SSBM Decomp
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itzeldadinfire.h File Reference
#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include <dolphin/mtx/forward.h>
#include "it/items/types.h"

Go to the source code of this file.

Functions

Fighter_GObj * it_802C3AF0 (Item_GObj *)
 Clones an entity?
 
UNK_RET it_802C3AFC (UNK_PARAMS)
 
HSD_GObjit_802C3BAC (Item_GObj *, Vec3 *, float facing_dir, float)
 
void it_802C3CBC (Item_GObj *)
 
void it_802C3D44 (Item_GObj *)
 
UNK_RET it_802C3D74 (UNK_PARAMS)
 
UNK_RET it_802C3E94 (UNK_PARAMS)
 
UNK_RET it_802C40A4 (UNK_PARAMS)
 
UNK_RET it_802C4208 (UNK_PARAMS)
 
UNK_RET it_802C4364 (UNK_PARAMS)
 
UNK_RET it_802C437C (UNK_PARAMS)
 
bool it_802C443C (Item_GObj *)
 
bool it_802C4550 (Item_GObj *)
 it_802C443C
 
bool it_802C4558 (Item_GObj *)
 
void it_802C4560 (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F76F8 []
 

Function Documentation

◆ it_802C3AF0()

Fighter_GObj * it_802C3AF0 ( Item_GObj arg0)

Clones an entity?

◆ it_802C3AFC()

UNK_RET it_802C3AFC ( UNK_PARAMS  )

◆ it_802C3BAC()

HSD_GObj * it_802C3BAC ( Item_GObj ,
Vec3 ,
float  facing_dir,
float   
)

◆ it_802C3CBC()

void it_802C3CBC ( Item_GObj )

◆ it_802C3D44()

void it_802C3D44 ( Item_GObj )

◆ it_802C3D74()

UNK_RET it_802C3D74 ( UNK_PARAMS  )

◆ it_802C3E94()

UNK_RET it_802C3E94 ( UNK_PARAMS  )

◆ it_802C40A4()

UNK_RET it_802C40A4 ( UNK_PARAMS  )

◆ it_802C4208()

UNK_RET it_802C4208 ( UNK_PARAMS  )

◆ it_802C4364()

UNK_RET it_802C4364 ( UNK_PARAMS  )

◆ it_802C437C()

UNK_RET it_802C437C ( UNK_PARAMS  )

◆ it_802C443C()

bool it_802C443C ( Item_GObj )

◆ it_802C4550()

bool it_802C4550 ( Item_GObj arg0)

◆ it_802C4558()

bool it_802C4558 ( Item_GObj arg0)

◆ it_802C4560()

void it_802C4560 ( Item_GObj ,
Item_GObj  
)

Variable Documentation

◆ it_803F76F8

ItemStateTable it_803F76F8[]
extern