SSBM Decomp
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itzgshell.c File Reference
#include "itzgshell.h"
#include "gr/grzakogenerator.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

static void it_802DFFA0 (Item_GObj *gobj)
 it_802DFF14
 
bool itZrshell_UnkMotion0_Anim (Item_GObj *arg0)
 it_802DDB38
 
void it_802DE320 (Item_GObj *gobj)
 itZrshell_UnkMotion0_Phys
 
void itZrshell_UnkMotion1_Phys (Item_GObj *gobj)
 itZrshell_UnkMotion1_Anim
 
bool itZrshell_UnkMotion1_Coll (Item_GObj *gobj)
 
bool itZrshell_UnkMotion2_Anim (Item_GObj *arg0)
 it_2725_Logic11_PickedUp
 
void it_2725_Logic11_Thrown (Item_GObj *gobj)
 itZrshell_UnkMotion2_Phys
 
void itZrshell_UnkMotion3_Phys (Item_GObj *gobj)
 itZrshell_UnkMotion3_Anim
 
bool itZrshell_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_2725_Logic11_Dropped (Item_GObj *gobj)
 
bool itZrshell_UnkMotion4_Anim (Item_GObj *gobj)
 
void itZrshell_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itZrshell_UnkMotion4_Coll (Item_GObj *gobj)
 
void itZrshell_UnkMotion8_Phys (Item_GObj *gobj)
 it_802DE6F0
 
bool itZrshell_UnkMotion8_Coll (Item_GObj *gobj)
 
bool itZrshell_UnkMotion9_Anim (Item_GObj *arg0)
 it_2725_Logic11_EnteredAir
 
void itZrshell_UnkMotion11_Phys (Item_GObj *gobj)
 itZrshell_UnkMotion9_Phys
 
void itZrshell_UnkMotion10_Phys (Item_GObj *gobj)
 itZrshell_UnkMotion11_Coll
 
bool it_2725_Logic11_DmgDealt (Item_GObj *gobj)
 itZrshell_UnkMotion10_Coll
 
bool it_2725_Logic11_Reflected (Item_GObj *gobj)
 it_2725_Logic11_DmgReceived
 
void it_802DFED4 (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_2725_Logic11_Clanked
 
void it_2725_Logic11_Destroyed (Item_GObj *gobj)
 

Function Documentation

◆ it_802DFFA0()

void it_802DFFA0 ( Item_GObj gobj)
static

◆ itZrshell_UnkMotion0_Anim()

◆ it_802DE320()

◆ itZrshell_UnkMotion1_Phys()

void itZrshell_UnkMotion1_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion1_Coll()

bool itZrshell_UnkMotion1_Coll ( Item_GObj gobj)

◆ itZrshell_UnkMotion2_Anim()

bool itZrshell_UnkMotion2_Anim ( Item_GObj arg0)

◆ it_2725_Logic11_Thrown()

void it_2725_Logic11_Thrown ( Item_GObj gobj)

◆ itZrshell_UnkMotion3_Phys()

void itZrshell_UnkMotion3_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion3_Coll()

bool itZrshell_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_2725_Logic11_Dropped()

void it_2725_Logic11_Dropped ( Item_GObj gobj)

◆ itZrshell_UnkMotion4_Anim()

bool itZrshell_UnkMotion4_Anim ( Item_GObj gobj)

◆ itZrshell_UnkMotion4_Phys()

void itZrshell_UnkMotion4_Phys ( Item_GObj gobj)

◆ itZrshell_UnkMotion4_Coll()

bool itZrshell_UnkMotion4_Coll ( Item_GObj gobj)

◆ itZrshell_UnkMotion8_Phys()

◆ itZrshell_UnkMotion8_Coll()

bool itZrshell_UnkMotion8_Coll ( Item_GObj gobj)

◆ itZrshell_UnkMotion9_Anim()

bool itZrshell_UnkMotion9_Anim ( Item_GObj arg0)

◆ itZrshell_UnkMotion11_Phys()

◆ itZrshell_UnkMotion10_Phys()

void itZrshell_UnkMotion10_Phys ( Item_GObj gobj)

◆ it_2725_Logic11_DmgDealt()

bool it_2725_Logic11_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic11_Reflected()

bool it_2725_Logic11_Reflected ( Item_GObj gobj)

◆ it_802DFED4()

◆ it_2725_Logic11_Destroyed()

void it_2725_Logic11_Destroyed ( Item_GObj gobj)