13 f32 facing_dir, f32
unused);
u32 unused
Definition dbcamera.c:19
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F7118[]
Definition ityoshieggthrow.c:10
bool itYoshieggthrow_UnkMotion1_Coll(Item_GObj *gobj)
Definition ityoshieggthrow.c:116
bool it_2725_Logic43_Clanked(Item_GObj *)
Definition ityoshieggthrow.c:167
bool itYoshieggthrow_UnkMotion1_Anim(Item_GObj *gobj)
Definition ityoshieggthrow.c:96
void it_802B2B08(Item_GObj *item_gobj)
Definition ityoshieggthrow.c:87
void itYoshiEggThrow_Logic43_PickedUp(Item_GObj *)
Definition ityoshieggthrow.c:82
void it_802B28C8(Item_GObj *gobj, Vec3 *pos, Vec3 *offset, f32 facing_dir, f32 unused)
Definition ityoshieggthrow.c:39
bool it_802B2C04(Item_GObj *)
Definition ityoshieggthrow.c:122
void itYoshieggthrow_UnkMotion1_Phys(Item_GObj *gobj)
Definition ityoshieggthrow.c:109
bool it_802B2E5C(Item_GObj *)
Definition ityoshieggthrow.c:176
bool itYoshieggthrow_UnkMotion2_Anim(Item_GObj *gobj)
Definition ityoshieggthrow.c:162
Item_GObj * it_802B2A10(Fighter_GObj *, Vec3 *, s32, f32)
Definition ityoshieggthrow.c:56
bool it_802B2F88(Item_GObj *)
Definition ityoshieggthrow.c:190
void it_802B2C38(HSD_GObj *)
Definition ityoshieggthrow.c:144
void it_802B2FA8(Item_GObj *, Item_GObj *)
Definition ityoshieggthrow.c:195
void it_802B2890(Item_GObj *)
Definition ityoshieggthrow.c:31
bool it_802B2E7C(Item_GObj *)
Definition ityoshieggthrow.c:181
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26