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SSBM Decomp
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#include "ityoshieggthrow.h"#include "ef/efasync.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/itCommonItems.h"#include "it/item.h"#include "it/items/forward.h"#include <baselib/gobj.h>#include <baselib/jobj.h>Functions | |
| void | it_802B2890 (Item_GObj *gobj) |
| void | it_802B28C8 (Item_GObj *gobj, Vec3 *pos, Vec3 *offset, f32 facing_dir, f32 unused) |
| void | itYoshiEggThrow_Logic43_PickedUp (Item_GObj *gobj) |
| Item_GObj * | it_802B2A10 (Fighter_GObj *parent, Vec3 *pos, s32 part, f32 facing_dir) |
| void | it_802B2B08 (Item_GObj *gobj) |
| bool | itYoshieggthrow_UnkMotion1_Anim (Item_GObj *gobj) |
| bool | itYoshieggthrow_UnkMotion1_Coll (Item_GObj *gobj) |
| void | it_802B2FA8 (Item_GObj *gobj, Item_GObj *ref_gobj) |
| bool | itYoshieggthrow_UnkMotion2_Anim (Item_GObj *gobj) |
| bool | it_802B2E5C (Item_GObj *gobj) |
| bool | it_802B2F88 (Item_GObj *gobj) |
| void | itYoshieggthrow_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | it_802B2C04 (Item_GObj *gobj) |
| void | it_802B2C38 (HSD_GObj *gobj) |
| bool | it_2725_Logic43_Clanked (Item_GObj *gobj) |
| bool | it_802B2E7C (Item_GObj *gobj) |
Variables | |
| ItemStateTable | it_803F7118 [] |
| void it_802B2890 | ( | Item_GObj * | gobj | ) |
| void it_802B28C8 | ( | Item_GObj * | gobj, |
| Vec3 * | pos, | ||
| Vec3 * | offset, | ||
| f32 | facing_dir, | ||
| f32 | unused | ||
| ) |
| void itYoshiEggThrow_Logic43_PickedUp | ( | Item_GObj * | gobj | ) |
| void it_802B2B08 | ( | Item_GObj * | gobj | ) |
| void itYoshieggthrow_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802B2C38 | ( | HSD_GObj * | gobj | ) |
| ItemStateTable it_803F7118[] |