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SSBM Decomp
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#include <types.h>
Data Fields | |
| u8 | scene_kind |
| The GameSceneKind associated with this scene. | |
| void * | enter_data |
| data passed to GameScene::on_enter | |
| void * | exit_data |
| data passed to GameScene::on_exit | |
| u8 GameModeState::GameSceneInfo::scene_kind |
The GameSceneKind associated with this scene.
This is the value matched by gm_FindGameSceneHandler to look up the corresponding GameScene supplying the GameScene::on_enter, GameScene::on_exit, and GameScene::on_frame callbacks invoked for this scene. Not to be confused with GameModeState::id, which is the scene graph traversal index. GameSceneKind
| void* GameModeState::GameSceneInfo::enter_data |
data passed to GameScene::on_enter
| void* GameModeState::GameSceneInfo::exit_data |
data passed to GameScene::on_exit