#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802C3AF0()
Fighter_GObj * it_802C3AF0 |
( |
Item_GObj * |
arg0 | ) |
|
◆ it_802C3AFC()
◆ it_802C3BAC()
◆ it_2725_Logic65_Destroyed()
void it_2725_Logic65_Destroyed |
( |
Item_GObj * |
| ) |
|
◆ it_802C3D44()
◆ it_802C3D74()
◆ itZeldadinfire_UnkMotion0_Anim()
◆ itZeldadinfire_UnkMotion1_Anim()
◆ itZeldadinfire_UnkMotion0_Phys()
void itZeldadinfire_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itZeldadinfire_UnkMotion1_Phys()
void itZeldadinfire_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itZeldadinfire_UnkMotion0_Coll()
◆ it_2725_Logic65_Reflected()
◆ it_2725_Logic65_Clanked()
◆ it_2725_Logic65_Absorbed()
◆ it_2725_Logic65_EvtUnk()
◆ it_803F76F8