11#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
void it_2725_Logic11_EnteredAir(Item_GObj *)
bool itZGShell_Logic11_DmgReceived(Item_GObj *)
Definition itzgshell.c:352
void itZGShell_Logic11_Dropped(Item_GObj *)
Definition itzgshell.c:206
void it_802DEC80(Item_GObj *)
void it_802DDD38(Item_GObj *)
void it_802DFED4(Item_GObj *, Item_GObj *)
Definition itzgshell.c:387
UNK_RET it_802DF230(UNK_PARAMS)
bool itZrshell_UnkMotion1_Coll(Item_GObj *)
Definition itzgshell.c:152
bool itZrshell_UnkMotion0_Anim(Item_GObj *)
it_802DDD38
Definition itzgshell.c:101
bool itZrshell_UnkMotion3_Anim(Item_GObj *)
Definition itzgshell.c:175
bool itZrshell_UnkMotion1_Anim(Item_GObj *)
Definition itzgshell.c:131
void itZGShell_Logic11_Thrown(Item_GObj *)
itZrshell_UnkMotion2_Phys
Definition itzgshell.c:167
ItemStateTable it_803F86C8[]
void fn_802DDC8C(Item_GObj *)
Definition itzgshell.c:76
bool itZrshell_UnkMotion9_Anim(Item_GObj *)
it_2725_Logic11_EnteredAir
Definition itzgshell.c:295
bool itZGShell_Logic11_ShieldBounced(Item_GObj *)
it_2725_Logic11_Clanked
Definition itzgshell.c:369
Item_GObj * it_802E0100(s32, Vec3 *, s32)
UNK_RET it_802DDEB4(Item_GObj *)
void it_802DDB38(Item_GObj *)
Definition itzgshell.c:41
int fn_802DFE7C(Item_GObj *gobj)
Definition itzgshell.c:378
bool itZrshell_UnkMotion8_Coll(Item_GObj *)
Definition itzgshell.c:287
bool itZrshell_UnkMotion6_Anim(Item_GObj *)
bool it_2725_Logic11_Clanked(Item_GObj *)
void itZrshell_UnkMotion4_Phys(Item_GObj *)
Definition itzgshell.c:219
void it_802DFFB8(HSD_JObj *, Item *)
Definition itzgshell.c:407
void itZrshell_UnkMotion6_Phys(Item_GObj *)
void it_802DE6F0(Item_GObj *)
UNK_RET it_802DFF14(UNK_PARAMS)
void it_802DE0F0(Item_GObj *)
void itZrshell_UnkMotion11_Phys(Item_GObj *)
it_802DF230
Definition itzgshell.c:324
void itZrshell_UnkMotion9_Phys(Item_GObj *)
void itZrshell_UnkMotion0_Phys(Item_GObj *)
void it_2725_Logic11_PickedUp(Item_GObj *)
void itZrshell_UnkMotion10_Phys(Item_GObj *)
itZrshell_UnkMotion11_Coll
Definition itzgshell.c:338
bool itZrshell_UnkMotion10_Anim(Item_GObj *)
bool itZGShell_Logic11_Reflected(Item_GObj *)
Definition itzgshell.c:360
bool itZrshell_UnkMotion10_Coll(Item_GObj *)
bool itZrshell_UnkMotion6_Coll(Item_GObj *)
it_802DE6F0
Definition itzgshell.c:238
bool itZrshell_UnkMotion3_Coll(Item_GObj *)
Definition itzgshell.c:200
bool itZRShell_Logic12_Clanked(Item_GObj *)
Definition itzrshell.c:86
bool itZGShell_Logic11_DmgDealt(Item_GObj *)
itZrshell_UnkMotion10_Coll
Definition itzgshell.c:346
bool itZrshell_UnkMotion4_Coll(Item_GObj *)
Definition itzgshell.c:226
void it_802DDBE8(Item_GObj *)
Definition itzgshell.c:59
bool itZrshell_UnkMotion8_Anim(Item_GObj *)
it_802DEC80
Definition itzgshell.c:262
void itZrshell_UnkMotion8_Phys(Item_GObj *)
Definition itzgshell.c:280
void it_802DE040(Item_GObj *)
UNK_RET it_802DF9F8(UNK_PARAMS)
void itZrshell_UnkMotion2_Phys(Item_GObj *)
bool itZrshell_UnkMotion11_Coll(Item_GObj *)
void it_802DE320(Item_GObj *)
Definition itzgshell.c:125
bool itZrshell_UnkMotion9_Coll(Item_GObj *)
itZrshell_UnkMotion9_Phys
Definition itzgshell.c:302
void itZGShell_Logic11_Destroyed(Item_GObj *)
Definition itzgshell.c:392
bool itZrshell_UnkMotion0_Coll(Item_GObj *)
itZrshell_UnkMotion0_Phys
Definition itzgshell.c:108
void itZrshell_UnkMotion1_Phys(Item_GObj *)
Definition itzgshell.c:145
bool itZrshell_UnkMotion2_Anim(Item_GObj *)
it_2725_Logic11_PickedUp
Definition itzgshell.c:160
bool itZrshell_UnkMotion11_Anim(Item_GObj *)
bool itZrshell_UnkMotion4_Anim(Item_GObj *)
Definition itzgshell.c:212
void itZrshell_UnkMotion3_Phys(Item_GObj *)
Definition itzgshell.c:193
bool it_2725_Logic11_HitShield(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26