11#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F86C8[]
Definition itzgshell.c:51
void it_2725_Logic11_EnteredAir(Item_GObj *)
Definition itzgshell.c:604
bool itZGShell_Logic11_DmgReceived(Item_GObj *)
Definition itzgshell.c:872
void itZGShell_Logic11_Dropped(Item_GObj *)
Definition itzgshell.c:396
void it_802DEC80(Item_GObj *)
Definition itzgshell.c:542
void it_802DDD38(Item_GObj *)
Definition itzgshell.c:129
void it_802DFED4(Item_GObj *, Item_GObj *)
Definition itzgshell.c:931
bool itZrshell_UnkMotion1_Coll(Item_GObj *)
Definition itzgshell.c:325
bool itZrshell_UnkMotion0_Anim(Item_GObj *)
Definition itzgshell.c:264
bool itZrshell_UnkMotion3_Anim(Item_GObj *)
Definition itzgshell.c:365
void it_802DF230(Item_GObj *)
Definition itzgshell.c:673
bool itZrshell_UnkMotion1_Anim(Item_GObj *)
Definition itzgshell.c:304
void itZGShell_Logic11_Thrown(Item_GObj *)
Definition itzgshell.c:357
void fn_802DDC8C(Item_GObj *)
Definition itzgshell.c:112
bool itZrshell_UnkMotion9_Anim(Item_GObj *)
Definition itzgshell.c:616
bool itZGShell_Logic11_ShieldBounced(Item_GObj *)
Definition itzgshell.c:913
Item_GObj * it_802E0100(s32, Vec3 *, s32)
Definition itzgshell.c:978
UNK_RET it_802DDEB4(Item_GObj *)
Definition itzgshell.c:177
void it_802DDB38(Item_GObj *)
Definition itzgshell.c:77
int fn_802DFE7C(Item_GObj *gobj)
Definition itzgshell.c:922
bool itZrshell_UnkMotion8_Coll(Item_GObj *)
Definition itzgshell.c:598
bool itZrshell_UnkMotion6_Anim(Item_GObj *)
Definition itzgshell.c:470
bool it_2725_Logic11_Clanked(Item_GObj *)
Definition itzgshell.c:885
void itZrshell_UnkMotion4_Phys(Item_GObj *)
Definition itzgshell.c:409
void it_802DFFB8(HSD_JObj *, Item *)
Definition itzgshell.c:960
void itZrshell_UnkMotion6_Phys(Item_GObj *)
Definition itzgshell.c:489
void it_802DE6F0(Item_GObj *)
Definition itzgshell.c:422
void it_802DE0F0(Item_GObj *)
Definition itzgshell.c:248
void itZrshell_UnkMotion11_Phys(Item_GObj *)
Definition itzgshell.c:784
void itZrshell_UnkMotion9_Phys(Item_GObj *)
Definition itzgshell.c:635
void itZrshell_UnkMotion0_Phys(Item_GObj *)
Definition itzgshell.c:269
void it_2725_Logic11_PickedUp(Item_GObj *)
Definition itzgshell.c:331
void itZrshell_UnkMotion10_Phys(Item_GObj *)
Definition itzgshell.c:846
bool itZrshell_UnkMotion10_Anim(Item_GObj *)
Definition itzgshell.c:816
bool itZGShell_Logic11_Reflected(Item_GObj *)
Definition itzgshell.c:880
bool itZrshell_UnkMotion10_Coll(Item_GObj *)
Definition itzgshell.c:852
bool itZrshell_UnkMotion6_Coll(Item_GObj *)
Definition itzgshell.c:521
bool itZrshell_UnkMotion3_Coll(Item_GObj *)
Definition itzgshell.c:390
bool itZGShell_Logic11_DmgDealt(Item_GObj *)
Definition itzgshell.c:866
bool itZrshell_UnkMotion4_Coll(Item_GObj *)
Definition itzgshell.c:416
void it_802DDBE8(Item_GObj *)
Definition itzgshell.c:95
bool itZrshell_UnkMotion8_Anim(Item_GObj *)
Definition itzgshell.c:573
void itZrshell_UnkMotion8_Phys(Item_GObj *)
Definition itzgshell.c:591
void it_802DE040(Item_GObj *)
Definition itzgshell.c:229
void it_802DFF14(Item_GObj *, s32)
Definition itzgshell.c:941
void it_802DF9F8(Item_GObj *)
Definition itzgshell.c:806
void itZrshell_UnkMotion2_Phys(Item_GObj *)
Definition itzgshell.c:345
bool itZrshell_UnkMotion11_Coll(Item_GObj *)
Definition itzgshell.c:792
void it_802DE320(Item_GObj *)
Definition itzgshell.c:298
bool itZrshell_UnkMotion9_Coll(Item_GObj *)
Definition itzgshell.c:655
void itZGShell_Logic11_Destroyed(Item_GObj *)
Definition itzgshell.c:936
bool itZrshell_UnkMotion0_Coll(Item_GObj *)
Definition itzgshell.c:281
void itZrshell_UnkMotion1_Phys(Item_GObj *)
Definition itzgshell.c:318
bool itZrshell_UnkMotion2_Anim(Item_GObj *)
Definition itzgshell.c:340
bool itZrshell_UnkMotion11_Anim(Item_GObj *)
Definition itzgshell.c:736
bool itZrshell_UnkMotion4_Anim(Item_GObj *)
Definition itzgshell.c:402
void itZrshell_UnkMotion3_Phys(Item_GObj *)
Definition itzgshell.c:383
bool it_2725_Logic11_HitShield(Item_GObj *)
Definition itzgshell.c:902
HSD_GObj Item_GObj
Definition forward.h:55
#define UNK_RET
Definition placeholder.h:39