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itunknown.h File Reference

Unown, the Pokemon. More...

#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802CE710 (Item_GObj *)
 
UNK_RET it_802CE7CC (UNK_PARAMS)
 
void it_802CE7D0 (Item_GObj *, Item_GObj *)
 
bool itUnknown_UnkMotion0_Anim (Item_GObj *gobj)
 
void itUnknown_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itUnknown_UnkMotion0_Coll (Item_GObj *gobj)
 it_802CE7D0
 
UNK_RET it_802CE8D0 (UNK_PARAMS)
 
bool itUnknown_UnkMotion1_Anim (Item_GObj *gobj)
 
void itUnknown_UnkMotion1_Phys (Item_GObj *gobj)
 it_802CE8D0
 
bool itUnknown_UnkMotion1_Coll (Item_GObj *gobj)
 
UNK_RET it_802CEC24 (UNK_PARAMS)
 
bool itUnknown_UnkMotion2_Anim (Item_GObj *gobj)
 
void itUnknown_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itUnknown_UnkMotion2_Coll (Item_GObj *gobj)
 
UNK_RET it_802CED54 (UNK_PARAMS)
 
void it_2725_Logic38_Spawned (Item_GObj *)
 
void it_2725_Logic38_EvtUnk (Item_GObj *, Item_GObj *)
 it_802CEC24
 
UNK_RET it_802CF0D4 (UNK_PARAMS)
 
bool it_802CF120 (Item_GObj *gobj)
 
void it_802CF154 (Item_GObj *gobj)
 
bool it_802CF3D8 (Item_GObj *gobj)
 it_802CF0D4
 

Variables

ItemStateTable it_803F7D60 []
 
ItemStateTable it_803F7D90 []
 

Detailed Description

Unown, the Pokemon.

Function Documentation

◆ it_802CE710()

void it_802CE710 ( Item_GObj )

◆ it_802CE7CC()

UNK_RET it_802CE7CC ( UNK_PARAMS  )

◆ it_802CE7D0()

void it_802CE7D0 ( Item_GObj ,
Item_GObj  
)

◆ itUnknown_UnkMotion0_Anim()

bool itUnknown_UnkMotion0_Anim ( Item_GObj gobj)

◆ itUnknown_UnkMotion0_Phys()

void itUnknown_UnkMotion0_Phys ( Item_GObj gobj)

◆ itUnknown_UnkMotion0_Coll()

◆ it_802CE8D0()

UNK_RET it_802CE8D0 ( UNK_PARAMS  )

◆ itUnknown_UnkMotion1_Anim()

bool itUnknown_UnkMotion1_Anim ( Item_GObj gobj)

◆ itUnknown_UnkMotion1_Phys()

void itUnknown_UnkMotion1_Phys ( Item_GObj gobj)

◆ itUnknown_UnkMotion1_Coll()

bool itUnknown_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802CEC24()

UNK_RET it_802CEC24 ( UNK_PARAMS  )

◆ itUnknown_UnkMotion2_Anim()

bool itUnknown_UnkMotion2_Anim ( Item_GObj gobj)

◆ itUnknown_UnkMotion2_Phys()

void itUnknown_UnkMotion2_Phys ( Item_GObj gobj)

◆ itUnknown_UnkMotion2_Coll()

bool itUnknown_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_802CED54()

UNK_RET it_802CED54 ( UNK_PARAMS  )

◆ it_2725_Logic38_Spawned()

void it_2725_Logic38_Spawned ( Item_GObj )

◆ it_2725_Logic38_EvtUnk()

◆ it_802CF0D4()

UNK_RET it_802CF0D4 ( UNK_PARAMS  )

◆ it_802CF120()

bool it_802CF120 ( Item_GObj gobj)

◆ it_802CF154()

void it_802CF154 ( Item_GObj gobj)

◆ it_802CF3D8()

Variable Documentation

◆ it_803F7D60

ItemStateTable it_803F7D60[]
extern

◆ it_803F7D90

ItemStateTable it_803F7D90[]
extern