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SSBM Decomp
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#include "db.h"#include <dolphin/card.h>#include <dolphin/vi.h>#include <sysdolphin/baselib/controller.h>#include <sysdolphin/baselib/gobj.h>#include <melee/ft/ftlib.h>#include <melee/lb/lbarchive.h>#include <melee/un/types.h>Functions | |
| void | db_GetGameLaunchButtonState (void) |
| void | db_Setup (void) |
| HSD_Pad | db_ButtonsDown (int player) |
| HSD_Pad | db_ButtonsPressed (int player) |
| HSD_Pad | db_ButtonsRepeat (int player) |
| void | db_PrintEntityCounts (void) |
| void | db_PrintThreadInfo (void) |
| static int | db_get_pad_button (int i) |
| static int | db_get_pad_repeat (int i) |
| void | db_RunEveryFrame (void) |
Variables | ||
| u16 | db_gameLaunchButtonState | |
| char ** | db_bonus_names | |
| char ** | db_motionstate_names | |
| char ** | db_submotion_names | |
| bool | db_804D6B20 | |
| int | g_debugLevel = 1 | |
| char | db_build_timestamp [] = "DATE Feb 13 2002 TIME 22:06:27" | |
| struct { | ||
| HSD_Pad current | ||
| HSD_Pad prev | ||
| HSD_Pad pressed | ||
| HSD_Pad released | ||
| HSD_Pad repeat | ||
| } | db_ButtonStates [4] | |
| unsigned char | _stack_end [] | |
| unsigned char | _stack_addr [] | |
| void db_GetGameLaunchButtonState | ( | void | ) |
| void db_Setup | ( | void | ) |
| HSD_Pad db_ButtonsDown | ( | int | player | ) |
| HSD_Pad db_ButtonsPressed | ( | int | player | ) |
| HSD_Pad db_ButtonsRepeat | ( | int | player | ) |
| void db_PrintEntityCounts | ( | void | ) |
| void db_PrintThreadInfo | ( | void | ) |
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inlinestatic |
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inlinestatic |
| void db_RunEveryFrame | ( | void | ) |
| u16 db_gameLaunchButtonState |
| char** db_bonus_names |
| char** db_motionstate_names |
| char** db_submotion_names |
| bool db_804D6B20 |
| int g_debugLevel = 1 |
| char db_build_timestamp[] = "DATE Feb 13 2002 TIME 22:06:27" |
| HSD_Pad current |
| HSD_Pad prev |
| HSD_Pad pressed |
| HSD_Pad released |
| HSD_Pad repeat |
| struct { ... } db_ButtonStates[4] |
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extern |
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extern |