#include <platform.h>
#include "it/forward.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
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| Item_GObj * | it_8027B5B0 (ItemKind, Vec3 *, HSD_JObj *, Vec3 *, bool) |
| void | it_8027B730 (Item_GObj *) |
| bool | it_8027B798 (Item_GObj *, Vec3 *) |
| void | it_8027B964 (Item_GObj *, bool) |
| int | it_8027BA54 (HSD_GObj *, Vec3 *) |
| void | it_8027BB1C (Vec3 *, Vec3 *) |
| void | it_8027BBF4 (Item_GObj *, bool, f64, f32) |
| void | it_8027C0A8 (Item_GObj *, f32, f32) |
| | Might take in and pass more vars.
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| void | it_8027C0CC (Item_GObj *, f32, f32) |
| | Might take in and pass more vars.
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| void | it_8027C0F0 (Item_GObj *, Vec3 *, f64, f32) |
| void | it_8027C56C (Item_GObj *, f32) |
| bool | it_8027C794 (Item_GObj *) |
| bool | it_8027C79C (Item_GObj *) |
| bool | it_8027C824 (Item_GObj *, s32(*arg1)(Item_GObj *)) |
| void | it_2725_Logic9_Destroyed (Item_GObj *) |
| void | it_8027C8D0 (Vec3 *, Vec3 *, f32) |
| void | it_8027C9D8 (Item *) |
| bool | it_8027CA7C (HSD_GObj *) |
| void | it_8027CAD8 (Item_GObj *) |
| void | it_8027CB3C (Item_GObj *) |
| void | it_8027CBA4 (Item_GObj *) |
| f32 | it_8027CBFC (Item_GObj *) |
| Item_GObj * | it_8027CC88 (Item_GObj *) |
| void | it_8027CE18 (Item_GObj *) |
| void | it_8027CE44 (Item_GObj *) |
| void | it_8027CE64 (Item_GObj *, HSD_GObj *, void *) |
| | Appears to be a function for Game&Watch items.
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◆ it_8027B5B0()
◆ it_8027B730()
◆ it_8027B798()
◆ it_8027B964()
◆ it_8027BA54()
| int it_8027BA54 |
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HSD_GObj * | item_gobj, |
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Vec3 * | arg1 ) |
◆ it_8027BB1C()
| void it_8027BB1C |
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Vec3 * | arg0, |
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Vec3 * | arg1 ) |
◆ it_8027BBF4()
| void it_8027BBF4 |
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Item_GObj * | item_gobj, |
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bool | arg_chk, |
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f64 | arg8, |
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f32 | arg9 ) |
◆ it_8027C0A8()
| void it_8027C0A8 |
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Item_GObj * | item_gobj, |
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f32 | arg4, |
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f32 | arg5 ) |
Might take in and pass more vars.
◆ it_8027C0CC()
| void it_8027C0CC |
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Item_GObj * | item_gobj, |
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f32 | arg4, |
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f32 | arg5 ) |
Might take in and pass more vars.
◆ it_8027C0F0()
| void it_8027C0F0 |
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Item_GObj * | item_gobj, |
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Vec3 * | arg1, |
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f64 | arg8, |
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f32 | arg9 ) |
◆ it_8027C56C()
| void it_8027C56C |
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Item_GObj * | item_gobj, |
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f32 | y_rot ) |
◆ it_8027C794()
◆ it_8027C79C()
◆ it_8027C824()
◆ it_2725_Logic9_Destroyed()
| void it_2725_Logic9_Destroyed |
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Item_GObj * | item_gobj | ) |
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◆ it_8027C8D0()
| void it_8027C8D0 |
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Vec3 * | arg0, |
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Vec3 * | arg1, |
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f32 | arg8 ) |
◆ it_8027C9D8()
| void it_8027C9D8 |
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Item * | item | ) |
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◆ it_8027CA7C()
◆ it_8027CAD8()
◆ it_8027CB3C()
◆ it_8027CBA4()
◆ it_8027CBFC()
◆ it_8027CC88()
◆ it_8027CE18()
◆ it_8027CE44()
◆ it_8027CE64()
| void it_8027CE64 |
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Item_GObj * | item_gobj, |
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HSD_GObj * | fighter_gobj, |
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void * | arg_attr_address ) |
Appears to be a function for Game&Watch items.