SSBM Decomp
Loading...
Searching...
No Matches
itzeldadinfire.h
Go to the documentation of this file.
1#ifndef GALE01_2C3AF0
2#define GALE01_2C3AF0
3
4#include <platform.h>
5
6#include "ft/forward.h"
7#include "it/forward.h"
8
9#include "it/items/types.h"
10
11#include <dolphin/mtx.h>
12
13/* 2C3AF0 */ Fighter_GObj* itZeldaDinFire_GetOwner(Item_GObj* gobj);
14/* 2C3AFC */ bool it_802C3AFC(Item_GObj* gobj, CollData* cd);
15/* 2C3BAC */ Item_GObj* it_802C3BAC(Item_GObj* gobj, Vec3* vec,
16 float facing_dir, float);
17/* 2C3CBC */ void itZeldaDinFire_Logic65_Destroyed(Item_GObj* gobj);
18/* 2C3D44 */ void it_802C3D44(Item_GObj* gobj);
19/* 2C3D74 */ void it_802C3D74(Item_GObj* gobj);
20/* 2C3E94 */ bool itZeldadinfire_UnkMotion0_Anim(Item_GObj* gobj);
21/* 2C40A4 */ bool itZeldadinfire_UnkMotion1_Anim(Item_GObj* gobj);
22/* 2C4208 */ void itZeldadinfire_UnkMotion0_Phys(Item_GObj* gobj);
23/* 2C4364 */ void itZeldadinfire_UnkMotion1_Phys(Item_GObj* gobj);
24/* 2C437C */ bool itZeldadinfire_UnkMotion0_Coll(Item_GObj* gobj);
25/* 2C443C */ bool itZeldaDinFire_Logic65_Reflected(Item_GObj* gobj);
26/* 2C4550 */ bool itZeldaDinFire_Logic65_Clanked(Item_GObj* gobj);
27/* 2C4558 */ bool itZeldaDinFire_Logic65_Absorbed(Item_GObj* gobj);
28/* 2C4560 */ void itZeldaDinFire_Logic65_EvtUnk(Item_GObj*, Item_GObj* gobj);
30
31#endif
struct Vec Vec3
ItemStateTable ItemStateTable_ZeldaDinFire[]
Definition itzeldadinfire.c:25
void itZeldadinfire_UnkMotion1_Phys(Item_GObj *gobj)
Definition itzeldadinfire.c:286
void it_802C3D44(Item_GObj *gobj)
Definition itzeldadinfire.c:124
Item_GObj * it_802C3BAC(Item_GObj *gobj, Vec3 *vec, float facing_dir, float)
Definition itzeldadinfire.c:75
void it_802C3D74(Item_GObj *gobj)
Definition itzeldadinfire.c:136
bool itZeldaDinFire_Logic65_Absorbed(Item_GObj *gobj)
Definition itzeldadinfire.c:325
Fighter_GObj * itZeldaDinFire_GetOwner(Item_GObj *gobj)
Definition itzeldadinfire.c:47
void itZeldaDinFire_Logic65_EvtUnk(Item_GObj *, Item_GObj *gobj)
Definition itzeldadinfire.c:330
void itZeldaDinFire_Logic65_Destroyed(Item_GObj *gobj)
Definition itzeldadinfire.c:107
bool itZeldadinfire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itzeldadinfire.c:292
bool it_802C3AFC(Item_GObj *gobj, CollData *cd)
Definition itzeldadinfire.c:53
bool itZeldadinfire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itzeldadinfire.c:186
void itZeldadinfire_UnkMotion0_Phys(Item_GObj *gobj)
Definition itzeldadinfire.c:243
bool itZeldadinfire_UnkMotion1_Anim(Item_GObj *gobj)
Definition itzeldadinfire.c:215
bool itZeldaDinFire_Logic65_Reflected(Item_GObj *gobj)
Definition itzeldadinfire.c:307
bool itZeldaDinFire_Logic65_Clanked(Item_GObj *gobj)
Definition itzeldadinfire.c:320
HSD_GObj Item_GObj
Definition forward.h:55
Definition types.h:202
Definition types.h:11