SSBM Decomp
Loading...
Searching...
No Matches
ityoshieggthrow.c File Reference
#include "ityoshieggthrow.h"
#include "ef/efasync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/items/forward.h"
#include <baselib/gobj.h>
#include <baselib/jobj.h>

Functions

void it_802B2890 (Item_GObj *gobj)
 
void it_802B28C8 (Item_GObj *gobj, Vec3 *pos, Vec3 *offset, f32 facing_dir, f32 unused)
 
void itYoshiEggThrow_Logic43_PickedUp (Item_GObj *gobj)
 
Item_GObjit_802B2A10 (Fighter_GObj *parent, Vec3 *pos, s32 part, f32 facing_dir)
 
void it_802B2B08 (Item_GObj *gobj)
 
bool itYoshieggthrow_UnkMotion1_Anim (Item_GObj *gobj)
 
bool itYoshieggthrow_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802B2FA8 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
bool itYoshieggthrow_UnkMotion2_Anim (Item_GObj *gobj)
 
bool it_802B2E5C (Item_GObj *gobj)
 
bool it_802B2F88 (Item_GObj *gobj)
 
void itYoshieggthrow_UnkMotion1_Phys (Item_GObj *gobj)
 
bool it_802B2C04 (Item_GObj *gobj)
 
void it_802B2C38 (HSD_GObj *gobj)
 
bool it_2725_Logic43_Clanked (Item_GObj *gobj)
 
bool it_802B2E7C (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7118 []
 

Function Documentation

◆ it_802B2890()

void it_802B2890 ( Item_GObj gobj)

◆ it_802B28C8()

void it_802B28C8 ( Item_GObj gobj,
Vec3 *  pos,
Vec3 *  offset,
f32  facing_dir,
f32  unused 
)

◆ itYoshiEggThrow_Logic43_PickedUp()

void itYoshiEggThrow_Logic43_PickedUp ( Item_GObj gobj)

◆ it_802B2A10()

Item_GObj * it_802B2A10 ( Fighter_GObj *  parent,
Vec3 *  pos,
s32  part,
f32  facing_dir 
)

◆ it_802B2B08()

void it_802B2B08 ( Item_GObj gobj)

◆ itYoshieggthrow_UnkMotion1_Anim()

bool itYoshieggthrow_UnkMotion1_Anim ( Item_GObj gobj)

◆ itYoshieggthrow_UnkMotion1_Coll()

bool itYoshieggthrow_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802B2FA8()

void it_802B2FA8 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itYoshieggthrow_UnkMotion2_Anim()

bool itYoshieggthrow_UnkMotion2_Anim ( Item_GObj gobj)

◆ it_802B2E5C()

bool it_802B2E5C ( Item_GObj gobj)

◆ it_802B2F88()

bool it_802B2F88 ( Item_GObj gobj)

◆ itYoshieggthrow_UnkMotion1_Phys()

void itYoshieggthrow_UnkMotion1_Phys ( Item_GObj gobj)

◆ it_802B2C04()

bool it_802B2C04 ( Item_GObj gobj)

◆ it_802B2C38()

void it_802B2C38 ( HSD_GObj gobj)

◆ it_2725_Logic43_Clanked()

bool it_2725_Logic43_Clanked ( Item_GObj gobj)

◆ it_802B2E7C()

bool it_802B2E7C ( Item_GObj gobj)

Variable Documentation

◆ it_803F7118

ItemStateTable it_803F7118[]
Initial value:
= {
{
-1,
},
{
0,
},
{
1,
},
}
bool itYoshieggthrow_UnkMotion1_Coll(Item_GObj *gobj)
Definition ityoshieggthrow.c:115
bool itYoshieggthrow_UnkMotion1_Anim(Item_GObj *gobj)
Definition ityoshieggthrow.c:102
void itYoshieggthrow_UnkMotion1_Phys(Item_GObj *gobj)
Definition ityoshieggthrow.c:141
bool itYoshieggthrow_UnkMotion2_Anim(Item_GObj *gobj)
Definition ityoshieggthrow.c:126
#define NULL
Definition stddef.h:19