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GameRouting Struct Reference

#include <types.h>

Data Fields

u8 curr_mode
 GameModeKind.
u8 pending_mode
 GameModeKind.
u8 prev_mode
 GameModeKind.
u8 curr_scene_idx
 scene graph scene index for associated GameMode
u8 prev_scene_idx
 scene graph scene index for associated GameMode
u8 pending_scene_idx
 scene graph scene index for associated GameMode

Field Documentation

◆ curr_mode

u8 GameRouting::curr_mode

◆ pending_mode

u8 GameRouting::pending_mode

◆ prev_mode

u8 GameRouting::prev_mode

◆ curr_scene_idx

u8 GameRouting::curr_scene_idx

scene graph scene index for associated GameMode

◆ prev_scene_idx

u8 GameRouting::prev_scene_idx

scene graph scene index for associated GameMode

◆ pending_scene_idx

u8 GameRouting::pending_scene_idx

scene graph scene index for associated GameMode


The documentation for this struct was generated from the following file: