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◆ itZeldaDinFire_GetOwner()
| Fighter_GObj * itZeldaDinFire_GetOwner |
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Item_GObj * | gobj | ) |
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◆ it_802C3AFC()
◆ it_802C3BAC()
◆ itZeldaDinFire_Logic65_Destroyed()
| void itZeldaDinFire_Logic65_Destroyed |
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Item_GObj * | gobj | ) |
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◆ it_802C3D44()
◆ it_802C3D74()
◆ itZeldadinfire_UnkMotion0_Anim()
◆ itZeldadinfire_UnkMotion1_Anim()
◆ itZeldadinfire_UnkMotion0_Phys()
| void itZeldadinfire_UnkMotion0_Phys |
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Item_GObj * | gobj | ) |
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◆ itZeldadinfire_UnkMotion1_Phys()
| void itZeldadinfire_UnkMotion1_Phys |
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Item_GObj * | gobj | ) |
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◆ itZeldadinfire_UnkMotion0_Coll()
◆ itZeldaDinFire_Logic65_Reflected()
◆ itZeldaDinFire_Logic65_Clanked()
◆ itZeldaDinFire_Logic65_Absorbed()
◆ itZeldaDinFire_Logic65_EvtUnk()
◆ ItemStateTable_ZeldaDinFire