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itzgshell.c File Reference
#include "itzgshell.h"
#include "dolphin.h"
#include "baselib/random.h"
#include "cm/camera.h"
#include "ef/efasync.h"
#include "gr/grzakogenerator.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/ithitbox.h"
#include "it/itzako.h"
#include "it/itmaplib.h"
#include "it/itcoll.h"
#include "it/item.h"
#include "it/items/itnokonoko.h"
#include "lb/lb_00B0.h"
#include "mp/mpcoll.h"
#include <MSL/math.h>

Data Structures

struct  itGShell_Attrs
struct  itZGShell_Attrs

Functions

static void it_802DFFA0 (Item_GObj *gobj)
void it_802DDB38 (Item_GObj *gobj)
void it_802DDBE8 (Item_GObj *gobj)
void fn_802DDC8C (Item_GObj *gobj)
void it_802DDD38 (Item_GObj *gobj)
static itGShell_Attrsget_attrs (Item *arg0)
void it_802DDEB4 (Item_GObj *gobj)
void it_802DE040 (Item_GObj *gobj)
void it_802DE0F0 (Item_GObj *gobj)
bool itZrshell_UnkMotion0_Anim (Item_GObj *arg0)
void itZrshell_UnkMotion0_Phys (Item_GObj *gobj)
bool itZrshell_UnkMotion0_Coll (Item_GObj *gobj)
void it_802DE320 (Item_GObj *gobj)
bool itZrshell_UnkMotion1_Anim (Item_GObj *gobj)
void itZrshell_UnkMotion1_Phys (Item_GObj *gobj)
bool itZrshell_UnkMotion1_Coll (Item_GObj *gobj)
void it_2725_Logic11_PickedUp (Item_GObj *gobj)
bool itZrshell_UnkMotion2_Anim (Item_GObj *arg0)
void itZrshell_UnkMotion2_Phys (Item_GObj *gobj)
void itZGShell_Logic11_Thrown (Item_GObj *gobj)
bool itZrshell_UnkMotion3_Anim (Item_GObj *gobj)
void itZrshell_UnkMotion3_Phys (Item_GObj *gobj)
bool itZrshell_UnkMotion3_Coll (Item_GObj *gobj)
void itZGShell_Logic11_Dropped (Item_GObj *gobj)
bool itZrshell_UnkMotion4_Anim (Item_GObj *gobj)
void itZrshell_UnkMotion4_Phys (Item_GObj *gobj)
bool itZrshell_UnkMotion4_Coll (Item_GObj *gobj)
void it_802DE6F0 (Item_GObj *gobj)
static void it_802DDB38_inline (Item_GObj *gobj, Vec *v)
bool itZrshell_UnkMotion6_Anim (Item_GObj *gobj)
void itZrshell_UnkMotion6_Phys (Item_GObj *gobj)
bool itZrshell_UnkMotion6_Coll (Item_GObj *gobj)
void it_802DEC80 (Item_GObj *gobj)
bool itZrshell_UnkMotion8_Anim (Item_GObj *gobj)
void itZrshell_UnkMotion8_Phys (Item_GObj *gobj)
bool itZrshell_UnkMotion8_Coll (Item_GObj *gobj)
void it_2725_Logic11_EnteredAir (Item_GObj *gobj)
bool itZrshell_UnkMotion9_Anim (Item_GObj *arg0)
static void itZGShell_StopAndIdle (Item_GObj *gobj)
void itZrshell_UnkMotion9_Phys (Item_GObj *gobj)
bool itZrshell_UnkMotion9_Coll (Item_GObj *gobj)
void it_802DF230 (Item_GObj *gobj)
bool itZrshell_UnkMotion11_Anim (Item_GObj *gobj)
void itZrshell_UnkMotion11_Phys (Item_GObj *gobj)
bool itZrshell_UnkMotion11_Coll (Item_GObj *gobj)
void it_802DF9F8 (Item_GObj *gobj)
bool itZrshell_UnkMotion10_Anim (Item_GObj *gobj)
void itZrshell_UnkMotion10_Phys (Item_GObj *gobj)
bool itZrshell_UnkMotion10_Coll (Item_GObj *gobj)
bool itZGShell_Logic11_DmgDealt (Item_GObj *gobj)
bool itZGShell_Logic11_DmgReceived (Item_GObj *gobj)
bool itZGShell_Logic11_Reflected (Item_GObj *gobj)
bool it_2725_Logic11_Clanked (Item_GObj *gobj)
bool it_2725_Logic11_HitShield (Item_GObj *gobj)
bool itZGShell_Logic11_ShieldBounced (Item_GObj *gobj)
int fn_802DFE7C (Item_GObj *gobj)
void it_802DFED4 (Item_GObj *gobj, Item_GObj *ref_gobj)
void itZGShell_Logic11_Destroyed (Item_GObj *gobj)
void it_802DFF14 (Item_GObj *gobj, s32 arg1)
void it_802DFFB8 (HSD_JObj *jobj, Item *ip)
Item_GObjit_802E0100 (s32 arg0, Vec3 *pos, s32 facing_int)
static void jimenn (void)

Variables

ItemStateTable it_803F86C8 []
const Vec3 it_803B86E8 = { 0.0f, 0.0f, 0.0f }

Function Documentation

◆ it_802DFFA0()

void it_802DFFA0 ( Item_GObj * gobj)
static

◆ it_802DDB38()

void it_802DDB38 ( Item_GObj * gobj)

◆ it_802DDBE8()

void it_802DDBE8 ( Item_GObj * gobj)

◆ fn_802DDC8C()

void fn_802DDC8C ( Item_GObj * gobj)

◆ it_802DDD38()

void it_802DDD38 ( Item_GObj * gobj)

◆ get_attrs()

itGShell_Attrs * get_attrs ( Item * arg0)
inlinestatic

◆ it_802DDEB4()

void it_802DDEB4 ( Item_GObj * gobj)

◆ it_802DE040()

void it_802DE040 ( Item_GObj * gobj)

◆ it_802DE0F0()

void it_802DE0F0 ( Item_GObj * gobj)

◆ itZrshell_UnkMotion0_Anim()

bool itZrshell_UnkMotion0_Anim ( Item_GObj * arg0)

◆ itZrshell_UnkMotion0_Phys()

void itZrshell_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itZrshell_UnkMotion0_Coll()

bool itZrshell_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802DE320()

void it_802DE320 ( Item_GObj * gobj)

◆ itZrshell_UnkMotion1_Anim()

bool itZrshell_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itZrshell_UnkMotion1_Phys()

void itZrshell_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itZrshell_UnkMotion1_Coll()

bool itZrshell_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_2725_Logic11_PickedUp()

void it_2725_Logic11_PickedUp ( Item_GObj * gobj)

◆ itZrshell_UnkMotion2_Anim()

bool itZrshell_UnkMotion2_Anim ( Item_GObj * arg0)

◆ itZrshell_UnkMotion2_Phys()

void itZrshell_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itZGShell_Logic11_Thrown()

void itZGShell_Logic11_Thrown ( Item_GObj * gobj)

◆ itZrshell_UnkMotion3_Anim()

bool itZrshell_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itZrshell_UnkMotion3_Phys()

void itZrshell_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itZrshell_UnkMotion3_Coll()

bool itZrshell_UnkMotion3_Coll ( Item_GObj * gobj)

◆ itZGShell_Logic11_Dropped()

void itZGShell_Logic11_Dropped ( Item_GObj * gobj)

◆ itZrshell_UnkMotion4_Anim()

bool itZrshell_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itZrshell_UnkMotion4_Phys()

void itZrshell_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itZrshell_UnkMotion4_Coll()

bool itZrshell_UnkMotion4_Coll ( Item_GObj * gobj)

◆ it_802DE6F0()

void it_802DE6F0 ( Item_GObj * gobj)

◆ it_802DDB38_inline()

void it_802DDB38_inline ( Item_GObj * gobj,
Vec * v )
inlinestatic

◆ itZrshell_UnkMotion6_Anim()

bool itZrshell_UnkMotion6_Anim ( Item_GObj * gobj)

◆ itZrshell_UnkMotion6_Phys()

void itZrshell_UnkMotion6_Phys ( Item_GObj * gobj)

◆ itZrshell_UnkMotion6_Coll()

bool itZrshell_UnkMotion6_Coll ( Item_GObj * gobj)

◆ it_802DEC80()

void it_802DEC80 ( Item_GObj * gobj)

◆ itZrshell_UnkMotion8_Anim()

bool itZrshell_UnkMotion8_Anim ( Item_GObj * gobj)

◆ itZrshell_UnkMotion8_Phys()

void itZrshell_UnkMotion8_Phys ( Item_GObj * gobj)

◆ itZrshell_UnkMotion8_Coll()

bool itZrshell_UnkMotion8_Coll ( Item_GObj * gobj)

◆ it_2725_Logic11_EnteredAir()

void it_2725_Logic11_EnteredAir ( Item_GObj * gobj)

◆ itZrshell_UnkMotion9_Anim()

bool itZrshell_UnkMotion9_Anim ( Item_GObj * arg0)

◆ itZGShell_StopAndIdle()

void itZGShell_StopAndIdle ( Item_GObj * gobj)
inlinestatic

◆ itZrshell_UnkMotion9_Phys()

void itZrshell_UnkMotion9_Phys ( Item_GObj * gobj)

◆ itZrshell_UnkMotion9_Coll()

bool itZrshell_UnkMotion9_Coll ( Item_GObj * gobj)

◆ it_802DF230()

void it_802DF230 ( Item_GObj * gobj)

◆ itZrshell_UnkMotion11_Anim()

bool itZrshell_UnkMotion11_Anim ( Item_GObj * gobj)

◆ itZrshell_UnkMotion11_Phys()

void itZrshell_UnkMotion11_Phys ( Item_GObj * gobj)

◆ itZrshell_UnkMotion11_Coll()

bool itZrshell_UnkMotion11_Coll ( Item_GObj * gobj)

◆ it_802DF9F8()

void it_802DF9F8 ( Item_GObj * gobj)

◆ itZrshell_UnkMotion10_Anim()

bool itZrshell_UnkMotion10_Anim ( Item_GObj * gobj)

◆ itZrshell_UnkMotion10_Phys()

void itZrshell_UnkMotion10_Phys ( Item_GObj * gobj)

◆ itZrshell_UnkMotion10_Coll()

bool itZrshell_UnkMotion10_Coll ( Item_GObj * gobj)

◆ itZGShell_Logic11_DmgDealt()

bool itZGShell_Logic11_DmgDealt ( Item_GObj * gobj)

◆ itZGShell_Logic11_DmgReceived()

bool itZGShell_Logic11_DmgReceived ( Item_GObj * gobj)

◆ itZGShell_Logic11_Reflected()

bool itZGShell_Logic11_Reflected ( Item_GObj * gobj)

◆ it_2725_Logic11_Clanked()

bool it_2725_Logic11_Clanked ( Item_GObj * gobj)

◆ it_2725_Logic11_HitShield()

bool it_2725_Logic11_HitShield ( Item_GObj * gobj)

◆ itZGShell_Logic11_ShieldBounced()

bool itZGShell_Logic11_ShieldBounced ( Item_GObj * gobj)

◆ fn_802DFE7C()

int fn_802DFE7C ( Item_GObj * gobj)

◆ it_802DFED4()

void it_802DFED4 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ itZGShell_Logic11_Destroyed()

void itZGShell_Logic11_Destroyed ( Item_GObj * gobj)

◆ it_802DFF14()

void it_802DFF14 ( Item_GObj * gobj,
s32 arg1 )

◆ it_802DFFB8()

void it_802DFFB8 ( HSD_JObj * jobj,
Item * ip )

◆ it_802E0100()

Item_GObj * it_802E0100 ( s32 arg0,
Vec3 * pos,
s32 facing_int )

◆ jimenn()

void jimenn ( void )
static

Variable Documentation

◆ it_803F86C8

ItemStateTable it_803F86C8[]
Initial value:
= {
}
bool itZrshell_UnkMotion9_Coll(Item_GObj *gobj)
Definition itzgshell.c:656
bool itZrshell_UnkMotion1_Coll(Item_GObj *gobj)
Definition itzgshell.c:326
void itZrshell_UnkMotion9_Phys(Item_GObj *gobj)
Definition itzgshell.c:636
bool itZrshell_UnkMotion0_Coll(Item_GObj *gobj)
Definition itzgshell.c:282
bool itZrshell_UnkMotion1_Anim(Item_GObj *gobj)
Definition itzgshell.c:305
bool itZrshell_UnkMotion10_Coll(Item_GObj *gobj)
Definition itzgshell.c:853
void itZrshell_UnkMotion3_Phys(Item_GObj *gobj)
Definition itzgshell.c:384
bool itZrshell_UnkMotion3_Coll(Item_GObj *gobj)
Definition itzgshell.c:391
bool itZrshell_UnkMotion6_Coll(Item_GObj *gobj)
Definition itzgshell.c:522
bool itZrshell_UnkMotion4_Coll(Item_GObj *gobj)
Definition itzgshell.c:417
bool itZrshell_UnkMotion10_Anim(Item_GObj *gobj)
Definition itzgshell.c:817
void itZrshell_UnkMotion0_Phys(Item_GObj *gobj)
Definition itzgshell.c:270
bool itZrshell_UnkMotion11_Anim(Item_GObj *gobj)
Definition itzgshell.c:737
bool itZrshell_UnkMotion2_Anim(Item_GObj *arg0)
Definition itzgshell.c:341
void itZrshell_UnkMotion6_Phys(Item_GObj *gobj)
Definition itzgshell.c:490
void itZrshell_UnkMotion4_Phys(Item_GObj *gobj)
Definition itzgshell.c:410
bool itZrshell_UnkMotion0_Anim(Item_GObj *arg0)
Definition itzgshell.c:265
bool itZrshell_UnkMotion6_Anim(Item_GObj *gobj)
Definition itzgshell.c:471
void itZrshell_UnkMotion8_Phys(Item_GObj *gobj)
Definition itzgshell.c:592
void itZrshell_UnkMotion11_Phys(Item_GObj *gobj)
Definition itzgshell.c:785
bool itZrshell_UnkMotion8_Anim(Item_GObj *gobj)
Definition itzgshell.c:574
bool itZrshell_UnkMotion11_Coll(Item_GObj *gobj)
Definition itzgshell.c:793
void itZrshell_UnkMotion10_Phys(Item_GObj *gobj)
Definition itzgshell.c:847
bool itZrshell_UnkMotion4_Anim(Item_GObj *gobj)
Definition itzgshell.c:403
void itZrshell_UnkMotion2_Phys(Item_GObj *gobj)
Definition itzgshell.c:346
bool itZrshell_UnkMotion8_Coll(Item_GObj *gobj)
Definition itzgshell.c:599
bool itZrshell_UnkMotion9_Anim(Item_GObj *arg0)
Definition itzgshell.c:617
void itZrshell_UnkMotion1_Phys(Item_GObj *gobj)
Definition itzgshell.c:319
bool itZrshell_UnkMotion3_Anim(Item_GObj *gobj)
Definition itzgshell.c:366
#define NULL
Definition stddef.h:19

◆ it_803B86E8

const Vec3 it_803B86E8 = { 0.0f, 0.0f, 0.0f }