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itzako.h File Reference
#include <platform.h>
#include "it/forward.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjit_8027B5B0 (ItemKind, Vec3 *, HSD_JObj *, Vec3 *, bool)
void it_8027B730 (Item_GObj *)
bool it_8027B798 (Item_GObj *, Vec3 *)
void it_8027B964 (Item_GObj *, bool)
int it_8027BA54 (HSD_GObj *, Vec3 *)
void it_8027BB1C (Vec3 *, Vec3 *)
void it_8027BBF4 (Item_GObj *, bool, f64, f32)
void it_8027C0A8 (Item_GObj *, f32, f32)
 Might take in and pass more vars.
void it_8027C0CC (Item_GObj *, f32, f32)
 Might take in and pass more vars.
void it_8027C0F0 (Item_GObj *, Vec3 *, f64, f32)
void it_8027C56C (Item_GObj *, f32)
bool it_8027C794 (Item_GObj *)
bool it_8027C79C (Item_GObj *)
bool it_8027C824 (Item_GObj *, s32(*arg1)(Item_GObj *))
void it_2725_Logic9_Destroyed (Item_GObj *)
void it_8027C8D0 (Vec3 *, Vec3 *, f32)
void it_8027C9D8 (Item *)
bool it_8027CA7C (HSD_GObj *)
void it_8027CAD8 (Item_GObj *)
void it_8027CB3C (Item_GObj *)
void it_8027CBA4 (Item_GObj *)
f32 it_8027CBFC (Item_GObj *)
Item_GObjit_8027CC88 (Item_GObj *)
void it_8027CE18 (Item_GObj *)
void it_8027CE44 (Item_GObj *)
void it_8027CE64 (Item_GObj *, HSD_GObj *, void *)
 Appears to be a function for Game&Watch items.

Function Documentation

◆ it_8027B5B0()

Item_GObj * it_8027B5B0 ( ItemKind kind,
Vec3 * pos,
HSD_JObj * jobj,
Vec3 * vel,
bool use_init )

◆ it_8027B730()

void it_8027B730 ( Item_GObj * item_gobj)

◆ it_8027B798()

bool it_8027B798 ( Item_GObj * gobj,
Vec3 * out_vel )

◆ it_8027B964()

void it_8027B964 ( Item_GObj * item_gobj,
bool chk )

◆ it_8027BA54()

int it_8027BA54 ( HSD_GObj * item_gobj,
Vec3 * arg1 )

◆ it_8027BB1C()

void it_8027BB1C ( Vec3 * arg0,
Vec3 * arg1 )

◆ it_8027BBF4()

void it_8027BBF4 ( Item_GObj * item_gobj,
bool arg_chk,
f64 arg8,
f32 arg9 )

◆ it_8027C0A8()

void it_8027C0A8 ( Item_GObj * item_gobj,
f32 arg4,
f32 arg5 )

Might take in and pass more vars.

◆ it_8027C0CC()

void it_8027C0CC ( Item_GObj * item_gobj,
f32 arg4,
f32 arg5 )

Might take in and pass more vars.

◆ it_8027C0F0()

void it_8027C0F0 ( Item_GObj * item_gobj,
Vec3 * arg1,
f64 arg8,
f32 arg9 )

◆ it_8027C56C()

void it_8027C56C ( Item_GObj * item_gobj,
f32 y_rot )

◆ it_8027C794()

bool it_8027C794 ( Item_GObj * gobj)

◆ it_8027C79C()

bool it_8027C79C ( Item_GObj * item_gobj)

◆ it_8027C824()

bool it_8027C824 ( Item_GObj * item_gobj,
s32(* arg1 )(Item_GObj *) )

◆ it_2725_Logic9_Destroyed()

void it_2725_Logic9_Destroyed ( Item_GObj * item_gobj)

◆ it_8027C8D0()

void it_8027C8D0 ( Vec3 * arg0,
Vec3 * arg1,
f32 arg8 )

◆ it_8027C9D8()

void it_8027C9D8 ( Item * item)

◆ it_8027CA7C()

bool it_8027CA7C ( HSD_GObj * gobj)

◆ it_8027CAD8()

void it_8027CAD8 ( Item_GObj * item_gobj)

◆ it_8027CB3C()

void it_8027CB3C ( Item_GObj * item_gobj)

◆ it_8027CBA4()

void it_8027CBA4 ( Item_GObj * item_gobj)

◆ it_8027CBFC()

f32 it_8027CBFC ( Item_GObj * item_gobj)

◆ it_8027CC88()

Item_GObj * it_8027CC88 ( Item_GObj * item_gobj_arg)

◆ it_8027CE18()

void it_8027CE18 ( Item_GObj * item_gobj)

◆ it_8027CE44()

void it_8027CE44 ( Item_GObj * item_gobj)

◆ it_8027CE64()

void it_8027CE64 ( Item_GObj * item_gobj,
HSD_GObj * fighter_gobj,
void * arg_attr_address )

Appears to be a function for Game&Watch items.