#include <types.h>
◆ curr_mode
| u8 GameRouting::curr_mode |
◆ pending_mode
| u8 GameRouting::pending_mode |
◆ prev_mode
| u8 GameRouting::prev_mode |
◆ curr_scene_idx
| u8 GameRouting::curr_scene_idx |
scene graph scene index for associated GameMode
◆ prev_scene_idx
| u8 GameRouting::prev_scene_idx |
scene graph scene index for associated GameMode
◆ pending_scene_idx
| u8 GameRouting::pending_scene_idx |
scene graph scene index for associated GameMode
The documentation for this struct was generated from the following file: