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itzeldadinfire.h
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1#ifndef GALE01_2C3AF0
2#define GALE01_2C3AF0
3
4#include <platform.h>
5
6#include "ft/forward.h"
7#include "it/forward.h"
8
9#include "it/items/types.h"
10
11#include <dolphin/mtx.h>
12
13/* 2C3AF0 */ Fighter_GObj* it_802C3AF0(Item_GObj*);
15/* 2C3BAC */ HSD_GObj* it_802C3BAC(Item_GObj*, Vec3*, float facing_dir, float);
17/* 2C3D44 */ void it_802C3D44(Item_GObj*);
25/* 2C4550 */ bool it_2725_Logic65_Clanked(Item_GObj*);
26/* 2C4558 */ bool it_2725_Logic65_Absorbed(Item_GObj*);
27/* 2C4560 */ void it_2725_Logic65_EvtUnk(Item_GObj*, Item_GObj*);
28/* 3F76F8 */ extern ItemStateTable it_803F76F8[];
29
30#endif
HSD_GObj * it_802C3BAC(Item_GObj *, Vec3 *, float facing_dir, float)
void itZeldadinfire_UnkMotion1_Phys(Item_GObj *)
it_802C3AFC
Definition itzeldadinfire.c:29
bool it_2725_Logic65_Absorbed(Item_GObj *)
Definition itzeldadinfire.c:49
UNK_RET it_802C3D74(UNK_PARAMS)
ItemStateTable it_803F76F8[]
bool itZeldadinfire_UnkMotion0_Coll(Item_GObj *gobj)
Fighter_GObj * it_802C3AF0(Item_GObj *)
Clones an entity?
Definition itzeldadinfire.c:8
void it_2725_Logic65_EvtUnk(Item_GObj *, Item_GObj *)
Definition itzeldadinfire.c:54
bool it_2725_Logic65_Clanked(Item_GObj *)
it_2725_Logic65_Reflected
Definition itzeldadinfire.c:44
bool it_2725_Logic65_Reflected(Item_GObj *)
bool itZeldadinfire_UnkMotion0_Anim(Item_GObj *gobj)
void itZeldadinfire_UnkMotion0_Phys(Item_GObj *gobj)
bool itZeldadinfire_UnkMotion1_Anim(Item_GObj *gobj)
UNK_RET it_802C3AFC(UNK_PARAMS)
void it_2725_Logic65_Destroyed(Item_GObj *)
void it_802C3D44(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11