SSBM Decomp
Loading...
Searching...
No Matches
ftCh_Init.h File Reference
#include "ftCrazyHand/forward.h"
#include "ft/types.h"

Go to the source code of this file.

Functions

void ftCh_Init_OnDeath (HSD_GObj *gobj)
 
void ftCh_Init_OnLoad (HSD_GObj *gobj)
 
void ftCh_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 
void ftCh_Init_80155FCC (HSD_GObj *gobj)
 
void ftCh_Init_80156014 (HSD_GObj *gobj)
 ftCh_Init_80155FCC
 
void ftCh_Wait1_0_Anim (HSD_GObj *gobj)
 
void ftCh_Wait1_0_IASA (HSD_GObj *gobj)
 
void ftCh_Wait1_0_Phys (HSD_GObj *gobj)
 
void ftCh_Wait1_0_Coll (HSD_GObj *gobj)
 #ftCh_Init_80156018
 
void ftCh_Entry_Anim (HSD_GObj *gobj)
 
void ftCh_Entry_IASA (HSD_GObj *gobj)
 
void ftCh_Entry_Phys (HSD_GObj *gobj)
 
void ftCh_Entry_Coll (HSD_GObj *gobj)
 #ftCh_Init_80156AD8
 
void ftCh_Damage_Anim (HSD_GObj *gobj)
 
void ftCh_Damage_IASA (HSD_GObj *gobj)
 
void ftCh_Damage_Phys (HSD_GObj *gobj)
 
void ftCh_Damage_Coll (HSD_GObj *gobj)
 #fn_80157080
 
void ftCh_Damage2_Anim (HSD_GObj *gobj)
 
void ftCh_Damage2_IASA (HSD_GObj *gobj)
 
void ftCh_Damage2_Phys (HSD_GObj *gobj)
 
void ftCh_Damage2_Coll (HSD_GObj *gobj)
 #ftCh_Init_80157170
 
void ftCh_WaitSweep_Anim (HSD_GObj *gobj)
 
void ftCh_WaitSweep_Phys (HSD_GObj *gobj)
 
void ftCh_WaitSweep_IASA (HSD_GObj *gobj)
 
void ftCh_WaitSweep_Coll (HSD_GObj *gobj)
 #ftCh_Init_8015737C
 
void ftCh_SweepLoop_Anim (HSD_GObj *gobj)
 
void ftCh_SweepLoop_IASA (HSD_GObj *gobj)
 
void ftCh_SweepLoop_Phys (HSD_GObj *gobj)
 
void ftCh_SweepLoop_Coll (HSD_GObj *gobj)
 #fn_8015746C
 
void ftCh_SweepWait_Anim (HSD_GObj *gobj)
 
void ftCh_SweepWait_IASA (HSD_GObj *gobj)
 
void ftCh_SweepWait_Phys (HSD_GObj *gobj)
 
void ftCh_SweepWait_Coll (HSD_GObj *gobj)
 #fn_8015755C
 
void ftCh_Slap_Anim (HSD_GObj *gobj)
 
void ftCh_Slap_IASA (HSD_GObj *gobj)
 
void ftCh_Slap_Phys (HSD_GObj *gobj)
 
void ftCh_Walk2_Anim (HSD_GObj *gobj)
 
void ftCh_Walk2_IASA (HSD_GObj *gobj)
 
void ftCh_Walk2_Phys (HSD_GObj *gobj)
 
void ftCh_Slap_Coll (HSD_GObj *gobj)
 #ftCh_Init_8015764C
 
void ftCh_WalkLoop_Anim (HSD_GObj *gobj)
 
void ftCh_WalkLoop_IASA (HSD_GObj *gobj)
 
void ftCh_WalkLoop_Phys (HSD_GObj *gobj)
 
void ftCh_WalkLoop_Coll (HSD_GObj *gobj)
 #fn_801578E8
 
void ftCh_WalkWait_Anim (HSD_GObj *gobj)
 
void ftCh_WalkWait_IASA (HSD_GObj *gobj)
 
void ftCh_WalkWait_Phys (HSD_GObj *gobj)
 
void ftCh_WalkWait_Coll (HSD_GObj *gobj)
 #ftCh_Init_801579F4
 
void ftCh_WalkShoot_Anim (HSD_GObj *gobj)
 
void ftCh_WalkShoot_IASA (HSD_GObj *gobj)
 
void ftCh_WalkShoot_Phys (HSD_GObj *gobj)
 
void ftCh_WalkShoot_Coll (HSD_GObj *gobj)
 #ftCh_Init_80157B58
 
void ftCh_Drill_Anim (HSD_GObj *gobj)
 
void ftCh_Drill_IASA (HSD_GObj *gobj)
 
void ftCh_Drill_Phys (HSD_GObj *gobj)
 
void ftCh_Drill_Coll (HSD_GObj *gobj)
 #fn_80157C50
 
void ftCh_RockCrushUp_Anim (HSD_GObj *gobj)
 
void ftCh_RockCrushWait_Anim (HSD_GObj *gobj)
 
void ftCh_RockCrushUp_IASA (HSD_GObj *gobj)
 
void ftCh_RockCrushUp_Phys (HSD_GObj *gobj)
 
void ftCh_RockCrushUp_Coll (HSD_GObj *gobj)
 #ftCh_Init_80157DF8
 
void ftCh_RockCrushDown_Anim (HSD_GObj *gobj)
 
void ftCh_RockCrushDown_IASA (HSD_GObj *gobj)
 
void ftCh_RockCrushDown_Phys (HSD_GObj *gobj)
 
void ftCh_RockCrushDown_Coll (HSD_GObj *gobj)
 #fn_80158144
 
void ftCh_PaperCrush_Anim (HSD_GObj *gobj)
 
void ftCh_PaperCrush_IASA (HSD_GObj *gobj)
 
void ftCh_PaperCrush_Phys (HSD_GObj *gobj)
 
void ftCh_PaperCrush_Coll (HSD_GObj *gobj)
 #fn_801582D8
 
void ftCh_Poke1_Anim (HSD_GObj *gobj)
 
void ftCh_Poke1_IASA (HSD_GObj *gobj)
 
void ftCh_Poke1_Phys (HSD_GObj *gobj)
 
void ftCh_Poke1_Coll (HSD_GObj *gobj)
 #ftCh_Init_801583E4
 
void ftCh_Poke2_Anim (HSD_GObj *gobj)
 
void ftCh_Poke2_IASA (HSD_GObj *gobj)
 
void ftCh_Poke2_Phys (HSD_GObj *gobj)
 
void ftCh_Poke2_Coll (HSD_GObj *gobj)
 #fn_80158534
 
void ftCh_FingerBeamStart_Anim (HSD_GObj *gobj)
 
void ftCh_FingerBeamStart_IASA (HSD_GObj *gobj)
 
void ftCh_FingerBeamStart_Phys (HSD_GObj *gobj)
 
void ftCh_FingerBeamStart_Coll (HSD_GObj *gobj)
 #fn_801587B0
 
void ftCh_FingerBeamLoop_Anim (HSD_GObj *gobj)
 
void ftCh_FingerBeamLoop_IASA (HSD_GObj *gobj)
 
void ftCh_FingerBeamLoop_Phys (HSD_GObj *gobj)
 
void ftCh_FingerBeamLoop_Coll (HSD_GObj *gobj)
 #fn_801588B8
 
void ftCh_FingerBeamEnd_Anim (HSD_GObj *gobj)
 
void ftCh_FingerBeamEnd_IASA (HSD_GObj *gobj)
 
void ftCh_FingerBeamEnd_Phys (HSD_GObj *gobj)
 
void ftCh_FingerBeamEnd_Coll (HSD_GObj *gobj)
 #ftCh_Init_80158DFC
 
void ftCh_BackPunch_Anim (HSD_GObj *gobj)
 
void ftCh_BackPunch_IASA (HSD_GObj *gobj)
 
void ftCh_BackPunch_Phys (HSD_GObj *gobj)
 
void ftCh_BackPunch_Coll (HSD_GObj *gobj)
 #ftCh_Init_80158F34
 
void ftCh_FingerGun1_Anim (HSD_GObj *gobj)
 
void ftCh_FingerGun1_IASA (HSD_GObj *gobj)
 
void ftCh_FingerGun1_Phys (HSD_GObj *gobj)
 
void ftCh_FingerGun1_Coll (HSD_GObj *gobj)
 
void ftCh_BackAirplane1_Anim (HSD_GObj *gobj)
 
void ftCh_BackAirplane1_IASA (HSD_GObj *gobj)
 
void ftCh_BackAirplane1_Phys (HSD_GObj *gobj)
 
void ftCh_BackAirplane1_Coll (HSD_GObj *gobj)
 
void ftCh_BackAirplane2_Anim (HSD_GObj *gobj)
 
void ftCh_BackAirplane2_IASA (HSD_GObj *gobj)
 
void ftCh_BackAirplane2_Phys (HSD_GObj *gobj)
 
void ftCh_BackAirplane2_Coll (HSD_GObj *gobj)
 #ftCh_Init_80159098
 
void ftCh_BackAirplane3_Anim (HSD_GObj *gobj)
 
void ftCh_BackAirplane3_IASA (HSD_GObj *gobj)
 
void ftCh_BackAirplane3_Phys (HSD_GObj *gobj)
 
void ftCh_BackAirplane3_Coll (HSD_GObj *gobj)
 #ftCh_Init_80159670
 
void ftCh_BackCrush_Anim (HSD_GObj *gobj)
 
void ftCh_BackCrush_IASA (HSD_GObj *gobj)
 
void ftCh_BackCrush_Phys (HSD_GObj *gobj)
 
void ftCh_BackCrush_Coll (HSD_GObj *gobj)
 #ftCh_Init_801597F0
 
void ftCh_BackDisappear_Anim (HSD_GObj *gobj)
 
void ftCh_BackDisappear_IASA (HSD_GObj *gobj)
 
void ftCh_BackDisappear_Phys (HSD_GObj *gobj)
 
void ftCh_BackDisappear_Coll (HSD_GObj *gobj)
 #fn_80159908
 
void ftCh_Wait1_1_Anim (HSD_GObj *gobj)
 
void ftCh_Wait1_1_IASA (HSD_GObj *gobj)
 
void ftCh_Wait1_1_Phys (HSD_GObj *gobj)
 
void ftCh_Wait1_1_Coll (HSD_GObj *gobj)
 #fn_80159AA4
 
void ftCh_Grab_Anim (HSD_GObj *gobj)
 
void ftCh_Grab_IASA (HSD_GObj *gobj)
 
void ftCh_Grab_Phys (HSD_GObj *gobj)
 
void ftCh_Grab_Coll (HSD_GObj *gobj)
 #ftCh_Init_80159F40
 
void ftCh_Cancel_Anim (HSD_GObj *gobj)
 
void ftCh_Cancel_IASA (HSD_GObj *gobj)
 
void ftCh_Cancel_Phys (HSD_GObj *gobj)
 
void ftCh_Cancel_Coll (HSD_GObj *gobj)
 #ftCh_Init_8015A030
 
void ftCh_Squeezing0_Anim (HSD_GObj *gobj)
 
void ftCh_Squeezing0_IASA (HSD_GObj *gobj)
 
void ftCh_Squeezing0_Phys (HSD_GObj *gobj)
 
void ftCh_Squeezing0_Coll (HSD_GObj *gobj)
 #ftCh_Init_8015A184
 
void ftCh_Init_8015A2B0 (HSD_GObj *gobj)
 
void ftCh_Squeezing1_Anim (HSD_GObj *gobj)
 
void ftCh_Squeezing1_IASA (HSD_GObj *gobj)
 
void ftCh_Squeezing1_Phys (HSD_GObj *gobj)
 
void ftCh_Squeezing1_Coll (HSD_GObj *gobj)
 ftCh_Init_8015A2B0
 
void ftCh_Init_8015A3F4 (HSD_GObj *gobj)
 
void ftCh_Squeeze_Anim (HSD_GObj *gobj)
 
void ftCh_Squeeze_IASA (HSD_GObj *gobj)
 
void ftCh_Squeeze_Phys (HSD_GObj *gobj)
 
void ftCh_Squeeze_Coll (HSD_GObj *gobj)
 ftCh_Init_8015A3F4
 
void ftCh_Init_8015A560 (HSD_GObj *gobj)
 
void ftCh_Throw_Anim (HSD_GObj *gobj)
 
void ftCh_Throw_IASA (HSD_GObj *gobj)
 
void ftCh_Throw_Phys (HSD_GObj *gobj)
 
void ftCh_Throw_Coll (HSD_GObj *gobj)
 ftCh_Init_8015A560
 
void ftCh_Slam_Anim (HSD_GObj *gobj)
 
void ftCh_Slam_IASA (HSD_GObj *gobj)
 
void ftCh_Slam_Phys (HSD_GObj *gobj)
 
void ftCh_Slam_Coll (HSD_GObj *gobj)
 ftCh_Slam_Anim
 
void ftCh_Fail_Anim (HSD_GObj *gobj)
 
void ftCh_Fail_IASA (HSD_GObj *gobj)
 
void ftCh_Fail_Phys (HSD_GObj *gobj)
 
void ftCh_Fail_Coll (HSD_GObj *gobj)
 ftCh_Fail_Anim
 
void ftCh_TagCrush_Anim (HSD_GObj *gobj)
 
void ftCh_TagCrush_IASA (HSD_GObj *gobj)
 
void ftCh_TagCrush_Phys (HSD_GObj *gobj)
 
void ftCh_TagCrush_Coll (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015A888
 
void ftCh_TagApplaud_Anim (HSD_GObj *gobj)
 
void ftCh_TagApplaud_IASA (HSD_GObj *gobj)
 
void ftCh_TagApplaud_Phys (HSD_GObj *gobj)
 
void ftCh_TagApplaud_Coll (HSD_GObj *gobj)
 
void ftCh_TagRockPaper_Anim (HSD_GObj *gobj)
 
void ftCh_TagRockPaper_IASA (HSD_GObj *gobj)
 
void ftCh_TagRockPaper_Phys (HSD_GObj *gobj)
 ftCh_TagApplaud_Anim
 
void ftCh_TagRockPaper_Coll (HSD_GObj *gobj)
 
void ftCh_FingerGun2_Anim (HSD_GObj *gobj)
 
void ftCh_FingerGun2_IASA (HSD_GObj *gobj)
 
void ftCh_FingerGun2_Phys (HSD_GObj *gobj)
 
void ftCh_FingerGun2_Coll (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015ABD0
 
void ftCh_TagGrab_Anim (HSD_GObj *gobj)
 
void ftCh_TagSqueeze_Anim (HSD_GObj *gobj)
 
void ftCh_TagGrab_IASA (HSD_GObj *gobj)
 
void ftCh_TagGrab_Phys (HSD_GObj *gobj)
 
void ftCh_TagGrab_Coll (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015ADD0
 
void ftCh_TagFail_Anim (HSD_GObj *gobj)
 
void ftCh_TagFail_IASA (HSD_GObj *gobj)
 
void ftCh_TagFail_Phys (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015B174
 
void ftCh_TagFail_Coll (HSD_GObj *gobj)
 
void ftCo_CaptureCrazyHand_Anim (HSD_GObj *gobj)
 #fn_8015B2C0
 
void ftCo_CaptureCrazyHand_IASA (HSD_GObj *gobj)
 
void ftCo_CaptureCrazyHand_Phys (HSD_GObj *gobj)
 
void ftCo_CaptureCrazyHand_Coll (HSD_GObj *gobj)
 
void ftCo_CaptureDamageCrazyHand_Anim (HSD_GObj *gobj)
 
void ftCo_CaptureDamageCrazyHand_IASA (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015B670
 
void ftCo_CaptureDamageCrazyHand_Phys (HSD_GObj *gobj)
 
void ftCo_CaptureDamageCrazyHand_Coll (HSD_GObj *gobj)
 
void ftCo_CaptureWaitCrazyHand_Anim (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015B778
 
void ftCo_CaptureWaitCrazyHand_IASA (HSD_GObj *gobj)
 
void ftCo_CaptureWaitCrazyHand_Phys (HSD_GObj *gobj)
 
void ftCo_CaptureWaitCrazyHand_Coll (HSD_GObj *gobj)
 
void ftCo_ThrownCrazyHand_Anim (HSD_GObj *gobj)
 #ftCh_GrabUnk1_8015B850
 
void ftCo_ThrownCrazyHand_IASA (HSD_GObj *gobj)
 
void ftCo_ThrownCrazyHand_Phys (HSD_GObj *gobj)
 
void ftCo_ThrownCrazyHand_Coll (HSD_GObj *gobj)
 
void ftCh_TagCancel_Anim (HSD_GObj *gobj)
 
void ftCh_TagCancel_Phys (HSD_GObj *gobj)
 
void ftCh_TagCancel_Coll (HSD_GObj *gobj)
 
void ftCh_GrabUnk1_8015BC88 (HSD_GObj *gobj)
 

Variables

MotionState ftCh_Init_MotionStateTable [ftCh_MS_SelfCount]
 
char ftCh_Init_DatFilename []
 
char ftCh_Init_DataName []
 
char ftCh_Init_AnimDatFilename []
 
Fighter_CostumeStrings ftCh_Init_CostumeStrings []
 

Function Documentation

◆ ftCh_Init_OnDeath()

void ftCh_Init_OnDeath ( HSD_GObj gobj)

◆ ftCh_Init_OnLoad()

void ftCh_Init_OnLoad ( HSD_GObj gobj)

◆ ftCh_Init_LoadSpecialAttrs()

void ftCh_Init_LoadSpecialAttrs ( HSD_GObj gobj)

◆ ftCh_Init_80155FCC()

void ftCh_Init_80155FCC ( HSD_GObj gobj)

◆ ftCh_Init_80156014()

void ftCh_Init_80156014 ( HSD_GObj gobj)

◆ ftCh_Wait1_0_Anim()

void ftCh_Wait1_0_Anim ( HSD_GObj gobj)

◆ ftCh_Wait1_0_IASA()

void ftCh_Wait1_0_IASA ( HSD_GObj gobj)

◆ ftCh_Wait1_0_Phys()

void ftCh_Wait1_0_Phys ( HSD_GObj gobj)

◆ ftCh_Wait1_0_Coll()

void ftCh_Wait1_0_Coll ( HSD_GObj gobj)

#ftCh_Init_80156018

#ftCh_Init_801560D8 #ftCh_Init_80156198 #ftCh_Init_80156310 ftCh_Wait1_0_Anim ftCh_Wait1_0_IASA ftCh_Wait1_0_Phys

◆ ftCh_Entry_Anim()

void ftCh_Entry_Anim ( HSD_GObj gobj)

◆ ftCh_Entry_IASA()

void ftCh_Entry_IASA ( HSD_GObj gobj)

◆ ftCh_Entry_Phys()

void ftCh_Entry_Phys ( HSD_GObj gobj)

◆ ftCh_Entry_Coll()

void ftCh_Entry_Coll ( HSD_GObj gobj)

#ftCh_Init_80156AD8

#fn_80156F6C ftCh_Entry_Anim ftCh_Entry_IASA ftCh_Entry_Phys

◆ ftCh_Damage_Anim()

void ftCh_Damage_Anim ( HSD_GObj gobj)

◆ ftCh_Damage_IASA()

void ftCh_Damage_IASA ( HSD_GObj gobj)

◆ ftCh_Damage_Phys()

void ftCh_Damage_Phys ( HSD_GObj gobj)

◆ ftCh_Damage_Coll()

void ftCh_Damage_Coll ( HSD_GObj gobj)

◆ ftCh_Damage2_Anim()

void ftCh_Damage2_Anim ( HSD_GObj gobj)

◆ ftCh_Damage2_IASA()

void ftCh_Damage2_IASA ( HSD_GObj gobj)

◆ ftCh_Damage2_Phys()

void ftCh_Damage2_Phys ( HSD_GObj gobj)

◆ ftCh_Damage2_Coll()

void ftCh_Damage2_Coll ( HSD_GObj gobj)

◆ ftCh_WaitSweep_Anim()

void ftCh_WaitSweep_Anim ( HSD_GObj gobj)

◆ ftCh_WaitSweep_Phys()

void ftCh_WaitSweep_Phys ( HSD_GObj gobj)

◆ ftCh_WaitSweep_IASA()

void ftCh_WaitSweep_IASA ( HSD_GObj gobj)

◆ ftCh_WaitSweep_Coll()

void ftCh_WaitSweep_Coll ( HSD_GObj gobj)

◆ ftCh_SweepLoop_Anim()

void ftCh_SweepLoop_Anim ( HSD_GObj gobj)

◆ ftCh_SweepLoop_IASA()

void ftCh_SweepLoop_IASA ( HSD_GObj gobj)

◆ ftCh_SweepLoop_Phys()

void ftCh_SweepLoop_Phys ( HSD_GObj gobj)

◆ ftCh_SweepLoop_Coll()

void ftCh_SweepLoop_Coll ( HSD_GObj gobj)

◆ ftCh_SweepWait_Anim()

void ftCh_SweepWait_Anim ( HSD_GObj gobj)

◆ ftCh_SweepWait_IASA()

void ftCh_SweepWait_IASA ( HSD_GObj gobj)

◆ ftCh_SweepWait_Phys()

void ftCh_SweepWait_Phys ( HSD_GObj gobj)

◆ ftCh_SweepWait_Coll()

void ftCh_SweepWait_Coll ( HSD_GObj gobj)

◆ ftCh_Slap_Anim()

void ftCh_Slap_Anim ( HSD_GObj gobj)

◆ ftCh_Slap_IASA()

void ftCh_Slap_IASA ( HSD_GObj gobj)

◆ ftCh_Slap_Phys()

void ftCh_Slap_Phys ( HSD_GObj gobj)

◆ ftCh_Walk2_Anim()

void ftCh_Walk2_Anim ( HSD_GObj gobj)

◆ ftCh_Walk2_IASA()

void ftCh_Walk2_IASA ( HSD_GObj gobj)

◆ ftCh_Walk2_Phys()

void ftCh_Walk2_Phys ( HSD_GObj gobj)

◆ ftCh_Slap_Coll()

void ftCh_Slap_Coll ( HSD_GObj gobj)

#ftCh_Init_8015764C

ftCh_Slap_Anim ftCh_Slap_IASA ftCh_Slap_Phys #fn_801577B4 #ftCh_Init_801577F8 ftCh_Walk2_Anim ftCh_Walk2_IASA ftCh_Walk2_Phys

◆ ftCh_WalkLoop_Anim()

void ftCh_WalkLoop_Anim ( HSD_GObj gobj)

◆ ftCh_WalkLoop_IASA()

void ftCh_WalkLoop_IASA ( HSD_GObj gobj)

◆ ftCh_WalkLoop_Phys()

void ftCh_WalkLoop_Phys ( HSD_GObj gobj)

◆ ftCh_WalkLoop_Coll()

void ftCh_WalkLoop_Coll ( HSD_GObj gobj)

◆ ftCh_WalkWait_Anim()

void ftCh_WalkWait_Anim ( HSD_GObj gobj)

◆ ftCh_WalkWait_IASA()

void ftCh_WalkWait_IASA ( HSD_GObj gobj)

◆ ftCh_WalkWait_Phys()

void ftCh_WalkWait_Phys ( HSD_GObj gobj)

◆ ftCh_WalkWait_Coll()

void ftCh_WalkWait_Coll ( HSD_GObj gobj)

◆ ftCh_WalkShoot_Anim()

void ftCh_WalkShoot_Anim ( HSD_GObj gobj)

◆ ftCh_WalkShoot_IASA()

void ftCh_WalkShoot_IASA ( HSD_GObj gobj)

◆ ftCh_WalkShoot_Phys()

void ftCh_WalkShoot_Phys ( HSD_GObj gobj)

◆ ftCh_WalkShoot_Coll()

void ftCh_WalkShoot_Coll ( HSD_GObj gobj)

◆ ftCh_Drill_Anim()

void ftCh_Drill_Anim ( HSD_GObj gobj)

◆ ftCh_Drill_IASA()

void ftCh_Drill_IASA ( HSD_GObj gobj)

◆ ftCh_Drill_Phys()

void ftCh_Drill_Phys ( HSD_GObj gobj)

◆ ftCh_Drill_Coll()

void ftCh_Drill_Coll ( HSD_GObj gobj)

◆ ftCh_RockCrushUp_Anim()

void ftCh_RockCrushUp_Anim ( HSD_GObj gobj)

◆ ftCh_RockCrushWait_Anim()

void ftCh_RockCrushWait_Anim ( HSD_GObj gobj)

◆ ftCh_RockCrushUp_IASA()

void ftCh_RockCrushUp_IASA ( HSD_GObj gobj)

◆ ftCh_RockCrushUp_Phys()

void ftCh_RockCrushUp_Phys ( HSD_GObj gobj)

◆ ftCh_RockCrushUp_Coll()

void ftCh_RockCrushUp_Coll ( HSD_GObj gobj)

◆ ftCh_RockCrushDown_Anim()

void ftCh_RockCrushDown_Anim ( HSD_GObj gobj)

◆ ftCh_RockCrushDown_IASA()

void ftCh_RockCrushDown_IASA ( HSD_GObj gobj)

◆ ftCh_RockCrushDown_Phys()

void ftCh_RockCrushDown_Phys ( HSD_GObj gobj)

◆ ftCh_RockCrushDown_Coll()

void ftCh_RockCrushDown_Coll ( HSD_GObj gobj)

◆ ftCh_PaperCrush_Anim()

void ftCh_PaperCrush_Anim ( HSD_GObj gobj)

◆ ftCh_PaperCrush_IASA()

void ftCh_PaperCrush_IASA ( HSD_GObj gobj)

◆ ftCh_PaperCrush_Phys()

void ftCh_PaperCrush_Phys ( HSD_GObj gobj)

◆ ftCh_PaperCrush_Coll()

void ftCh_PaperCrush_Coll ( HSD_GObj gobj)

◆ ftCh_Poke1_Anim()

void ftCh_Poke1_Anim ( HSD_GObj gobj)

◆ ftCh_Poke1_IASA()

void ftCh_Poke1_IASA ( HSD_GObj gobj)

◆ ftCh_Poke1_Phys()

void ftCh_Poke1_Phys ( HSD_GObj gobj)

◆ ftCh_Poke1_Coll()

void ftCh_Poke1_Coll ( HSD_GObj gobj)

◆ ftCh_Poke2_Anim()

void ftCh_Poke2_Anim ( HSD_GObj gobj)

◆ ftCh_Poke2_IASA()

void ftCh_Poke2_IASA ( HSD_GObj gobj)

◆ ftCh_Poke2_Phys()

void ftCh_Poke2_Phys ( HSD_GObj gobj)

◆ ftCh_Poke2_Coll()

void ftCh_Poke2_Coll ( HSD_GObj gobj)

#fn_80158534

#ftCh_Init_8015868C ftCh_Poke2_Anim ftCh_Poke2_IASA ftCh_Poke2_Phys

◆ ftCh_FingerBeamStart_Anim()

void ftCh_FingerBeamStart_Anim ( HSD_GObj gobj)

◆ ftCh_FingerBeamStart_IASA()

void ftCh_FingerBeamStart_IASA ( HSD_GObj gobj)

◆ ftCh_FingerBeamStart_Phys()

void ftCh_FingerBeamStart_Phys ( HSD_GObj gobj)

◆ ftCh_FingerBeamStart_Coll()

void ftCh_FingerBeamStart_Coll ( HSD_GObj gobj)

◆ ftCh_FingerBeamLoop_Anim()

void ftCh_FingerBeamLoop_Anim ( HSD_GObj gobj)

◆ ftCh_FingerBeamLoop_IASA()

void ftCh_FingerBeamLoop_IASA ( HSD_GObj gobj)

◆ ftCh_FingerBeamLoop_Phys()

void ftCh_FingerBeamLoop_Phys ( HSD_GObj gobj)

◆ ftCh_FingerBeamLoop_Coll()

void ftCh_FingerBeamLoop_Coll ( HSD_GObj gobj)

◆ ftCh_FingerBeamEnd_Anim()

void ftCh_FingerBeamEnd_Anim ( HSD_GObj gobj)

◆ ftCh_FingerBeamEnd_IASA()

void ftCh_FingerBeamEnd_IASA ( HSD_GObj gobj)

◆ ftCh_FingerBeamEnd_Phys()

void ftCh_FingerBeamEnd_Phys ( HSD_GObj gobj)

◆ ftCh_FingerBeamEnd_Coll()

void ftCh_FingerBeamEnd_Coll ( HSD_GObj gobj)

◆ ftCh_BackPunch_Anim()

void ftCh_BackPunch_Anim ( HSD_GObj gobj)

◆ ftCh_BackPunch_IASA()

void ftCh_BackPunch_IASA ( HSD_GObj gobj)

◆ ftCh_BackPunch_Phys()

void ftCh_BackPunch_Phys ( HSD_GObj gobj)

◆ ftCh_BackPunch_Coll()

void ftCh_BackPunch_Coll ( HSD_GObj gobj)

◆ ftCh_FingerGun1_Anim()

void ftCh_FingerGun1_Anim ( HSD_GObj gobj)

◆ ftCh_FingerGun1_IASA()

void ftCh_FingerGun1_IASA ( HSD_GObj gobj)

◆ ftCh_FingerGun1_Phys()

void ftCh_FingerGun1_Phys ( HSD_GObj gobj)

◆ ftCh_FingerGun1_Coll()

void ftCh_FingerGun1_Coll ( HSD_GObj gobj)

◆ ftCh_BackAirplane1_Anim()

void ftCh_BackAirplane1_Anim ( HSD_GObj gobj)

◆ ftCh_BackAirplane1_IASA()

void ftCh_BackAirplane1_IASA ( HSD_GObj gobj)

◆ ftCh_BackAirplane1_Phys()

void ftCh_BackAirplane1_Phys ( HSD_GObj gobj)

◆ ftCh_BackAirplane1_Coll()

void ftCh_BackAirplane1_Coll ( HSD_GObj gobj)

◆ ftCh_BackAirplane2_Anim()

void ftCh_BackAirplane2_Anim ( HSD_GObj gobj)

◆ ftCh_BackAirplane2_IASA()

void ftCh_BackAirplane2_IASA ( HSD_GObj gobj)

◆ ftCh_BackAirplane2_Phys()

void ftCh_BackAirplane2_Phys ( HSD_GObj gobj)

◆ ftCh_BackAirplane2_Coll()

◆ ftCh_BackAirplane3_Anim()

void ftCh_BackAirplane3_Anim ( HSD_GObj gobj)

◆ ftCh_BackAirplane3_IASA()

void ftCh_BackAirplane3_IASA ( HSD_GObj gobj)

◆ ftCh_BackAirplane3_Phys()

void ftCh_BackAirplane3_Phys ( HSD_GObj gobj)

◆ ftCh_BackAirplane3_Coll()

void ftCh_BackAirplane3_Coll ( HSD_GObj gobj)

◆ ftCh_BackCrush_Anim()

void ftCh_BackCrush_Anim ( HSD_GObj gobj)

◆ ftCh_BackCrush_IASA()

void ftCh_BackCrush_IASA ( HSD_GObj gobj)

◆ ftCh_BackCrush_Phys()

void ftCh_BackCrush_Phys ( HSD_GObj gobj)

◆ ftCh_BackCrush_Coll()

void ftCh_BackCrush_Coll ( HSD_GObj gobj)

◆ ftCh_BackDisappear_Anim()

void ftCh_BackDisappear_Anim ( HSD_GObj gobj)

◆ ftCh_BackDisappear_IASA()

void ftCh_BackDisappear_IASA ( HSD_GObj gobj)

◆ ftCh_BackDisappear_Phys()

void ftCh_BackDisappear_Phys ( HSD_GObj gobj)

◆ ftCh_BackDisappear_Coll()

void ftCh_BackDisappear_Coll ( HSD_GObj gobj)

◆ ftCh_Wait1_1_Anim()

void ftCh_Wait1_1_Anim ( HSD_GObj gobj)

◆ ftCh_Wait1_1_IASA()

void ftCh_Wait1_1_IASA ( HSD_GObj gobj)

◆ ftCh_Wait1_1_Phys()

void ftCh_Wait1_1_Phys ( HSD_GObj gobj)

◆ ftCh_Wait1_1_Coll()

void ftCh_Wait1_1_Coll ( HSD_GObj gobj)

◆ ftCh_Grab_Anim()

void ftCh_Grab_Anim ( HSD_GObj gobj)

◆ ftCh_Grab_IASA()

void ftCh_Grab_IASA ( HSD_GObj gobj)

◆ ftCh_Grab_Phys()

void ftCh_Grab_Phys ( HSD_GObj gobj)

◆ ftCh_Grab_Coll()

void ftCh_Grab_Coll ( HSD_GObj gobj)

◆ ftCh_Cancel_Anim()

void ftCh_Cancel_Anim ( HSD_GObj gobj)

◆ ftCh_Cancel_IASA()

void ftCh_Cancel_IASA ( HSD_GObj gobj)

◆ ftCh_Cancel_Phys()

void ftCh_Cancel_Phys ( HSD_GObj gobj)

◆ ftCh_Cancel_Coll()

void ftCh_Cancel_Coll ( HSD_GObj gobj)

◆ ftCh_Squeezing0_Anim()

void ftCh_Squeezing0_Anim ( HSD_GObj gobj)

◆ ftCh_Squeezing0_IASA()

void ftCh_Squeezing0_IASA ( HSD_GObj gobj)

◆ ftCh_Squeezing0_Phys()

void ftCh_Squeezing0_Phys ( HSD_GObj gobj)

◆ ftCh_Squeezing0_Coll()

void ftCh_Squeezing0_Coll ( HSD_GObj gobj)

◆ ftCh_Init_8015A2B0()

void ftCh_Init_8015A2B0 ( HSD_GObj gobj)

◆ ftCh_Squeezing1_Anim()

void ftCh_Squeezing1_Anim ( HSD_GObj gobj)

◆ ftCh_Squeezing1_IASA()

void ftCh_Squeezing1_IASA ( HSD_GObj gobj)

◆ ftCh_Squeezing1_Phys()

void ftCh_Squeezing1_Phys ( HSD_GObj gobj)

◆ ftCh_Squeezing1_Coll()

◆ ftCh_Init_8015A3F4()

void ftCh_Init_8015A3F4 ( HSD_GObj gobj)

◆ ftCh_Squeeze_Anim()

void ftCh_Squeeze_Anim ( HSD_GObj gobj)

◆ ftCh_Squeeze_IASA()

void ftCh_Squeeze_IASA ( HSD_GObj gobj)

◆ ftCh_Squeeze_Phys()

void ftCh_Squeeze_Phys ( HSD_GObj gobj)

◆ ftCh_Squeeze_Coll()

◆ ftCh_Init_8015A560()

void ftCh_Init_8015A560 ( HSD_GObj gobj)

◆ ftCh_Throw_Anim()

void ftCh_Throw_Anim ( HSD_GObj gobj)

◆ ftCh_Throw_IASA()

void ftCh_Throw_IASA ( HSD_GObj gobj)

◆ ftCh_Throw_Phys()

void ftCh_Throw_Phys ( HSD_GObj gobj)

◆ ftCh_Throw_Coll()

◆ ftCh_Slam_Anim()

void ftCh_Slam_Anim ( HSD_GObj gobj)

◆ ftCh_Slam_IASA()

void ftCh_Slam_IASA ( HSD_GObj gobj)

◆ ftCh_Slam_Phys()

void ftCh_Slam_Phys ( HSD_GObj gobj)

◆ ftCh_Slam_Coll()

void ftCh_Slam_Coll ( HSD_GObj gobj)

◆ ftCh_Fail_Anim()

void ftCh_Fail_Anim ( HSD_GObj gobj)

◆ ftCh_Fail_IASA()

void ftCh_Fail_IASA ( HSD_GObj gobj)

◆ ftCh_Fail_Phys()

void ftCh_Fail_Phys ( HSD_GObj gobj)

◆ ftCh_Fail_Coll()

void ftCh_Fail_Coll ( HSD_GObj gobj)

◆ ftCh_TagCrush_Anim()

void ftCh_TagCrush_Anim ( HSD_GObj gobj)

◆ ftCh_TagCrush_IASA()

void ftCh_TagCrush_IASA ( HSD_GObj gobj)

◆ ftCh_TagCrush_Phys()

void ftCh_TagCrush_Phys ( HSD_GObj gobj)

◆ ftCh_TagCrush_Coll()

void ftCh_TagCrush_Coll ( HSD_GObj gobj)

◆ ftCh_TagApplaud_Anim()

void ftCh_TagApplaud_Anim ( HSD_GObj gobj)

◆ ftCh_TagApplaud_IASA()

void ftCh_TagApplaud_IASA ( HSD_GObj gobj)

◆ ftCh_TagApplaud_Phys()

void ftCh_TagApplaud_Phys ( HSD_GObj gobj)

◆ ftCh_TagApplaud_Coll()

void ftCh_TagApplaud_Coll ( HSD_GObj gobj)

◆ ftCh_TagRockPaper_Anim()

void ftCh_TagRockPaper_Anim ( HSD_GObj gobj)

◆ ftCh_TagRockPaper_IASA()

void ftCh_TagRockPaper_IASA ( HSD_GObj gobj)

◆ ftCh_TagRockPaper_Phys()

◆ ftCh_TagRockPaper_Coll()

void ftCh_TagRockPaper_Coll ( HSD_GObj gobj)

◆ ftCh_FingerGun2_Anim()

void ftCh_FingerGun2_Anim ( HSD_GObj gobj)

◆ ftCh_FingerGun2_IASA()

void ftCh_FingerGun2_IASA ( HSD_GObj gobj)

◆ ftCh_FingerGun2_Phys()

void ftCh_FingerGun2_Phys ( HSD_GObj gobj)

◆ ftCh_FingerGun2_Coll()

void ftCh_FingerGun2_Coll ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015ABD0

#ftCh_GrabUnk1_8015AC50 ftCh_FingerGun2_Anim ftCh_FingerGun2_IASA ftCh_FingerGun2_Phys

◆ ftCh_TagGrab_Anim()

void ftCh_TagGrab_Anim ( HSD_GObj gobj)

◆ ftCh_TagSqueeze_Anim()

void ftCh_TagSqueeze_Anim ( HSD_GObj gobj)

◆ ftCh_TagGrab_IASA()

void ftCh_TagGrab_IASA ( HSD_GObj gobj)

◆ ftCh_TagGrab_Phys()

void ftCh_TagGrab_Phys ( HSD_GObj gobj)

◆ ftCh_TagGrab_Coll()

void ftCh_TagGrab_Coll ( HSD_GObj gobj)

◆ ftCh_TagFail_Anim()

void ftCh_TagFail_Anim ( HSD_GObj gobj)

◆ ftCh_TagFail_IASA()

void ftCh_TagFail_IASA ( HSD_GObj gobj)

◆ ftCh_TagFail_Phys()

void ftCh_TagFail_Phys ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015B174

ftCh_TagFail_Anim ftCh_TagFail_IASA

◆ ftCh_TagFail_Coll()

void ftCh_TagFail_Coll ( HSD_GObj gobj)

◆ ftCo_CaptureCrazyHand_Anim()

void ftCo_CaptureCrazyHand_Anim ( HSD_GObj gobj)

#fn_8015B2C0

#fn_8015B4EC #fn_8015B548

◆ ftCo_CaptureCrazyHand_IASA()

void ftCo_CaptureCrazyHand_IASA ( HSD_GObj gobj)

◆ ftCo_CaptureCrazyHand_Phys()

void ftCo_CaptureCrazyHand_Phys ( HSD_GObj gobj)

◆ ftCo_CaptureCrazyHand_Coll()

void ftCo_CaptureCrazyHand_Coll ( HSD_GObj gobj)

◆ ftCo_CaptureDamageCrazyHand_Anim()

void ftCo_CaptureDamageCrazyHand_Anim ( HSD_GObj gobj)

◆ ftCo_CaptureDamageCrazyHand_IASA()

void ftCo_CaptureDamageCrazyHand_IASA ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015B670

ftCo_CaptureDamageCrazyHand_Anim

◆ ftCo_CaptureDamageCrazyHand_Phys()

void ftCo_CaptureDamageCrazyHand_Phys ( HSD_GObj gobj)

◆ ftCo_CaptureDamageCrazyHand_Coll()

void ftCo_CaptureDamageCrazyHand_Coll ( HSD_GObj gobj)

◆ ftCo_CaptureWaitCrazyHand_Anim()

void ftCo_CaptureWaitCrazyHand_Anim ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015B778

#ftCh_GrabUnk1_8015B800

◆ ftCo_CaptureWaitCrazyHand_IASA()

void ftCo_CaptureWaitCrazyHand_IASA ( HSD_GObj gobj)

◆ ftCo_CaptureWaitCrazyHand_Phys()

void ftCo_CaptureWaitCrazyHand_Phys ( HSD_GObj gobj)

◆ ftCo_CaptureWaitCrazyHand_Coll()

void ftCo_CaptureWaitCrazyHand_Coll ( HSD_GObj gobj)

◆ ftCo_ThrownCrazyHand_Anim()

void ftCo_ThrownCrazyHand_Anim ( HSD_GObj gobj)

#ftCh_GrabUnk1_8015B850

◆ ftCo_ThrownCrazyHand_IASA()

void ftCo_ThrownCrazyHand_IASA ( HSD_GObj gobj)

◆ ftCo_ThrownCrazyHand_Phys()

void ftCo_ThrownCrazyHand_Phys ( HSD_GObj gobj)

◆ ftCo_ThrownCrazyHand_Coll()

void ftCo_ThrownCrazyHand_Coll ( HSD_GObj gobj)

◆ ftCh_TagCancel_Anim()

void ftCh_TagCancel_Anim ( HSD_GObj gobj)

◆ ftCh_TagCancel_Phys()

void ftCh_TagCancel_Phys ( HSD_GObj gobj)

◆ ftCh_TagCancel_Coll()

void ftCh_TagCancel_Coll ( HSD_GObj gobj)

◆ ftCh_GrabUnk1_8015BC88()

void ftCh_GrabUnk1_8015BC88 ( HSD_GObj gobj)

Variable Documentation

◆ ftCh_Init_MotionStateTable

MotionState ftCh_Init_MotionStateTable[ftCh_MS_SelfCount]
extern

◆ ftCh_Init_DatFilename

char ftCh_Init_DatFilename[]
extern

◆ ftCh_Init_DataName

char ftCh_Init_DataName[]
extern

◆ ftCh_Init_AnimDatFilename

char ftCh_Init_AnimDatFilename[]
extern

◆ ftCh_Init_CostumeStrings

Fighter_CostumeStrings ftCh_Init_CostumeStrings[]
extern