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ityoshieggthrow.c File Reference
#include "ityoshieggthrow.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

void it_802B2890 (Item_GObj *gobj)
 
void it_2725_Logic43_PickedUp (Item_GObj *gobj)
 
bool itYoshieggthrow_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802B2FA8 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
bool itYoshieggthrow_UnkMotion2_Anim (Item_GObj *gobj)
 
bool it_802B2E5C (Item_GObj *gobj)
 
bool it_802B2F88 (Item_GObj *gobj)
 
void itYoshieggthrow_UnkMotion1_Phys (Item_GObj *gobj)
 
bool it_802B2C04 (Item_GObj *gobj)
 

Function Documentation

◆ it_802B2890()

void it_802B2890 ( Item_GObj gobj)

◆ it_2725_Logic43_PickedUp()

void it_2725_Logic43_PickedUp ( Item_GObj gobj)

◆ itYoshieggthrow_UnkMotion1_Coll()

bool itYoshieggthrow_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802B2FA8()

void it_802B2FA8 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itYoshieggthrow_UnkMotion2_Anim()

bool itYoshieggthrow_UnkMotion2_Anim ( Item_GObj gobj)

◆ it_802B2E5C()

bool it_802B2E5C ( Item_GObj gobj)

◆ it_802B2F88()

bool it_802B2F88 ( Item_GObj gobj)

◆ itYoshieggthrow_UnkMotion1_Phys()

void itYoshieggthrow_UnkMotion1_Phys ( Item_GObj gobj)

◆ it_802B2C04()

bool it_802B2C04 ( Item_GObj gobj)