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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/ft/forward.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| Fighter_GObj * | itZeldaDinFire_GetOwner (Item_GObj *gobj) |
| bool | it_802C3AFC (Item_GObj *gobj, CollData *cd) |
| Item_GObj * | it_802C3BAC (Item_GObj *gobj, Vec3 *vec, float facing_dir, float) |
| void | itZeldaDinFire_Logic65_Destroyed (Item_GObj *gobj) |
| void | it_802C3D44 (Item_GObj *gobj) |
| void | it_802C3D74 (Item_GObj *gobj) |
| bool | itZeldadinfire_UnkMotion0_Anim (Item_GObj *gobj) |
| bool | itZeldadinfire_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itZeldadinfire_UnkMotion0_Phys (Item_GObj *gobj) |
| void | itZeldadinfire_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itZeldadinfire_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itZeldaDinFire_Logic65_Reflected (Item_GObj *gobj) |
| bool | itZeldaDinFire_Logic65_Clanked (Item_GObj *gobj) |
| bool | itZeldaDinFire_Logic65_Absorbed (Item_GObj *gobj) |
| void | itZeldaDinFire_Logic65_EvtUnk (Item_GObj *, Item_GObj *gobj) |
Variables | |
| ItemStateTable | ItemStateTable_ZeldaDinFire [] |
| Fighter_GObj * itZeldaDinFire_GetOwner | ( | Item_GObj * | gobj | ) |
| void itZeldaDinFire_Logic65_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802C3D44 | ( | Item_GObj * | gobj | ) |
| void it_802C3D74 | ( | Item_GObj * | gobj | ) |
| void itZeldadinfire_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void itZeldadinfire_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
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extern |