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itzgshell.h
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1#ifndef GALE01_2DDB38
2#define GALE01_2DDB38
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 2DDB38 */ void it_802DDB38(Item_GObj*);
12/* 2DDBE8 */ void it_802DDBE8(Item_GObj*);
13/* 2DDC8C */ void fn_802DDC8C(Item_GObj*);
14/* 2DDD38 */ void it_802DDD38(Item_GObj*);
15/* 2DDEB4 */ void it_802DDEB4(Item_GObj*);
16/* 2DE040 */ void it_802DE040(Item_GObj*);
17/* 2DE0F0 */ void it_802DE0F0(Item_GObj*);
18/* 2DE190 */ bool itZrshell_UnkMotion0_Anim(Item_GObj*);
19/* 2DE198 */ void itZrshell_UnkMotion0_Phys(Item_GObj*);
20/* 2DE1FC */ bool itZrshell_UnkMotion0_Coll(Item_GObj*);
21/* 2DE320 */ void it_802DE320(Item_GObj*);
22/* 2DE35C */ bool itZrshell_UnkMotion1_Anim(Item_GObj*);
23/* 2DE3D8 */ void itZrshell_UnkMotion1_Phys(Item_GObj*);
24/* 2DE408 */ bool itZrshell_UnkMotion1_Coll(Item_GObj*);
25/* 2DE434 */ void it_2725_Logic11_PickedUp(Item_GObj*);
26/* 2DE490 */ bool itZrshell_UnkMotion2_Anim(Item_GObj*);
27/* 2DE498 */ void itZrshell_UnkMotion2_Phys(Item_GObj*);
28/* 2DE4FC */ void itZGShell_Logic11_Thrown(Item_GObj*);
29/* 2DE544 */ bool itZrshell_UnkMotion3_Anim(Item_GObj*);
30/* 2DE5EC */ void itZrshell_UnkMotion3_Phys(Item_GObj*);
31/* 2DE61C */ bool itZrshell_UnkMotion3_Coll(Item_GObj*);
32/* 2DE648 */ void itZGShell_Logic11_Dropped(Item_GObj*);
33/* 2DE670 */ bool itZrshell_UnkMotion4_Anim(Item_GObj*);
34/* 2DE694 */ void itZrshell_UnkMotion4_Phys(Item_GObj*);
35/* 2DE6C4 */ bool itZrshell_UnkMotion4_Coll(Item_GObj*);
36/* 2DE6F0 */ void it_802DE6F0(Item_GObj*);
37/* 2DE884 */ bool itZrshell_UnkMotion6_Anim(Item_GObj*);
38/* 2DEA0C */ void itZrshell_UnkMotion6_Phys(Item_GObj*);
39/* 2DEB44 */ bool itZrshell_UnkMotion6_Coll(Item_GObj*);
40/* 2DEC80 */ void it_802DEC80(Item_GObj*);
41/* 2DEE04 */ bool itZrshell_UnkMotion8_Anim(Item_GObj*);
42/* 2DEE98 */ void itZrshell_UnkMotion8_Phys(Item_GObj*);
43/* 2DEEC8 */ bool itZrshell_UnkMotion8_Coll(Item_GObj*);
44/* 2DEEF4 */ void it_2725_Logic11_EnteredAir(Item_GObj*);
45/* 2DEF78 */ bool itZrshell_UnkMotion9_Anim(Item_GObj*);
46/* 2DEF80 */ void itZrshell_UnkMotion9_Phys(Item_GObj*);
47/* 2DF104 */ bool itZrshell_UnkMotion9_Coll(Item_GObj*);
48/* 2DF230 */ void it_802DF230(Item_GObj*);
49/* 2DF724 */ bool itZrshell_UnkMotion11_Anim(Item_GObj*);
50/* 2DF93C */ void itZrshell_UnkMotion11_Phys(Item_GObj*);
51/* 2DF970 */ bool itZrshell_UnkMotion11_Coll(Item_GObj*);
52/* 2DF9F8 */ void it_802DF9F8(Item_GObj*);
53/* 2DFA68 */ bool itZrshell_UnkMotion10_Anim(Item_GObj*);
54/* 2DFB90 */ void itZrshell_UnkMotion10_Phys(Item_GObj*);
55/* 2DFBAC */ bool itZrshell_UnkMotion10_Coll(Item_GObj*);
56/* 2DFC34 */ bool itZGShell_Logic11_DmgDealt(Item_GObj*);
58/* 2DFC90 */ bool itZGShell_Logic11_Reflected(Item_GObj*);
59/* 2DFCB0 */ bool it_2725_Logic11_Clanked(Item_GObj*);
60/* 2DFD60 */ bool it_2725_Logic11_HitShield(Item_GObj*);
62/* 2DFE7C */ bool fn_802DFE7C(Item_GObj* gobj);
63/* 2DFED4 */ void it_802DFED4(Item_GObj*, Item_GObj*);
64/* 2DFEF4 */ void itZGShell_Logic11_Destroyed(Item_GObj*);
65/* 2DFF14 */ void it_802DFF14(Item_GObj*, s32);
66/* 2DFFB8 */ void it_802DFFB8(HSD_JObj*, Item*);
67/* 2E0100 */ Item_GObj* it_802E0100(s32, Vec3*, s32);
69
70#endif
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F86C8[]
Definition itzgshell.c:49
void it_2725_Logic11_EnteredAir(Item_GObj *)
Definition itzgshell.c:554
bool itZGShell_Logic11_DmgReceived(Item_GObj *)
Definition itzgshell.c:822
void itZGShell_Logic11_Dropped(Item_GObj *)
Definition itzgshell.c:383
void it_802DEC80(Item_GObj *)
Definition itzgshell.c:506
void it_802DDD38(Item_GObj *)
Definition itzgshell.c:130
void it_802DFED4(Item_GObj *, Item_GObj *)
Definition itzgshell.c:881
bool itZrshell_UnkMotion1_Coll(Item_GObj *)
Definition itzgshell.c:324
bool itZrshell_UnkMotion0_Anim(Item_GObj *)
Definition itzgshell.c:265
bool itZrshell_UnkMotion3_Anim(Item_GObj *)
Definition itzgshell.c:364
void it_802DDEB4(Item_GObj *)
Definition itzgshell.c:178
void it_802DF230(Item_GObj *)
Definition itzgshell.c:623
bool itZrshell_UnkMotion1_Anim(Item_GObj *)
Definition itzgshell.c:303
void itZGShell_Logic11_Thrown(Item_GObj *)
Definition itzgshell.c:356
void fn_802DDC8C(Item_GObj *)
Definition itzgshell.c:113
bool itZrshell_UnkMotion9_Anim(Item_GObj *)
Definition itzgshell.c:566
bool itZGShell_Logic11_ShieldBounced(Item_GObj *)
Definition itzgshell.c:863
Item_GObj * it_802E0100(s32, Vec3 *, s32)
Definition itzgshell.c:917
void it_802DDB38(Item_GObj *)
Definition itzgshell.c:75
bool itZrshell_UnkMotion8_Coll(Item_GObj *)
Definition itzgshell.c:548
bool itZrshell_UnkMotion6_Anim(Item_GObj *)
Definition itzgshell.c:438
bool it_2725_Logic11_Clanked(Item_GObj *)
Definition itzgshell.c:835
void itZrshell_UnkMotion4_Phys(Item_GObj *)
Definition itzgshell.c:393
void it_802DFFB8(HSD_JObj *, Item *)
Definition itzgshell.c:910
void itZrshell_UnkMotion6_Phys(Item_GObj *)
Definition itzgshell.c:455
void it_802DE6F0(Item_GObj *)
Definition itzgshell.c:406
void it_802DE0F0(Item_GObj *)
Definition itzgshell.c:249
void itZrshell_UnkMotion11_Phys(Item_GObj *)
Definition itzgshell.c:734
void itZrshell_UnkMotion9_Phys(Item_GObj *)
Definition itzgshell.c:585
void itZrshell_UnkMotion0_Phys(Item_GObj *)
Definition itzgshell.c:270
bool fn_802DFE7C(Item_GObj *gobj)
Definition itzgshell.c:872
void it_2725_Logic11_PickedUp(Item_GObj *)
Definition itzgshell.c:330
void itZrshell_UnkMotion10_Phys(Item_GObj *)
Definition itzgshell.c:796
bool itZrshell_UnkMotion10_Anim(Item_GObj *)
Definition itzgshell.c:766
bool itZGShell_Logic11_Reflected(Item_GObj *)
Definition itzgshell.c:830
bool itZrshell_UnkMotion10_Coll(Item_GObj *)
Definition itzgshell.c:802
bool itZrshell_UnkMotion6_Coll(Item_GObj *)
Definition itzgshell.c:487
bool itZrshell_UnkMotion3_Coll(Item_GObj *)
Definition itzgshell.c:377
bool itZGShell_Logic11_DmgDealt(Item_GObj *)
Definition itzgshell.c:816
bool itZrshell_UnkMotion4_Coll(Item_GObj *)
Definition itzgshell.c:400
void it_802DDBE8(Item_GObj *)
Definition itzgshell.c:96
bool itZrshell_UnkMotion8_Anim(Item_GObj *)
Definition itzgshell.c:536
void itZrshell_UnkMotion8_Phys(Item_GObj *)
Definition itzgshell.c:541
void it_802DE040(Item_GObj *)
Definition itzgshell.c:230
void it_802DFF14(Item_GObj *, s32)
Definition itzgshell.c:891
void it_802DF9F8(Item_GObj *)
Definition itzgshell.c:756
void itZrshell_UnkMotion2_Phys(Item_GObj *)
Definition itzgshell.c:344
bool itZrshell_UnkMotion11_Coll(Item_GObj *)
Definition itzgshell.c:742
void it_802DE320(Item_GObj *)
Definition itzgshell.c:297
bool itZrshell_UnkMotion9_Coll(Item_GObj *)
Definition itzgshell.c:605
void itZGShell_Logic11_Destroyed(Item_GObj *)
Definition itzgshell.c:886
bool itZrshell_UnkMotion0_Coll(Item_GObj *)
Definition itzgshell.c:282
void itZrshell_UnkMotion1_Phys(Item_GObj *)
Definition itzgshell.c:317
bool itZrshell_UnkMotion2_Anim(Item_GObj *)
Definition itzgshell.c:339
bool itZrshell_UnkMotion11_Anim(Item_GObj *)
Definition itzgshell.c:686
bool itZrshell_UnkMotion4_Anim(Item_GObj *)
Definition itzgshell.c:388
void itZrshell_UnkMotion3_Phys(Item_GObj *)
Definition itzgshell.c:370
bool it_2725_Logic11_HitShield(Item_GObj *)
Definition itzgshell.c:852
struct Vec Vec3
signed int s32
Definition types.h:12
HSD_GObj Item_GObj
Definition forward.h:63
Definition jobj.h:104
Definition types.h:12
Definition types.h:226