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toy.h File Reference
#include <platform.h>
#include "sc/forward.h"
#include "ty/types.h"
#include <baselib/forward.h>

Go to the source code of this file.

Functions

int Toy_GetTrophyTotal (void)
s32 Toy_803048C0 (int)
bool Toy_80304924 (int)
void Toy_80304988 (int)
bool Toy_803049F4 (int)
void Toy_80304A58 (int)
bool Toy_80304B0C (int)
int Toy_80304B94 (int)
bool Toy_80304CC8 (int)
int _Toy_80304D30 (void)
s32 Toy_80305058 (s32, s32, s32, f32)
void Toy_SetUnlockState (enum_t, bool)
void Toy_80305918 (signed char, long, long)
s32 Toy_80305B88 (void)
s32 Toy_80305C44 (void)
float Toy_80305D00 (void)
float Toy_80305DB0 (void)
float Toy_80305EB4 (void)
float Toy_80305FB8 (void)
float Toy_803060BC (int, int)
s16 Toy_803062BC (s32 trophyId)
s32 Toy_803063D4 (s32, s32, s32)
void Toy_803067BC (s32, s32)
void Toy_803068E0 (HSD_GObj *gobj, int)
void Toy_80306930 (HSD_GObj *, int)
void Toy_80306954 (HSD_GObj *gobj, int)
void Toy_80306A48 (HSD_JObj *, char *, char *, char *, HSD_Archive *, long)
HSD_GObjProcToy_80306B18 (HSD_GObj *gobj, s32 anim_frame, s32 val1, s32 val2)
void Toy_80306BB8 (HSD_GObj *gobj)
void Toy_RemoveUserData (void *ptr)
void Toy_80306D14 (void)
void Toy_80306D70 (s32 arg0)
HSD_LObjToy_LoadLObjList (LightList **, s32 *)
void Toy_80307470 (s32)
void Toy_80307E84 (HSD_GObj *gobj)
char * Toy_8030813C (int trophy_id)
void Toy_80308250 (u8 *arg0, s16 arg1, s32 arg2)
s32 Toy_803082F8 (s16 idx)
void Toy_80308328 (s16 idx)
s32 Toy_80308354 (s16 idx)
void Toy_803083D8 (HSD_JObj *jobj, s32 arg1)
HSD_GObjToy_803087F4 (void *)
void Toy_803102D0 (void)
void Toy_80310324 (void)
void Toy_80310660 (s32 arg0)
void Toy_80311680 (void)
void Toy_80311960 (void)
void Toy_OnEnter_80311AB0 (void *)
void Toy_OnFrame_80312018 (void)
void Toy_OnInit_803122D0 (void)
void Toy_8031234C (s32)
void Toy_803124BC (void)
void Toy_8031263C (void)
void Toy_803127D4 (void)

Variables

char Toy_str_ScMenFigure_cam_int1_camera []
unsigned short Toy_804A284C [302]
ToyAnimState Toy_804A2AA8
TyDspEntryToy_sbss_804D6EAC
TyDspEntryToy_sbss_804D6EB0
HSD_ArchiveToy_sbss_804D6EC8
ToyCameraControlToy_sbss_804D6ED4
ToyED8DataToy_sbss_804D6ED8
s16Toy_sbss_804D6EDC
TyDisplayDataToy_sbss_804D6EE0

Function Documentation

◆ Toy_GetTrophyTotal()

int Toy_GetTrophyTotal ( void )

◆ Toy_803048C0()

s32 Toy_803048C0 ( int arg0)

◆ Toy_80304924()

bool Toy_80304924 ( int arg0)

◆ Toy_80304988()

void Toy_80304988 ( int arg0)

◆ Toy_803049F4()

bool Toy_803049F4 ( int arg0)

◆ Toy_80304A58()

void Toy_80304A58 ( int arg0)

◆ Toy_80304B0C()

bool Toy_80304B0C ( int arg0)

◆ Toy_80304B94()

int Toy_80304B94 ( int option)

◆ Toy_80304CC8()

bool Toy_80304CC8 ( int arg0)

◆ _Toy_80304D30()

int _Toy_80304D30 ( void )

◆ Toy_80305058()

s32 Toy_80305058 ( s32 arg0,
s32 arg1,
s32 arg2,
f32 farg0 )

◆ Toy_SetUnlockState()

void Toy_SetUnlockState ( enum_t trophyId,
bool addValue )

◆ Toy_80305918()

void Toy_80305918 ( signed char ,
long ,
long  )

◆ Toy_80305B88()

s32 Toy_80305B88 ( void )

◆ Toy_80305C44()

s32 Toy_80305C44 ( void )

◆ Toy_80305D00()

float Toy_80305D00 ( void )

◆ Toy_80305DB0()

float Toy_80305DB0 ( void )

◆ Toy_80305EB4()

float Toy_80305EB4 ( void )

◆ Toy_80305FB8()

float Toy_80305FB8 ( void )

◆ Toy_803060BC()

float Toy_803060BC ( int trophyId,
int field )

◆ Toy_803062BC()

s16 Toy_803062BC ( s32 trophyId)

◆ Toy_803063D4()

s32 Toy_803063D4 ( s32 arg0,
s32 arg1,
s32 arg2 )

◆ Toy_803067BC()

void Toy_803067BC ( s32 arg0,
s32 arg1 )

◆ Toy_803068E0()

void Toy_803068E0 ( HSD_GObj * gobj,
int unused )

◆ Toy_80306930()

void Toy_80306930 ( HSD_GObj * gobj,
int unused )

◆ Toy_80306954()

void Toy_80306954 ( HSD_GObj * gobj,
int unused )

◆ Toy_80306A48()

void Toy_80306A48 ( HSD_JObj * ,
char * ,
char * ,
char * ,
HSD_Archive * ,
long  )

◆ Toy_80306B18()

HSD_GObjProc * Toy_80306B18 ( HSD_GObj * gobj,
s32 anim_frame,
s32 val1,
s32 val2 )

◆ Toy_80306BB8()

void Toy_80306BB8 ( HSD_GObj * gobj)

◆ Toy_RemoveUserData()

void Toy_RemoveUserData ( void * ptr)

◆ Toy_80306D14()

void Toy_80306D14 ( void )

◆ Toy_80306D70()

void Toy_80306D70 ( s32 arg0)

◆ Toy_LoadLObjList()

HSD_LObj * Toy_LoadLObjList ( LightList ** list,
s32 * hasAnim )

◆ Toy_80307470()

void Toy_80307470 ( s32 arg0)

◆ Toy_80307E84()

void Toy_80307E84 ( HSD_GObj * gobj)

◆ Toy_8030813C()

char * Toy_8030813C ( int trophy_id)

◆ Toy_80308250()

void Toy_80308250 ( u8 * arg0,
s16 arg1,
s32 arg2 )

◆ Toy_803082F8()

s32 Toy_803082F8 ( s16 idx)

◆ Toy_80308328()

void Toy_80308328 ( s16 idx)

◆ Toy_80308354()

s32 Toy_80308354 ( s16 idx)

◆ Toy_803083D8()

void Toy_803083D8 ( HSD_JObj * jobj,
s32 arg1 )

◆ Toy_803087F4()

HSD_GObj * Toy_803087F4 ( void * arg0)

◆ Toy_803102D0()

void Toy_803102D0 ( void )

◆ Toy_80310324()

void Toy_80310324 ( void )

◆ Toy_80310660()

void Toy_80310660 ( s32 arg0)

◆ Toy_80311680()

void Toy_80311680 ( void )

◆ Toy_80311960()

void Toy_80311960 ( void )

◆ Toy_OnEnter_80311AB0()

void Toy_OnEnter_80311AB0 ( void * arg0)

◆ Toy_OnFrame_80312018()

void Toy_OnFrame_80312018 ( void )

◆ Toy_OnInit_803122D0()

void Toy_OnInit_803122D0 ( void )

◆ Toy_8031234C()

void Toy_8031234C ( s32 arg0)

◆ Toy_803124BC()

void Toy_803124BC ( void )

◆ Toy_8031263C()

void Toy_8031263C ( void )

◆ Toy_803127D4()

void Toy_803127D4 ( void )

Variable Documentation

◆ Toy_str_ScMenFigure_cam_int1_camera

char Toy_str_ScMenFigure_cam_int1_camera[]
extern

◆ Toy_804A284C

unsigned short Toy_804A284C[302]
extern

◆ Toy_804A2AA8

ToyAnimState Toy_804A2AA8
extern

◆ Toy_sbss_804D6EAC

TyDspEntry* Toy_sbss_804D6EAC
extern

◆ Toy_sbss_804D6EB0

TyDspEntry* Toy_sbss_804D6EB0
extern

◆ Toy_sbss_804D6EC8

HSD_Archive* Toy_sbss_804D6EC8
extern

◆ Toy_sbss_804D6ED4

ToyCameraControl* Toy_sbss_804D6ED4
extern

◆ Toy_sbss_804D6ED8

ToyED8Data* Toy_sbss_804D6ED8
extern

◆ Toy_sbss_804D6EDC

s16* Toy_sbss_804D6EDC
extern

◆ Toy_sbss_804D6EE0

TyDisplayData* Toy_sbss_804D6EE0
extern
Warning
do not sort. Private members cannot be declared static.