1, 2, 3, 4, 0, 0 },
}
@ ftMh_MS_Wait1_1
Definition forward.h:55
@ ftMh_MS_Damage2
Definition forward.h:27
@ ftMh_MS_Slap
Definition forward.h:31
@ ftMh_MS_RockCrushUp
Definition forward.h:37
@ ftMh_MS_Squeeze
Definition forward.h:60
@ ftMh_MS_BackAirplane2
Definition forward.h:50
@ ftMh_MS_Entry
Definition forward.h:25
@ ftMh_MS_SweepLoop
Definition forward.h:29
@ ftMh_MS_BackDisappear
Definition forward.h:54
@ ftMh_MS_WalkLoop
Definition forward.h:33
@ ftMh_MS_FingerBeamStart
Definition forward.h:43
@ ftMh_MS_Squeezing1
Definition forward.h:59
@ ftMh_MS_RockCrushDown
Definition forward.h:39
@ ftMh_MS_Throw
Definition forward.h:61
@ ftMh_MS_Poke1
Definition forward.h:41
@ ftMh_MS_BackAirplane3
Definition forward.h:51
@ ftMh_MS_Drill
Definition forward.h:36
@ ftMh_MS_Grab
Definition forward.h:56

#ftCh_GrabUnk1_8015B8FC

#ftCh_GrabUnk1_8015B998 #ftCh_GrabUnk1_8015BA34 ftCh_TagCancel_Anim ftCh_TagCancel_Phys ftCh_TagCancel_Coll ftCh_GrabUnk1_8015BC88