SSBM Decomp
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itzgshell.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

UNK_RET it_802DDB38 (UNK_PARAMS)
 
UNK_RET it_802DDBE8 (UNK_PARAMS)
 
UNK_RET fn_802DDC8C (UNK_PARAMS)
 
UNK_RET it_802DDD38 (UNK_PARAMS)
 
UNK_RET it_802DDEB4 (UNK_PARAMS)
 
void it_802DE040 (Item_GObj *)
 
void it_802DE0F0 (Item_GObj *)
 
bool itZrshell_UnkMotion0_Anim (Item_GObj *)
 it_802DDB38
 
void itZrshell_UnkMotion0_Phys (Item_GObj *)
 
bool itZrshell_UnkMotion0_Coll (Item_GObj *)
 
void it_802DE320 (Item_GObj *)
 
bool itZrshell_UnkMotion1_Anim (Item_GObj *)
 
void itZrshell_UnkMotion1_Phys (Item_GObj *)
 
bool itZrshell_UnkMotion1_Coll (Item_GObj *)
 
void it_2725_Logic11_PickedUp (Item_GObj *)
 
bool itZrshell_UnkMotion2_Anim (Item_GObj *)
 itZrshell_UnkMotion0_Phys
 
void itZrshell_UnkMotion2_Phys (Item_GObj *)
 
void it_2725_Logic11_Thrown (Item_GObj *)
 
bool itZrshell_UnkMotion3_Anim (Item_GObj *)
 
void itZrshell_UnkMotion3_Phys (Item_GObj *)
 
bool itZrshell_UnkMotion3_Coll (Item_GObj *)
 
void it_2725_Logic11_Dropped (Item_GObj *)
 
bool itZrshell_UnkMotion4_Anim (Item_GObj *)
 
void itZrshell_UnkMotion4_Phys (Item_GObj *)
 
bool itZrshell_UnkMotion4_Coll (Item_GObj *)
 
UNK_RET it_802DE6F0 (UNK_PARAMS)
 
bool itZrshell_UnkMotion6_Anim (Item_GObj *)
 
void itZrshell_UnkMotion6_Phys (Item_GObj *)
 
bool itZrshell_UnkMotion6_Coll (Item_GObj *)
 
UNK_RET it_802DEC80 (UNK_PARAMS)
 
bool itZrshell_UnkMotion8_Anim (Item_GObj *)
 
void itZrshell_UnkMotion8_Phys (Item_GObj *)
 
bool itZrshell_UnkMotion8_Coll (Item_GObj *)
 
void it_2725_Logic11_EnteredAir (Item_GObj *)
 
bool itZrshell_UnkMotion9_Anim (Item_GObj *)
 itZrshell_UnkMotion2_Phys
 
void itZrshell_UnkMotion9_Phys (Item_GObj *)
 
bool itZrshell_UnkMotion9_Coll (Item_GObj *)
 
UNK_RET it_802DF230 (UNK_PARAMS)
 
bool itZrshell_UnkMotion11_Anim (Item_GObj *)
 
void itZrshell_UnkMotion11_Phys (Item_GObj *)
 
bool itZrshell_UnkMotion11_Coll (Item_GObj *)
 
UNK_RET it_802DF9F8 (UNK_PARAMS)
 
bool itZrshell_UnkMotion10_Anim (Item_GObj *)
 
void itZrshell_UnkMotion10_Phys (Item_GObj *)
 
bool itZrshell_UnkMotion10_Coll (Item_GObj *)
 
bool it_2725_Logic11_DmgDealt (Item_GObj *)
 
bool it_2725_Logic11_DmgReceived (Item_GObj *)
 
bool it_2725_Logic11_Reflected (Item_GObj *)
 
bool it_2725_Logic11_Clanked (Item_GObj *)
 
bool it_2725_Logic11_HitShield (Item_GObj *)
 
bool it_2725_Logic11_ShieldBounced (Item_GObj *)
 
UNK_RET fn_802DFE7C (UNK_PARAMS)
 
void it_802DFED4 (Item_GObj *, Item_GObj *)
 
void it_2725_Logic11_Destroyed (Item_GObj *)
 
UNK_RET it_802DFF14 (UNK_PARAMS)
 
UNK_RET it_802DFFB8 (UNK_PARAMS)
 
Item_GObjit_802E0100 (s32, Vec3 *, s32)
 
bool it_2725_Logic12_Clanked (Item_GObj *)
 

Variables

ItemStateTable it_803F86C8 []
 

Function Documentation

◆ it_802DDB38()

UNK_RET it_802DDB38 ( UNK_PARAMS  )

◆ it_802DDBE8()

UNK_RET it_802DDBE8 ( UNK_PARAMS  )

◆ fn_802DDC8C()

UNK_RET fn_802DDC8C ( UNK_PARAMS  )

◆ it_802DDD38()

UNK_RET it_802DDD38 ( UNK_PARAMS  )

◆ it_802DDEB4()

UNK_RET it_802DDEB4 ( UNK_PARAMS  )

◆ it_802DE040()

void it_802DE040 ( Item_GObj )

◆ it_802DE0F0()

void it_802DE0F0 ( Item_GObj )

◆ itZrshell_UnkMotion0_Anim()

◆ itZrshell_UnkMotion0_Phys()

void itZrshell_UnkMotion0_Phys ( Item_GObj )

◆ itZrshell_UnkMotion0_Coll()

bool itZrshell_UnkMotion0_Coll ( Item_GObj )

◆ it_802DE320()

void it_802DE320 ( Item_GObj )

◆ itZrshell_UnkMotion1_Anim()

bool itZrshell_UnkMotion1_Anim ( Item_GObj )

◆ itZrshell_UnkMotion1_Phys()

void itZrshell_UnkMotion1_Phys ( Item_GObj )

◆ itZrshell_UnkMotion1_Coll()

bool itZrshell_UnkMotion1_Coll ( Item_GObj )

◆ it_2725_Logic11_PickedUp()

void it_2725_Logic11_PickedUp ( Item_GObj )

◆ itZrshell_UnkMotion2_Anim()

◆ itZrshell_UnkMotion2_Phys()

void itZrshell_UnkMotion2_Phys ( Item_GObj )

◆ it_2725_Logic11_Thrown()

void it_2725_Logic11_Thrown ( Item_GObj )

◆ itZrshell_UnkMotion3_Anim()

bool itZrshell_UnkMotion3_Anim ( Item_GObj )

◆ itZrshell_UnkMotion3_Phys()

void itZrshell_UnkMotion3_Phys ( Item_GObj )

◆ itZrshell_UnkMotion3_Coll()

bool itZrshell_UnkMotion3_Coll ( Item_GObj )

◆ it_2725_Logic11_Dropped()

void it_2725_Logic11_Dropped ( Item_GObj )

◆ itZrshell_UnkMotion4_Anim()

bool itZrshell_UnkMotion4_Anim ( Item_GObj )

◆ itZrshell_UnkMotion4_Phys()

void itZrshell_UnkMotion4_Phys ( Item_GObj )

◆ itZrshell_UnkMotion4_Coll()

bool itZrshell_UnkMotion4_Coll ( Item_GObj )

◆ it_802DE6F0()

UNK_RET it_802DE6F0 ( UNK_PARAMS  )

◆ itZrshell_UnkMotion6_Anim()

bool itZrshell_UnkMotion6_Anim ( Item_GObj )

◆ itZrshell_UnkMotion6_Phys()

void itZrshell_UnkMotion6_Phys ( Item_GObj )

◆ itZrshell_UnkMotion6_Coll()

bool itZrshell_UnkMotion6_Coll ( Item_GObj )

◆ it_802DEC80()

UNK_RET it_802DEC80 ( UNK_PARAMS  )

◆ itZrshell_UnkMotion8_Anim()

bool itZrshell_UnkMotion8_Anim ( Item_GObj )

◆ itZrshell_UnkMotion8_Phys()

void itZrshell_UnkMotion8_Phys ( Item_GObj )

◆ itZrshell_UnkMotion8_Coll()

bool itZrshell_UnkMotion8_Coll ( Item_GObj )

◆ it_2725_Logic11_EnteredAir()

void it_2725_Logic11_EnteredAir ( Item_GObj )

◆ itZrshell_UnkMotion9_Anim()

◆ itZrshell_UnkMotion9_Phys()

void itZrshell_UnkMotion9_Phys ( Item_GObj )

◆ itZrshell_UnkMotion9_Coll()

bool itZrshell_UnkMotion9_Coll ( Item_GObj )

◆ it_802DF230()

UNK_RET it_802DF230 ( UNK_PARAMS  )

◆ itZrshell_UnkMotion11_Anim()

bool itZrshell_UnkMotion11_Anim ( Item_GObj )

◆ itZrshell_UnkMotion11_Phys()

void itZrshell_UnkMotion11_Phys ( Item_GObj )

◆ itZrshell_UnkMotion11_Coll()

bool itZrshell_UnkMotion11_Coll ( Item_GObj )

◆ it_802DF9F8()

UNK_RET it_802DF9F8 ( UNK_PARAMS  )

◆ itZrshell_UnkMotion10_Anim()

bool itZrshell_UnkMotion10_Anim ( Item_GObj )

◆ itZrshell_UnkMotion10_Phys()

void itZrshell_UnkMotion10_Phys ( Item_GObj )

◆ itZrshell_UnkMotion10_Coll()

bool itZrshell_UnkMotion10_Coll ( Item_GObj )

◆ it_2725_Logic11_DmgDealt()

bool it_2725_Logic11_DmgDealt ( Item_GObj )

◆ it_2725_Logic11_DmgReceived()

bool it_2725_Logic11_DmgReceived ( Item_GObj )

◆ it_2725_Logic11_Reflected()

bool it_2725_Logic11_Reflected ( Item_GObj )

◆ it_2725_Logic11_Clanked()

bool it_2725_Logic11_Clanked ( Item_GObj )

◆ it_2725_Logic11_HitShield()

bool it_2725_Logic11_HitShield ( Item_GObj )

◆ it_2725_Logic11_ShieldBounced()

bool it_2725_Logic11_ShieldBounced ( Item_GObj )

◆ fn_802DFE7C()

UNK_RET fn_802DFE7C ( UNK_PARAMS  )

◆ it_802DFED4()

void it_802DFED4 ( Item_GObj ,
Item_GObj  
)

◆ it_2725_Logic11_Destroyed()

void it_2725_Logic11_Destroyed ( Item_GObj )

◆ it_802DFF14()

UNK_RET it_802DFF14 ( UNK_PARAMS  )

◆ it_802DFFB8()

UNK_RET it_802DFFB8 ( UNK_PARAMS  )

◆ it_802E0100()

Item_GObj * it_802E0100 ( s32  ,
Vec3 *  ,
s32   
)

◆ it_2725_Logic12_Clanked()

bool it_2725_Logic12_Clanked ( Item_GObj gobj)

Variable Documentation

◆ it_803F86C8

ItemStateTable it_803F86C8[]
extern