SSBM Decomp
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#include "db.h"
#include <dolphin/card.h>
#include <dolphin/vi.h>
#include <melee/ft/ftlib.h>
#include <melee/lb/lbarchive.h>
#include <melee/un/types.h>
#include <sysdolphin/baselib/controller.h>
#include <sysdolphin/baselib/gobj.h>
Functions | |
void | db_GetGameLaunchButtonState (void) |
void | db_Setup (void) |
HSD_Pad | db_ButtonsDown (int player) |
HSD_Pad | db_ButtonsPressed (int player) |
HSD_Pad | db_ButtonsRepeat (int player) |
void | db_PrintEntityCounts (void) |
void | db_PrintThreadInfo (void) |
static int | db_get_pad_button (int i) |
static int | db_get_pad_repeat (int i) |
void | db_RunEveryFrame (void) |
Variables | ||
u16 | db_gameLaunchButtonState | |
char ** | db_bonus_names | |
char ** | db_motionstate_names | |
char ** | db_submotion_names | |
bool | db_804D6B20 | |
int | g_debugLevel = 1 | |
char | db_build_timestamp [] = "DATE Feb 13 2002 TIME 22:06:27" | |
struct { | ||
HSD_Pad current | ||
HSD_Pad prev | ||
HSD_Pad pressed | ||
HSD_Pad released | ||
HSD_Pad repeat | ||
} | db_ButtonStates [4] | |
unsigned char | _stack_end [] | |
unsigned char | _stack_addr [] | |
void db_GetGameLaunchButtonState | ( | void | ) |
void db_Setup | ( | void | ) |
HSD_Pad db_ButtonsDown | ( | int | player | ) |
HSD_Pad db_ButtonsPressed | ( | int | player | ) |
HSD_Pad db_ButtonsRepeat | ( | int | player | ) |
void db_PrintEntityCounts | ( | void | ) |
void db_PrintThreadInfo | ( | void | ) |
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inlinestatic |
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inlinestatic |
void db_RunEveryFrame | ( | void | ) |
u16 db_gameLaunchButtonState |
char** db_bonus_names |
char** db_motionstate_names |
char** db_submotion_names |
bool db_804D6B20 |
int g_debugLevel = 1 |
char db_build_timestamp[] = "DATE Feb 13 2002 TIME 22:06:27" |
HSD_Pad current |
HSD_Pad prev |
HSD_Pad pressed |
HSD_Pad released |
HSD_Pad repeat |
struct { ... } db_ButtonStates[4] |
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extern |
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extern |