SSBM Decomp
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types.h File Reference
#include <platform.h>
#include <placeholder.h>
#include "cm/forward.h"
#include "it/forward.h"
#include "it/items/forward.h"
#include <dolphin/gx/forward.h>
#include <baselib/forward.h>
#include "ft/types.h"
#include "it/itCharItems.h"
#include "it/itCommonItems.h"
#include "it/itPKFlash.h"
#include "it/itPKThunder.h"
#include "lb/types.h"
#include <common_structs.h>
#include <dolphin/gx/types.h>
#include <dolphin/mtx/types.h>

Go to the source code of this file.

Data Structures

struct  CameraBoxFlags
 
struct  flag32
 
struct  DynamicBoneTable
 
struct  Item_DynamicBones
 
struct  ItemAttr
 
struct  ItemDynamics
 
struct  ItemStateDesc
 
struct  ItemStateArray
 
struct  ItemModelDesc
 
struct  Article
 
struct  it_266F_ItemVars
 
struct  Item
 
struct  sdata_ItemGXLink
 
struct  r13_ItemTable
 
struct  BobOmbRain
 
struct  SpawnItem
 
struct  ItemModStruct
 
struct  ItemCommonData
 
struct  Item_r13_Data
 
struct  HSD_ObjAllocUnk2
 
struct  x1C_struct
 
struct  HSD_ObjAllocUnk
 
struct  HSD_ObjAllocUnk6
 
struct  HSD_ObjAllocUnk4
 
struct  HSD_ObjAllocUnk5
 
struct  HSD_ObjAllocUnk7
 
struct  it_8026C47C_arg0_t
 
struct  it_8026F3D4_arg1_t
 
struct  it_8026F3D4_body_t
 

Functions

 STATIC_ASSERT (sizeof(struct Item_DynamicBones)==0x1C)
 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(struct Item_DynamicBones = =0x1C)