SSBM Decomp
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itzgshell.c File Reference
#include "itzgshell.h"
#include "dolphin.h"
#include "baselib/random.h"
#include "cm/camera.h"
#include "ef/efasync.h"
#include "gr/grzakogenerator.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include "it/items/itnokonoko.h"
#include "lb/lb_00B0.h"
#include "mp/mpcoll.h"
#include <MSL/math.h>

Data Structures

struct  itGShell_Attrs
 
struct  itZGShell_Attrs
 

Functions

static void it_802DFFA0 (Item_GObj *gobj)
 
void it_802DDB38 (Item_GObj *gobj)
 
void it_802DDBE8 (Item_GObj *gobj)
 
void fn_802DDC8C (Item_GObj *gobj)
 
void it_802DDD38 (Item_GObj *gobj)
 
static itGShell_Attrsget_attrs (Item *arg0)
 
void it_802DDEB4 (Item_GObj *gobj)
 
void it_802DE040 (Item_GObj *gobj)
 
void it_802DE0F0 (Item_GObj *gobj)
 
bool itZrshell_UnkMotion0_Anim (Item_GObj *arg0)
 
void itZrshell_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802DE320 (Item_GObj *gobj)
 
bool itZrshell_UnkMotion1_Anim (Item_GObj *gobj)
 
void itZrshell_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_2725_Logic11_PickedUp (Item_GObj *gobj)
 
bool itZrshell_UnkMotion2_Anim (Item_GObj *arg0)
 
void itZrshell_UnkMotion2_Phys (Item_GObj *gobj)
 
void itZGShell_Logic11_Thrown (Item_GObj *gobj)
 
bool itZrshell_UnkMotion3_Anim (Item_GObj *gobj)
 
void itZrshell_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion3_Coll (Item_GObj *gobj)
 
void itZGShell_Logic11_Dropped (Item_GObj *gobj)
 
bool itZrshell_UnkMotion4_Anim (Item_GObj *gobj)
 
void itZrshell_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_802DE6F0 (Item_GObj *gobj)
 
static void it_802DDB38_inline (Item_GObj *gobj, Vec *v)
 
bool itZrshell_UnkMotion6_Anim (Item_GObj *gobj)
 
void itZrshell_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_802DEC80 (Item_GObj *gobj)
 
bool itZrshell_UnkMotion8_Anim (Item_GObj *gobj)
 
void itZrshell_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion8_Coll (Item_GObj *gobj)
 
void it_2725_Logic11_EnteredAir (Item_GObj *gobj)
 
bool itZrshell_UnkMotion9_Anim (Item_GObj *arg0)
 
static void itZGShell_StopAndIdle (Item_GObj *gobj)
 
void itZrshell_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion9_Coll (Item_GObj *gobj)
 
void it_802DF230 (Item_GObj *gobj)
 
bool itZrshell_UnkMotion11_Anim (Item_GObj *gobj)
 
void itZrshell_UnkMotion11_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion11_Coll (Item_GObj *gobj)
 
void it_802DF9F8 (Item_GObj *gobj)
 
bool itZrshell_UnkMotion10_Anim (Item_GObj *gobj)
 
void itZrshell_UnkMotion10_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion10_Coll (Item_GObj *gobj)
 
bool itZGShell_Logic11_DmgDealt (Item_GObj *gobj)
 
bool itZGShell_Logic11_DmgReceived (Item_GObj *gobj)
 
bool itZGShell_Logic11_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic11_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic11_HitShield (Item_GObj *gobj)
 
bool itZGShell_Logic11_ShieldBounced (Item_GObj *gobj)
 
int fn_802DFE7C (Item_GObj *gobj)
 
void it_802DFED4 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
void itZGShell_Logic11_Destroyed (Item_GObj *gobj)
 
void it_802DFF14 (Item_GObj *gobj, s32 arg1)
 
void it_802DFFB8 (HSD_JObj *jobj, Item *ip)
 
Item_GObjit_802E0100 (s32 arg0, Vec3 *pos, s32 facing_int)
 
static void jimenn (void)
 

Variables

ItemStateTable it_803F86C8 []
 
const Vec3 it_803B86E8 = { 0.0f, 0.0f, 0.0f }
 

Function Documentation

◆ it_802DFFA0()

void it_802DFFA0 ( Item_GObj gobj)
static

◆ it_802DDB38()

void it_802DDB38 ( Item_GObj gobj)

◆ it_802DDBE8()

void it_802DDBE8 ( Item_GObj gobj)

◆ fn_802DDC8C()

void fn_802DDC8C ( Item_GObj gobj)

◆ it_802DDD38()

void it_802DDD38 ( Item_GObj gobj)

◆ get_attrs()

static itGShell_Attrs * get_attrs ( Item arg0)
inlinestatic

◆ it_802DDEB4()

void it_802DDEB4 ( Item_GObj gobj)

◆ it_802DE040()

void it_802DE040 ( Item_GObj gobj)

◆ it_802DE0F0()

void it_802DE0F0 ( Item_GObj gobj)

◆ itZrshell_UnkMotion0_Anim()

bool itZrshell_UnkMotion0_Anim ( Item_GObj arg0)

◆ itZrshell_UnkMotion0_Phys()

void itZrshell_UnkMotion0_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion0_Coll()

bool itZrshell_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802DE320()

void it_802DE320 ( Item_GObj gobj)

◆ itZrshell_UnkMotion1_Anim()

bool itZrshell_UnkMotion1_Anim ( Item_GObj gobj)

◆ itZrshell_UnkMotion1_Phys()

void itZrshell_UnkMotion1_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion1_Coll()

bool itZrshell_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic11_PickedUp()

void it_2725_Logic11_PickedUp ( Item_GObj gobj)

◆ itZrshell_UnkMotion2_Anim()

bool itZrshell_UnkMotion2_Anim ( Item_GObj arg0)

◆ itZrshell_UnkMotion2_Phys()

void itZrshell_UnkMotion2_Phys ( Item_GObj gobj)

◆ itZGShell_Logic11_Thrown()

void itZGShell_Logic11_Thrown ( Item_GObj gobj)

◆ itZrshell_UnkMotion3_Anim()

bool itZrshell_UnkMotion3_Anim ( Item_GObj gobj)

◆ itZrshell_UnkMotion3_Phys()

void itZrshell_UnkMotion3_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion3_Coll()

bool itZrshell_UnkMotion3_Coll ( Item_GObj gobj)

◆ itZGShell_Logic11_Dropped()

void itZGShell_Logic11_Dropped ( Item_GObj gobj)

◆ itZrshell_UnkMotion4_Anim()

bool itZrshell_UnkMotion4_Anim ( Item_GObj gobj)

◆ itZrshell_UnkMotion4_Phys()

void itZrshell_UnkMotion4_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion4_Coll()

bool itZrshell_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_802DE6F0()

void it_802DE6F0 ( Item_GObj gobj)

◆ it_802DDB38_inline()

static void it_802DDB38_inline ( Item_GObj gobj,
Vec *  v 
)
inlinestatic

◆ itZrshell_UnkMotion6_Anim()

bool itZrshell_UnkMotion6_Anim ( Item_GObj gobj)

◆ itZrshell_UnkMotion6_Phys()

void itZrshell_UnkMotion6_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion6_Coll()

bool itZrshell_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_802DEC80()

void it_802DEC80 ( Item_GObj gobj)

◆ itZrshell_UnkMotion8_Anim()

bool itZrshell_UnkMotion8_Anim ( Item_GObj gobj)

◆ itZrshell_UnkMotion8_Phys()

void itZrshell_UnkMotion8_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion8_Coll()

bool itZrshell_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_2725_Logic11_EnteredAir()

void it_2725_Logic11_EnteredAir ( Item_GObj gobj)

◆ itZrshell_UnkMotion9_Anim()

bool itZrshell_UnkMotion9_Anim ( Item_GObj arg0)

◆ itZGShell_StopAndIdle()

static void itZGShell_StopAndIdle ( Item_GObj gobj)
inlinestatic

◆ itZrshell_UnkMotion9_Phys()

void itZrshell_UnkMotion9_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion9_Coll()

bool itZrshell_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_802DF230()

void it_802DF230 ( Item_GObj gobj)

◆ itZrshell_UnkMotion11_Anim()

bool itZrshell_UnkMotion11_Anim ( Item_GObj gobj)

◆ itZrshell_UnkMotion11_Phys()

void itZrshell_UnkMotion11_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion11_Coll()

bool itZrshell_UnkMotion11_Coll ( Item_GObj gobj)

◆ it_802DF9F8()

void it_802DF9F8 ( Item_GObj gobj)

◆ itZrshell_UnkMotion10_Anim()

bool itZrshell_UnkMotion10_Anim ( Item_GObj gobj)

◆ itZrshell_UnkMotion10_Phys()

void itZrshell_UnkMotion10_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion10_Coll()

bool itZrshell_UnkMotion10_Coll ( Item_GObj gobj)

◆ itZGShell_Logic11_DmgDealt()

bool itZGShell_Logic11_DmgDealt ( Item_GObj gobj)

◆ itZGShell_Logic11_DmgReceived()

bool itZGShell_Logic11_DmgReceived ( Item_GObj gobj)

◆ itZGShell_Logic11_Reflected()

bool itZGShell_Logic11_Reflected ( Item_GObj gobj)

◆ it_2725_Logic11_Clanked()

bool it_2725_Logic11_Clanked ( Item_GObj gobj)

◆ it_2725_Logic11_HitShield()

bool it_2725_Logic11_HitShield ( Item_GObj gobj)

◆ itZGShell_Logic11_ShieldBounced()

bool itZGShell_Logic11_ShieldBounced ( Item_GObj gobj)

◆ fn_802DFE7C()

int fn_802DFE7C ( Item_GObj gobj)

◆ it_802DFED4()

void it_802DFED4 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itZGShell_Logic11_Destroyed()

void itZGShell_Logic11_Destroyed ( Item_GObj gobj)

◆ it_802DFF14()

void it_802DFF14 ( Item_GObj gobj,
s32  arg1 
)

◆ it_802DFFB8()

void it_802DFFB8 ( HSD_JObj jobj,
Item ip 
)

◆ it_802E0100()

Item_GObj * it_802E0100 ( s32  arg0,
Vec3 *  pos,
s32  facing_int 
)

◆ jimenn()

static void jimenn ( void  )
static

Variable Documentation

◆ it_803F86C8

ItemStateTable it_803F86C8[]
Initial value:
= {
}
bool itZrshell_UnkMotion9_Coll(Item_GObj *gobj)
Definition itzgshell.c:652
bool itZrshell_UnkMotion1_Coll(Item_GObj *gobj)
Definition itzgshell.c:322
void itZrshell_UnkMotion9_Phys(Item_GObj *gobj)
Definition itzgshell.c:632
bool itZrshell_UnkMotion0_Coll(Item_GObj *gobj)
Definition itzgshell.c:278
bool itZrshell_UnkMotion1_Anim(Item_GObj *gobj)
Definition itzgshell.c:301
bool itZrshell_UnkMotion10_Coll(Item_GObj *gobj)
Definition itzgshell.c:849
void itZrshell_UnkMotion3_Phys(Item_GObj *gobj)
Definition itzgshell.c:380
bool itZrshell_UnkMotion3_Coll(Item_GObj *gobj)
Definition itzgshell.c:387
bool itZrshell_UnkMotion6_Coll(Item_GObj *gobj)
Definition itzgshell.c:518
bool itZrshell_UnkMotion4_Coll(Item_GObj *gobj)
Definition itzgshell.c:413
bool itZrshell_UnkMotion10_Anim(Item_GObj *gobj)
Definition itzgshell.c:813
void itZrshell_UnkMotion0_Phys(Item_GObj *gobj)
Definition itzgshell.c:266
bool itZrshell_UnkMotion11_Anim(Item_GObj *gobj)
Definition itzgshell.c:733
bool itZrshell_UnkMotion2_Anim(Item_GObj *arg0)
Definition itzgshell.c:337
void itZrshell_UnkMotion6_Phys(Item_GObj *gobj)
Definition itzgshell.c:486
void itZrshell_UnkMotion4_Phys(Item_GObj *gobj)
Definition itzgshell.c:406
bool itZrshell_UnkMotion0_Anim(Item_GObj *arg0)
Definition itzgshell.c:261
bool itZrshell_UnkMotion6_Anim(Item_GObj *gobj)
Definition itzgshell.c:467
void itZrshell_UnkMotion8_Phys(Item_GObj *gobj)
Definition itzgshell.c:588
void itZrshell_UnkMotion11_Phys(Item_GObj *gobj)
Definition itzgshell.c:781
bool itZrshell_UnkMotion8_Anim(Item_GObj *gobj)
Definition itzgshell.c:570
bool itZrshell_UnkMotion11_Coll(Item_GObj *gobj)
Definition itzgshell.c:789
void itZrshell_UnkMotion10_Phys(Item_GObj *gobj)
Definition itzgshell.c:843
bool itZrshell_UnkMotion4_Anim(Item_GObj *gobj)
Definition itzgshell.c:399
void itZrshell_UnkMotion2_Phys(Item_GObj *gobj)
Definition itzgshell.c:342
bool itZrshell_UnkMotion8_Coll(Item_GObj *gobj)
Definition itzgshell.c:595
bool itZrshell_UnkMotion9_Anim(Item_GObj *arg0)
Definition itzgshell.c:613
void itZrshell_UnkMotion1_Phys(Item_GObj *gobj)
Definition itzgshell.c:315
bool itZrshell_UnkMotion3_Anim(Item_GObj *gobj)
Definition itzgshell.c:362
#define NULL
Definition stddef.h:19

◆ it_803B86E8

const Vec3 it_803B86E8 = { 0.0f, 0.0f, 0.0f }